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At least 1,279 records · Page 71Linked to original sources

Intrinsically motivated reinforcement learning for human-robot interaction in the real-world

For a natural social human-robot interaction, it is essential for a robot to learn the human-like social skills. However, learning such skills is notoriously hard due to the limited availability of direct instructions from people to teach a robot. In this paper, we propose an intrinsically motivated reinforcement learning framework in which an agent gets the intrinsic motivation-based rewards through the action-conditional predictive model. By using the proposed method, the robot learned the social skills from the human-robot interaction experiences gathered in the real uncontrolled environments. The results indicate that the robot not only acquired human-like social skills but also took more human-like decisions, on a test dataset, than a robot which received direct rewards for the task achievement.

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SPLC: Social Preference Learning for Crowd Robot Navigation

Offline reinforcement learning (RL) holds significant potential for crowd robot navigation in human-robot coexistence applications. However, the inherent complexity of pedestrian motion renders the design of effective reward functions for promoting socially compliant robot behaviors a persistent challenge. This paper proposes a Social Preference Learning for Crowd Robot Navigation (SPLC) algorithm to eliminate the need for detailed reward design. Its core innovation lies in the introduction of a social preference feedback mechanism to automatically generate preference data through principled preference evaluation criteria. By explicitly accounting for the intricacies of pedestrian dynamics, the pipeline mitigates the reward bias and facilitates the systematic quantification of broad social norms, thereby fostering socially compliant behaviors. Extensive experiments integrating SPLC with offline RL methods demonstrate consistent improvements over state-of-the-art baselines across standard performance metrics. Furthermore, real-world experiments on the TurtleBot4 further validate the effectiveness of SPLC in practical human-robot coexistence settings. Our code and video demos are available at https://github.com/sklus949/SPLC.

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Data Scaling Laws in Imitation Learning for Robotic Manipulation

Data scaling has revolutionized fields like natural language processing and computer vision, providing models with remarkable generalization capabilities. In this paper, we investigate whether similar data scaling laws exist in robotics, particularly in robotic manipulation, and whether appropriate data scaling can yield single-task robot policies that can be deployed zero-shot for any object within the same category in any environment. To this end, we conduct a comprehensive empirical study on data scaling in imitation learning. By collecting data across numerous environments and objects, we study how a policy's generalization performance changes with the number of training environments, objects, and demonstrations. Throughout our research, we collect over 40,000 demonstrations and execute more than 15,000 real-world robot rollouts under a rigorous evaluation protocol. Our findings reveal several intriguing results: the generalization performance of the policy follows a roughly power-law relationship with the number of environments and objects. The diversity of environments and objects is far more important than the absolute number of demonstrations; once the number of demonstrations per environment or object reaches a certain threshold, additional demonstrations have minimal effect. Based on these insights, we propose an efficient data collection strategy. With four data collectors working for one afternoon, we collect sufficient data to enable the policies for two tasks to achieve approximately 90% success rates in novel environments with unseen objects.

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An Attention-based Model for Robust Forecasting with Missing Modality

Learning with missing modalities is a fundamental challenge in multimodal robot learning, as real-world robotic systems often operate in environments with incomplete sensor data. Attention-based models are appealing for processing multimodal data because they can handle multiple modalities with a single backbone network. However, most multimodal models assume that all modalities are available during both training and inference, limiting their applicability in robotic perception and decision-making. In this paper, we introduce a multimodal model designed to handle missing modalities during both training and inference. The model is formulated as a conditional variational autoencoder (CVAE) and incorporates a transformer-based architecture that leverages attention mechanisms to learn a unified, fixed-dimensional representation, even when some modalities are missing. We show that our proposed model can be trained with missing modalities while approximating a robust representation of all modalities. We evaluate our approach on five multimodal datasets across two robot learning tasks: human trajectory prediction and robot manipulation forecasting. Experimental results demonstrate that our model effectively learns from incomplete data and is superior to prior multimodal fusion approaches.

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Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research

The purpose of this technical report is two-fold. First of all, it introduces a suite of challenging continuous control tasks (integrated with OpenAI Gym) based on currently existing robotics hardware. The tasks include pushing, sliding and pick & place with a Fetch robotic arm as well as in-hand object manipulation with a Shadow Dexterous Hand. All tasks have sparse binary rewards and follow a Multi-Goal Reinforcement Learning (RL) framework in which an agent is told what to do using an additional input. The second part of the paper presents a set of concrete research ideas for improving RL algorithms, most of which are related to Multi-Goal RL and Hindsight Experience Replay.

