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At least 1,225 records · Page 68Linked to original sources

WorldToken: Time-First Sequence Modeling for Robotic Imitation Learning

Vision-language-action policies inherit both capabilities and input representations from pretrained vision-language models, showing great potential for robotic manipulation across diverse industrial settings. As these policies increasingly use interaction history, organizing the representation of historical observations determines how experiences enter temporal context and how relationships across time are modeled, which is a generally ignored challenge in previous works. In this work, we believe solving this challenge requires an architectural reconstruction and propose WorldToken. WorldToken encodes each timestep's observations into one world token, processes the resulting history with a causal Transformer, and generates action chunks with a diffusion action head. Unified token enables long horizon tasks while relieving the memory requirement of the temporal backbone, hence improving performance. This design also offers high interpretability and allows advances in language modeling, such as pre-training and scaling, to be transferred to robot interaction policies. In RoboCasa experiments, WorldToken successfully handles most tasks with 85M parameters and achieves 59.4% mean closed-loop success close to $π_{0.5}$ with 3.35B parameters. On the memory benchmark RMBench Blocks Ranking, WorldToken can reach the context of two minutes and achieves a success rate of 95%. In addition, holdout action RMSE is well described by power-law fits, and its closed-loop success rate improves consistently with increasing training data size in a study involving approximately 350,000 closed-loop evaluation episodes across 50 trained policies on RoboCasa, showing its scaling potential. We also conduct experiments to analyze information preservation and history use in WorldToken, providing empirical grounding for future work.

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Evaluating the Impact of Personalized Value Alignment in Human-Robot Interaction: Insights into Trust and Team Performance Outcomes

This paper examines the effect of real-time, personalized alignment of a robot's reward function to the human's values on trust and team performance. We present and compare three distinct robot interaction strategies: a non-learner strategy where the robot presumes the human's reward function mirrors its own, a non-adaptive-learner strategy in which the robot learns the human's reward function for trust estimation and human behavior modeling, but still optimizes its own reward function, and an adaptive-learner strategy in which the robot learns the human's reward function and adopts it as its own. Two human-subject experiments with a total number of 54 participants were conducted. In both experiments, the human-robot team searches for potential threats in a town. The team sequentially goes through search sites to look for threats. We model the interaction between the human and the robot as a trust-aware Markov Decision Process (trust-aware MDP) and use Bayesian Inverse Reinforcement Learning (IRL) to estimate the reward weights of the human as they interact with the robot. In Experiment 1, we start our learning algorithm with an informed prior of the human's values/goals. In Experiment 2, we start the learning algorithm with an uninformed prior. Results indicate that when starting with a good informed prior, personalized value alignment does not seem to benefit trust or team performance. On the other hand, when an informed prior is unavailable, alignment to the human's values leads to high trust and higher perceived performance while maintaining the same objective team performance.

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Learning Nonverbal Cues in Multiparty Social Interactions for Robotic Facilitators

Conventional behavior cloning (BC) models often struggle to replicate the subtleties of human actions. Previous studies have attempted to address this issue through the development of a new BC technique: Implicit Behavior Cloning (IBC). This new technique consistently outperformed the conventional Mean Squared Error (MSE) BC models in a variety of tasks. Our goal is to replicate the performance of the IBC model by Florence [in Proceedings of the 5th Conference on Robot Learning, 164:158-168, 2022], for social interaction tasks using our custom dataset. While previous studies have explored the use of large language models (LLMs) for enhancing group conversations, they often overlook the significance of non-verbal cues, which constitute a substantial part of human communication. We propose using IBC to replicate nonverbal cues like gaze behaviors. The model is evaluated against various types of facilitator data and compared to an explicit, MSE BC model. Results show that the IBC model outperforms the MSE BC model across session types using the same metrics used in the previous IBC paper. Despite some metrics showing mixed results which are explainable for the custom dataset for social interaction, we successfully replicated the IBC model to generate nonverbal cues. Our contributions are (1) the replication and extension of the IBC model, and (2) a nonverbal cues generation model for social interaction. These advancements facilitate the integration of robots into the complex interactions between robots and humans, e.g., in the absence of a human facilitator.

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Multimodal Robot Programming by Demonstration: A Preliminary Exploration

Recent years have seen a growth in the number of industrial robots working closely with end-users such as factory workers. This growing use of collaborative robots has been enabled in part due to the availability of end-user robot programming methods that allow users who are not robot programmers to teach robots task actions. Programming by Demonstration (PbD) is one such end-user programming method that enables users to bypass the complexities of specifying robot motions using programming languages by instead demonstrating the desired robot behavior. Demonstrations are often provided by physically guiding the robot through the motions required for a task action in a process known as kinesthetic teaching. Kinesthetic teaching enables users to directly demonstrate task behaviors in the robot's configuration space, making it a popular end-user robot programming method for collaborative robots known for its low cognitive burden. However, because kinesthetic teaching restricts the programmer's teaching to motion demonstrations, it fails to leverage information from other modalities that humans naturally use when providing physical task demonstrations to one other, such as gaze and speech. Incorporating multimodal information into the traditional kinesthetic programming workflow has the potential to enhance robot learning by highlighting critical aspects of a program, reducing ambiguity, and improving situational awareness for the robot learner and can provide insight into the human programmer's intent and difficulties. In this extended abstract, we describe a preliminary study on multimodal kinesthetic demonstrations and future directions for using multimodal demonstrations to enhance robot learning and user programming experiences.

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Learning Humanoid Robot Motions Through Deep Neural Networks

Controlling a high degrees of freedom humanoid robot is acknowledged as one of the hardest problems in Robotics. Due to the lack of mathematical models, an approach frequently employed is to rely on human intuition to design keyframe movements by hand, usually aided by graphical tools. In this paper, we propose a learning framework based on neural networks in order to mimic humanoid robot movements. The developed technique does not make any assumption about the underlying implementation of the movement, therefore both keyframe and model-based motions may be learned. The framework was applied in the RoboCup 3D Soccer Simulation domain and promising results were obtained using the same network architecture for several motions, even when copying motions from another teams.

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Learning Quadrupedal Robot Locomotion for Narrow Pipe Inspection

Various pipes are extensively used in both industrial settings and daily life, but the pipe inspection especially those with narrow sizes are still very challenging with tremendous time and manufacturing consumed. Quadrupedal robots, inspired from patrol dogs, can be a substitution of traditional solutions but always suffer from navigation and locomotion difficulties. In this paper, we introduce a Reinforcement Learning (RL) based method to train a policy enabling the quadrupedal robots to cross narrow pipes adaptively. A new privileged visual information and a new reward function are defined to tackle the problems. Experiments on both simulation and real world scenarios were completed, demonstrated that the proposed method can achieve the pipe-crossing task even with unexpected obstacles inside.

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Learning to Leverage Compliance: A Policy-Admittance Learning Framework for Robotic Insertion

Policy learning and compliant control offer a promising route to reliable autonomous assembly under pose errors and contact uncertainty. However, combining them does not ensure coordination: the policy may continue pushing against contact while the controller yields, producing sustained loading with limited progress. To address this problem, we propose LeCo (Leverage Compliance), a policy-admittance learning framework that guides a visual policy through execution-time interaction under fixed admittance. A multirate feedback mechanism aggregates high-rate contact-interaction records into policy-transition rewards. An integrated conflict cost then characterizes sustained policy-loading/controller-unloading opposition, while a directional high-force tail cost captures continued-loading events within a transition. Together with task completion, these costs encourage the policy to leverage compliance with less unproductive loading. We evaluate LeCo on four real connector-assembly tasks, obtaining an aggregate success rate of 94%. Across tasks, mean successful-trial resultant-force and torque peaks decrease by approximately 30% and 64% relative to the comparison baseline. Reward ablation further shows that adding conflict shaping reduces median successful-trial contact-conditioned conflict density by approximately 53%. These results support learning to leverage fixed compliance by turning multirate policy-admittance interaction into complementary reward signals for effective, lower-load insertion.