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Vision-Language Grounded Task-Context-Aware Imitation Learning for Robotic Disassembly

Real-world robotic disassembly requires long-horizon execution, where robots must perform ordered sequences of manipulation tasks across multiple parts within a single scene. Multiple valid task goals and diverse assembly configurations make it difficult for imitation policies to infer the intended skill from raw observations alone, particularly when training data cannot cover the combinatorial diversity of real-world configurations and part geometries. We show that incorporating task context through language alleviates these challenges by providing explicit structure for skill selection and associating language-specified tasks with their corresponding manipulation targets in the visual scene. The proposed framework combines hierarchical task selection with task-context-aware imitation learning to ground language instructions in spatial visual representations for robotic disassembly. The resulting framework generalizes across diverse connector geometries and assembly configurations without requiring explicit object annotations. Our method improves end-to-end task success by 35 percentage points over the baseline diffusion policy and by 75 percentage points over the previous task-context-aware baseline.

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Learning Socially Appropriate Robot Approaching Behavior Toward Groups using Deep Reinforcement Learning

Deep reinforcement learning has recently been widely applied in robotics to study tasks such as locomotion and grasping, but its application to social human-robot interaction (HRI) remains a challenge. In this paper, we present a deep learning scheme that acquires a prior model of robot approaching behavior in simulation and applies it to real-world interaction with a physical robot approaching groups of humans. The scheme, which we refer to as Staged Social Behavior Learning (SSBL), considers different stages of learning in social scenarios. We learn robot approaching behaviors towards small groups in simulation and evaluate the performance of the model using objective and subjective measures in a perceptual study and a HRI user study with human participants. Results show that our model generates more socially appropriate behavior compared to a state-of-the-art model.

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Curriculum Imitation Learning of Distributed Multi-Robot Policies

Learning control policies for multi-robot systems (MRS) remains a major challenge due to long-term coordination and the difficulty of obtaining realistic training data. In this work, we address both limitations within an imitation learning framework. First, we shift the typical role of Curriculum Learning in MRS, from scalability with the number of robots, to focus on improving long-term coordination. We propose a curriculum strategy that gradually increases the length of expert trajectories during training, stabilizing learning and enhancing the accuracy of long-term behaviors. Second, we introduce a method to approximate the egocentric perception of each robot using only third-person global state demonstrations. Our approach transforms idealized trajectories into locally available observations by filtering neighbors, converting reference frames, and simulating onboard sensor variability. Both contributions are integrated into a physics-informed technique to produce scalable, distributed policies from observations. We conduct experiments across two tasks with varying team sizes and noise levels. Results show that our curriculum improves long-term accuracy, while our perceptual estimation method yields policies that are robust to realistic uncertainty. Together, these strategies enable the learning of robust, distributed controllers from global demonstrations, even in the absence of expert actions or onboard measurements.

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The Great March 100: 100 Detail-oriented Tasks for Evaluating Embodied AI Agents

Recently, with the rapid development of robot learning and imitation learning, numerous datasets and methods have emerged. However, these datasets and their task designs often lack systematic consideration and principles. This raises important questions: Do the current datasets and task designs truly advance the capabilities of robotic agents? Do evaluations on a few common tasks accurately reflect the differentiated performance of various methods proposed by different teams and evaluated on different tasks? To address these issues, we introduce the Great March 100 (\textbf{GM-100}) as the first step towards a robot learning Olympics. GM-100 consists of 100 carefully designed tasks that cover a wide range of interactions and long-tail behaviors, aiming to provide a diverse and challenging set of tasks to comprehensively evaluate the capabilities of robotic agents and promote diversity and complexity in robot dataset task designs. These tasks are developed through systematic analysis and expansion of existing task designs, combined with insights from human-object interaction primitives and object affordances. We collect a large amount of trajectory data on different robotic platforms and evaluate several baseline models. Experimental results demonstrate that the GM-100 tasks are 1) feasible to execute and 2) sufficiently challenging to effectively differentiate the performance of current VLA models. Our data and code are available at https://rhos.ai/research/gm-100.

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Tactile Gym 2.0: Sim-to-real Deep Reinforcement Learning for Comparing Low-cost High-Resolution Robot Touch

High-resolution optical tactile sensors are increasingly used in robotic learning environments due to their ability to capture large amounts of data directly relating to agent-environment interaction. However, there is a high barrier of entry to research in this area due to the high cost of tactile robot platforms, specialised simulation software, and sim-to-real methods that lack generality across different sensors. In this letter we extend the Tactile Gym simulator to include three new optical tactile sensors (TacTip, DIGIT and DigiTac) of the two most popular types, Gelsight-style (image-shading based) and TacTip-style (marker based). We demonstrate that a single sim-to-real approach can be used with these three different sensors to achieve strong real-world performance despite the significant differences between real tactile images. Additionally, we lower the barrier of entry to the proposed tasks by adapting them to an inexpensive 4-DoF robot arm, further enabling the dissemination of this benchmark. We validate the extended environment on three physically-interactive tasks requiring a sense of touch: object pushing, edge following and surface following. The results of our experimental validation highlight some differences between these sensors, which may help future researchers select and customize the physical characteristics of tactile sensors for different manipulations scenarios.