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Research of the Robot's Learning Effectiveness in the Changing Environment

The object of the research is the adaptive algorithms that are used by the operator when educating the robotic systems. Operator, being the target-setting subject, is interested in the goal that robotic systems, being the conductor of his targets (criteria), would provide a maximum effectiveness of these targets' (criteria's) achievement. Thus, the adaptive algorithms provide the adequate reflection of the operator's goals, found in the robotic systems' actions. This work considers potential possibilities of such target adaption of the robotic systems used for the class of the allocation problems.

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Situated GAIL: Multitask imitation using task-conditioned adversarial inverse reinforcement learning

Generative adversarial imitation learning (GAIL) has attracted increasing attention in the field of robot learning. It enables robots to learn a policy to achieve a task demonstrated by an expert while simultaneously estimating the reward function behind the expert's behaviors. However, this framework is limited to learning a single task with a single reward function. This study proposes an extended framework called situated GAIL (S-GAIL), in which a task variable is introduced to both the discriminator and generator of the GAIL framework. The task variable has the roles of discriminating different contexts and making the framework learn different reward functions and policies for multiple tasks. To achieve the early convergence of learning and robustness during reward estimation, we introduce a term to adjust the entropy regularization coefficient in the generator's objective function. Our experiments using two setups (navigation in a discrete grid world and arm reaching in a continuous space) demonstrate that the proposed framework can acquire multiple reward functions and policies more effectively than existing frameworks. The task variable enables our framework to differentiate contexts while sharing common knowledge among multiple tasks.

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Self-Supervised Learning for Robotic Leaf Manipulation: A Hybrid Geometric-Neural Approach

Automating leaf manipulation in agricultural settings faces significant challenges, including the variability of plant morphologies and deformable leaves. We propose a novel hybrid geometric-neural approach for autonomous leaf grasping that combines traditional computer vision with neural networks through self-supervised learning. Our method integrates YOLOv8 for instance segmentation and RAFT-Stereo for 3D depth estimation to build rich leaf representations, which feed into both a geometric feature scoring pipeline and a neural refinement module (GraspPointCNN). The key innovation is our confidence-weighted fusion mechanism that dynamically balances the contribution of each approach based on prediction certainty. Our self-supervised framework uses the geometric pipeline as an expert teacher to automatically generate training data. Experiments demonstrate that our approach achieves an 88.0% success rate in controlled environments and 84.7% in real greenhouse conditions, significantly outperforming both purely geometric (75.3%) and neural (60.2%) methods. This work establishes a new paradigm for agricultural robotics where domain expertise is seamlessly integrated with machine learning capabilities, providing a foundation for fully automated crop monitoring systems.

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Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning

End-to-end manipulation policies, combined with web-scale pretrained Vision-Language Models (VLMs), show the promise for generalizable and dexterous robotic manipulation. However, they inherit two key limitations from 2D foundation models: 1) the reliance on 2D RGB inputs that ignores the intrinsically 3D nature of manipulation; and 2) the lack of spatial 3D alignment between input-output spaces as well as across diverse robot embodiments, camera setups, and trajectory datasets. In this paper, we present a series of contributions to address these issues. First, we introduce aligned vertex map and vertex spectrum -- a pixel-wise 3D representation that elevates 2D visual inputs to 3D, using camera calibration and optional depth. This novel input representation marries 3D awareness with the generalization of 2D large VLMs. Then, we propose to align the inputs and outputs of manipulation policies by expressing per-pixel 3D information of each camera view and robot actions to a shared coordinate. Based on this, we designate a canonical Bird's-Eye-View (BEV) alignment frame and innovatively propose to construct BEV images, producing a view-invariant representation robust to camera pose variations. To enable training and evaluation at scale, we develop a comprehensive data processing pipeline to perform such alignments; we also introduce a novel temporal alignment scheme for trajectories across diverse robots, human operators, and datasets. These contributions collectively mitigate input and output spatial-temporal misalignments, improving the consistency and generalization for real-world manipulation. Pretrained checkpoint, source code and data processing pipeline are available in https://hnuzhy.github.io/projects/Dex-BEV.

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Cooperative Queuing Policies for Effective Human-Multi-Robot Interaction

We consider multi-robot applications, where a team of robots can ask for the intervention of a human operator to handle difficult situations. As the number of requests grows, team members will have to wait for the operator attention, hence the operator becomes a bottleneck for the system. Our aim in this context is to make the robots learn cooperative strategies to decrease the time spent waiting for the operator. In particular, we consider a queuing model where robots decide whether or not to join the queue and use multi-robot learning to estimate the best cooperative policy. In more detail, we formalize the problem as Decentralized Markov Decision Process and provide a suitable state representation, so to apply an independent learners approach. We evaluate the proposed method in a robotic water monitoring simulation and empirically show that our approach can significantly improve the team performance, while being computationally tractable.

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Towards Long-Lived Robots: Continual Learning VLA Models via Reinforcement Fine-Tuning

Pretrained on large-scale and diverse datasets, VLA models demonstrate strong generalization and adaptability as general-purpose robotic policies. However, Supervised Fine-Tuning (SFT), which serves as the primary mechanism for adapting VLAs to downstream domains, requires substantial amounts of task-specific data and is prone to catastrophic forgetting. To address these limitations, we propose LifeLong-RFT, a simple yet effective Reinforcement Fine-Tuning (RFT) strategy for VLA models independent of online environmental feedback and pre-trained reward models. By integrating chunking-level on-policy reinforcement learning with the proposed multi-dimensional process reward mechanism, LifeLong-RFT quantifies the heterogeneous contributions of intermediate action chunks across three dimensions to facilitate policy optimization. Specifically, (1) the Quantized Action Consistency Reward (QACR) ensures accurate action prediction within the discrete action space; (2) the Continuous Trajectory Alignment Reward (CTAR) aligns decoded continuous action chunks with reference trajectories to ensure precise control; (3) the Format Compliance Reward (FCR) guarantees the structural validity of outputs. Comprehensive experiments across SimplerEnv, LIBERO, and real-world tasks demonstrate that LifeLong-RFT exhibits strong performance in multi-task learning. Furthermore, for continual learning on the LIBERO benchmark, our method achieves a 22% gain in average success rate over SFT, while effectively adapting to new tasks using only 20% of the training data. Overall, our method provides a promising post-training paradigm for VLAs. The project page is available at .

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Attention-Based Surface Representation Learning for Robot State Prediction and Open-Ended Surface Classification

For ground robots operating in outdoor environments, understanding the properties of the underlying terrain is essential for ensuring reliable operation. In most perception-based studies, this problem is formulated as categorical classification with a fixed number of classes defined during training. We propose an approach that enables new surface classes to be added as trainable vectors, which can subsequently be used to address higher-level tasks. By employing a learning paradigm based on predicting the robot's next state in time and using attention blocks, we improved classification accuracy to 98.56% on the Belyaev-Kushnarev dataset and 94.8% on BorealTC.

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Cosmos-H-Surgical: Learning Surgical Robot Policies from Videos via World Modeling