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Virtual-to-Real-World Transfer Learning for Robots on Wilderness Trails

Robots hold promise in many scenarios involving outdoor use, such as search-and-rescue, wildlife management, and collecting data to improve environment, climate, and weather forecasting. However, autonomous navigation of outdoor trails remains a challenging problem. Recent work has sought to address this issue using deep learning. Although this approach has achieved state-of-the-art results, the deep learning paradigm may be limited due to a reliance on large amounts of annotated training data. Collecting and curating training datasets may not be feasible or practical in many situations, especially as trail conditions may change due to seasonal weather variations, storms, and natural erosion. In this paper, we explore an approach to address this issue through virtual-to-real-world transfer learning using a variety of deep learning models trained to classify the direction of a trail in an image. Our approach utilizes synthetic data gathered from virtual environments for model training, bypassing the need to collect a large amount of real images of the outdoors. We validate our approach in three main ways. First, we demonstrate that our models achieve classification accuracies upwards of 95% on our synthetic data set. Next, we utilize our classification models in the control system of a simulated robot to demonstrate feasibility. Finally, we evaluate our models on real-world trail data and demonstrate the potential of virtual-to-real-world transfer learning.

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Sparse Gaussian Process Temporal Difference Learning for Marine Robot Navigation

We present a method for Temporal Difference (TD) learning that addresses several challenges faced by robots learning to navigate in a marine environment. For improved data efficiency, our method reduces TD updates to Gaussian Process regression. To make predictions amenable to online settings, we introduce a sparse approximation with improved quality over current rejection-based sparse methods. We derive the predictive value function posterior and use the moments to obtain a new algorithm for model-free policy evaluation, SPGP-SARSA. With simple changes, we show SPGP-SARSA can be reduced to a model-based equivalent, SPGP-TD. We perform comprehensive simulation studies and also conduct physical learning trials with an underwater robot. Our results show SPGP-SARSA can outperform the state-of-the-art sparse method, replicate the prediction quality of its exact counterpart, and be applied to solve underwater navigation tasks.

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DODGER: Safety-Guided Reinforcement Learning for Robot Navigation Among Dynamic Obstacles

Robots operating in human-centered environments must safely navigate among multiple dynamic obstacles to avoid collisions with people and surrounding infrastructure. Control barrier functions (CBFs) provide an effective mechanism for safety filtering, and recent CBF-based reinforcement learning (RL) methods embed such safety information into learned policies. However, executing only safety-filtered actions during training can restrict policy exploration, a limitation that becomes particularly consequential in dynamic scenes where safety depends on relative robot-obstacle motion. We propose DODGER, a safety-guided RL framework that directly executes policy-generated actions to drive training rollouts while using CBF-filtered references and constraint violations to shape the policy toward collision-avoidance behavior. We evaluate DODGER through a Dubins-car safety analysis and demonstrate goal-directed navigation among multiple dynamic obstacles in full-order humanoid simulation and real-world humanoid experiments using LiDAR-based perception, without a runtime safety filter.

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Sampling Training Data for Continual Learning Between Robots and the Cloud

Today's robotic fleets are increasingly measuring high-volume video and LIDAR sensory streams, which can be mined for valuable training data, such as rare scenes of road construction sites, to steadily improve robotic perception models. However, re-training perception models on growing volumes of rich sensory data in central compute servers (or the "cloud") places an enormous time and cost burden on network transfer, cloud storage, human annotation, and cloud computing resources. Hence, we introduce HarvestNet, an intelligent sampling algorithm that resides on-board a robot and reduces system bottlenecks by only storing rare, useful events to steadily improve perception models re-trained in the cloud. HarvestNet significantly improves the accuracy of machine-learning models on our novel dataset of road construction sites, field testing of self-driving cars, and streaming face recognition, while reducing cloud storage, dataset annotation time, and cloud compute time by between 65.7-81.3%. Further, it is between 1.05-2.58x more accurate than baseline algorithms and scalably runs on embedded deep learning hardware. We provide a suite of compute-efficient perception models for the Google Edge Tensor Processing Unit (TPU), an extended technical report, and a novel video dataset to the research community at https://sites.google.com/view/harvestnet.