Data scarcity remains a fundamental barrier to achieving fully autonomous surgical robots. While large scale vision language action (VLA) models have shown impressive generalization in household and industrial manipulation by leveraging paired video action data from diverse domains, surgical robotics suffers from the paucity of datasets that include both visual observations and accurate robot kinematics. In contrast, vast corpora of surgical videos exist, but they lack corresponding action labels, preventing direct application of imitation learning or VLA training. In this work, we aim to alleviate this problem by learning policy models from Cosmos-H-Surgical, a world model designed for surgical physical AI. We curated the Surgical Action Text Alignment (SATA) dataset with detailed action description specifically for surgical robots. Then we built Cosmos-H-Surgical based on the most advanced physical AI world model and SATA. It's able to generate diverse, generalizable and realistic surgery videos. We are also the first to use an inverse dynamics model to infer pseudokinematics from synthetic surgical videos, producing synthetic paired video action data. We demonstrate that a surgical VLA policy trained with these augmented data significantly outperforms models trained only on real demonstrations on a real surgical robot platform. Our approach offers a scalable path toward autonomous surgical skill acquisition by leveraging the abundance of unlabeled surgical video and generative world modeling, thus opening the door to generalizable and data efficient surgical robot policies.

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Can a Compact Neuronal Circuit Policy be Re-purposed to Learn Simple Robotic Control?

We propose a neural information processing system which is obtained by re-purposing the function of a biological neural circuit model, to govern simulated and real-world control tasks. Inspired by the structure of the nervous system of the soil-worm, C. elegans, we introduce Neuronal Circuit Policies (NCPs), defined as the model of biological neural circuits reparameterized for the control of an alternative task. We learn instances of NCPs to control a series of robotic tasks, including the autonomous parking of a real-world rover robot. For reconfiguration of the purpose of the neural circuit, we adopt a search-based optimization algorithm. Neuronal circuit policies perform on par and in some cases surpass the performance of contemporary deep learning models with the advantage leveraging significantly fewer learnable parameters and realizing interpretable dynamics at the cell-level.

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Keypoint Action Tokens Enable In-Context Imitation Learning in Robotics

We show that off-the-shelf text-based Transformers, with no additional training, can perform few-shot in-context visual imitation learning, mapping visual observations to action sequences that emulate the demonstrator's behaviour. We achieve this by transforming visual observations (inputs) and trajectories of actions (outputs) into sequences of tokens that a text-pretrained Transformer (GPT-4 Turbo) can ingest and generate, via a framework we call Keypoint Action Tokens (KAT). Despite being trained only on language, we show that these Transformers excel at translating tokenised visual keypoint observations into action trajectories, performing on par or better than state-of-the-art imitation learning (diffusion policies) in the low-data regime on a suite of real-world, everyday tasks. Rather than operating in the language domain as is typical, KAT leverages text-based Transformers to operate in the vision and action domains to learn general patterns in demonstration data for highly efficient imitation learning, indicating promising new avenues for repurposing natural language models for embodied tasks. Videos are available at https://www.robot-learning.uk/keypoint-action-tokens.

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RoHIL: Robust Human-in-the-Loop Robotic Reinforcement Learning Against Illumination Variations

Human-in-the-loop reinforcement learning systems achieve near-perfect success on the workstation where they are trained, but collapse when the same robot is moved to a workstation a few meters away due to shifts in the visual input distribution caused by new lamp positions and window light. Re-collecting demonstrations and re-running HIL on every workstation is incompatible with deployment, and naively fine-tuning on shifted-light data triggers catastrophic forgetting of the source workstation. To close this cross-domain gap, we present RoHIL, an offline fine-tuning framework that uses no extra real-robot interaction. RoHIL combines (i) a world-model-based image relighter that re-synthesises the visual stream of source-workstation trajectories under multiple virtual HDRI environments, leaving actions and rewards real; (ii) Illumination-Retention Replay (IRR), a data-level anti-forgetting mechanism that interleaves relit adaptation transitions with original-light retention transitions to preserve source-workstation Bellman coverage; and (iii) an anchored Bellman-actor regulariser that constrains representation and policy drift from the original source-workstation policy. Across four real-robot manipulation tasks under significant cross-workstation illumination variations, RoHIL substantially improves shifted-light performance where standard HIL-RL collapses, while preserving source-workstation performance, eliminating the need to re-collect data and retrain for every new workstation and environment. Project page: https://anonymous4365.github.io/RoHIL/

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