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ReGen: Generative Robot Simulation via Inverse Design

Simulation plays a key role in scaling robot learning and validating policies, but constructing simulations remains a labor-intensive process. This paper introduces ReGen, a generative simulation framework that automates simulation design via inverse design. Given a robot's behavior -- such as a motion trajectory or an objective function -- and its textual description, ReGen infers plausible scenarios and environments that could have caused the behavior. ReGen leverages large language models to synthesize scenarios by expanding a directed graph that encodes cause-and-effect relationships, relevant entities, and their properties. This structured graph is then translated into a symbolic program, which configures and executes a robot simulation environment. Our framework supports (i) augmenting simulations based on ego-agent behaviors, (ii) controllable, counterfactual scenario generation, (iii) reasoning about agent cognition and mental states, and (iv) reasoning with distinct sensing modalities, such as braking due to faulty GPS signals. We demonstrate ReGen in autonomous driving and robot manipulation tasks, generating more diverse, complex simulated environments compared to existing simulations with high success rates, and enabling controllable generation for corner cases. This approach enhances the validation of robot policies and supports data or simulation augmentation, advancing scalable robot learning for improved generalization and robustness. We provide code and example videos at: https://regen-sim.github.io/

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Learning Modular Robot Control Policies

Modular robots can be rearranged into a new design, perhaps each day, to handle a wide variety of tasks by forming a customized robot for each new task. However, reconfiguring just the mechanism is not sufficient: each design also requires its own unique control policy. One could craft a policy from scratch for each new design, but such an approach is not scalable, especially given the large number of designs that can be generated from even a small set of modules. Instead, we create a modular policy framework where the policy structure is conditioned on the hardware arrangement, and use just one training process to create a policy that controls a wide variety of designs. Our approach leverages the fact that the kinematics of a modular robot can be represented as a design graph, with nodes as modules and edges as connections between them. Given a robot, its design graph is used to create a policy graph with the same structure, where each node contains a deep neural network, and modules of the same type share knowledge via shared parameters (e.g., all legs on a hexapod share the same network parameters). We developed a model-based reinforcement learning algorithm, interleaving model learning and trajectory optimization to train the policy. We show the modular policy generalizes to a large number of designs that were not seen during training without any additional learning. Finally, we demonstrate the policy controlling a variety of designs to locomote with both simulated and real robots.

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An Analytic Layer-wise Deep Learning Framework with Applications to Robotics

Deep learning (DL) has achieved great success in many applications, but it has been less well analyzed from the theoretical perspective. The unexplainable success of black-box DL models has raised questions among scientists and promoted the emergence of the field of explainable artificial intelligence (XAI). In robotics, it is particularly important to deploy DL algorithms in a predictable and stable manner as robots are active agents that need to interact safely with the physical world. This paper presents an analytic deep learning framework for fully connected neural networks, which can be applied for both regression problems and classification problems. Examples for regression and classification problems include online robot control and robot vision. We present two layer-wise learning algorithms such that the convergence of the learning systems can be analyzed. Firstly, an inverse layer-wise learning algorithm for multilayer networks with convergence analysis for each layer is presented to understand the problems of layer-wise deep learning. Secondly, a forward progressive learning algorithm where the deep networks are built progressively by using single hidden layer networks is developed to achieve better accuracy. It is shown that the progressive learning method can be used for fine-tuning of weights from convergence point of view. The effectiveness of the proposed framework is illustrated based on classical benchmark recognition tasks using the MNIST and CIFAR-10 datasets and the results show a good balance between performance and explainability. The proposed method is subsequently applied for online learning of robot kinematics and experimental results on kinematic control of UR5e robot with unknown model are presented.

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Diffusion Sequence Models for Generative In-Context Meta-Learning of Robot Dynamics

Accurate modeling of robot dynamics is essential for model-based control, yet remains challenging under distributional shifts and real-time constraints. In this work, we formulate system identification as an in-context meta-learning problem and compare deterministic and generative sequence models for forward dynamics prediction. We take a Transformer-based meta-model, as a strong deterministic baseline, and introduce to this setting two complementary diffusion-based approaches: (i) inpainting diffusion (Diffuser), which learns the joint input-observation distribution, and (ii) conditioned diffusion models (CNN and Transformer), which generate future observations conditioned on control inputs. Through large-scale randomized simulations, we analyze performance across in-distribution and out-of-distribution regimes, as well as computational trade-offs relevant for control. We show that diffusion models significantly improve robustness under distribution shift, with inpainting diffusion achieving the best performance in our experiments. Finally, we demonstrate that warm-started sampling enables diffusion models to operate within real-time constraints, making them viable for control applications. These results highlight generative meta-models as a promising direction for robust system identification in robotics.

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