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At least 1,315 records · Page 73Linked to original sources

Semi-Automatic Labeling for Deep Learning in Robotics

In this paper, we propose Augmented Reality Semi-automatic labeling (ARS), a semi-automatic method which leverages on moving a 2D camera by means of a robot, proving precise camera tracking, and an augmented reality pen to define initial object bounding box, to create large labeled datasets with minimal human intervention. By removing the burden of generating annotated data from humans, we make the Deep Learning technique applied to computer vision, that typically requires very large datasets, truly automated and reliable. With the ARS pipeline, we created effortlessly two novel datasets, one on electromechanical components (industrial scenario) and one on fruits (daily-living scenario), and trained robustly two state-of-the-art object detectors, based on convolutional neural networks, such as YOLO and SSD. With respect to the conventional manual annotation of 1000 frames that takes us slightly more than 10 hours, the proposed approach based on ARS allows annotating 9 sequences of about 35000 frames in less than one hour, with a gain factor of about 450. Moreover, both the precision and recall of object detection is increased by about 15\% with respect to manual labeling. All our software is available as a ROS package in a public repository alongside the novel annotated datasets.

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PerAct2: Benchmarking and Learning for Robotic Bimanual Manipulation Tasks

Bimanual manipulation is challenging due to precise spatial and temporal coordination required between two arms. While there exist several real-world bimanual systems, there is a lack of simulated benchmarks with a large task diversity for systematically studying bimanual capabilities across a wide range of tabletop tasks. This paper addresses the gap by extending RLBench to bimanual manipulation. We open-source our code and benchmark comprising 13 new tasks with 23 unique task variations, each requiring a high degree of coordination and adaptability. To kickstart the benchmark, we extended several state-of-the art methods to bimanual manipulation and also present a language-conditioned behavioral cloning agent -- PerAct2, which enables the learning and execution of bimanual 6-DoF manipulation tasks. Our novel network architecture efficiently integrates language processing with action prediction, allowing robots to understand and perform complex bimanual tasks in response to user-specified goals. Project website with code is available at: http://bimanual.github.io

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DexArena: A Unified Benchmark for Long-Horizon Dexterous Manipulation

Long-horizon dexterous manipulation remains a fundamental challenge for robot learning, requiring the composition of multiple skills, precise bimanual coordination, generalizable visual understanding, and robust skill transitions. Yet existing manipulation benchmarks largely emphasize isolated skills or support only a limited range of end-effectors, making these capabilities difficult to evaluate systematically. We introduce DexArena, a benchmark designed to evaluate learning and generalization in long-horizon bimanual dexterous manipulation. DexArena features 10 long-horizon tasks and 30 stage-level tasks spanning diverse household and industrial scenarios. Each long-horizon task is composed of explicitly defined stages with physically grounded success conditions, enabling reliable evaluation of both intermediate progress and end-to-end task completion. A unified benchmark interface and verified human-teleoperated demonstrations enable testing different policy learning algorithms, with standardized simulation configurations, scene randomization, trajectory replay, and task-level evaluation. Through extensive baseline experiments, we identify substantial challenges in precise manipulation, generalization to scene variation, and skill composition. DexArena establishes a challenging and reproducible benchmark for developing robot learning methods that move toward generalizable long-horizon dexterous behavior.

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Hardware-Software Collaborative Computing of Photonic Spiking Reinforcement Learning for Robotic Continuous Control

Robotic continuous control tasks impose stringent demands on the energy efficiency and latency of computing architectures due to their high-dimensional state spaces and real-time interaction requirements. Conventional electronic computing platforms face computational bottlenecks, whereas the fusion of photonic computing and spiking reinforcement learning (RL) offers a promising alternative. Here, we propose a novel computing architecture based on photonic spiking RL, which integrates the Twin Delayed Deep Deterministic policy gradient (TD3) algorithm with spiking neural network (SNN). The proposed architecture employs an optical-electronic hybrid computing paradigm wherein a silicon photonic Mach-Zehnder interferometer (MZI) chip executes linear matrix computations, while nonlinear spiking activations are performed in the electronic domain. Experimental validation on the Pendulum-v1 and HalfCheetah-v2 benchmarks demonstrates the system capability for software-hardware co-inference, achieving a control policy reward of 5831 on HalfCheetah-v2, a 23.33% reduction in convergence steps, and an action deviation below 2.2%. Notably, this work represents the first application of a programmable MZI photonic computing chip to robotic continuous control tasks, attaining an energy efficiency of 1.39 TOPS/W and an ultralow computational latency of 120 ps. Such performance underscores the promise of photonic spiking RL for real-time decision-making in autonomous and industrial robotic systems.

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AutoSpeed: Annotation-Free Stage-Adaptive Motion Speed Learning for Robot Manipulation

Different stages of manipulation tasks exhibit varying levels of difficulty, suggesting stage-dependent motion speeds and temporal prediction horizons. However, existing IL-based visuomotor policies typically imitate the execution speed of expert demonstrations and operate with a fixed temporal prediction horizon, limiting flexibility and overall task throughput. In this paper, we introduce AutoSpeed, a model-agnostic learning framework that enables existing visuomotor policies to predict trajectories with stage-adaptive motion speeds, without requiring speed or stage annotations. We treat future trajectories at different speeds as candidate optimization targets, evaluate each candidate using a composite cost that trades off prediction error against prediction horizon, and optimize the policy toward the minimum-cost candidate. With a fixed-length action sequence, speed modulation adjusts the effective temporal prediction horizon: simple stages are executed faster with a longer prediction horizon, whereas complex stages are executed more slowly with a shorter prediction horizon. Specifically, we implement speed modulation in the frequency domain via the discrete cosine transform (DCT), which enables smooth, non-integer speed scaling and thus preserves motion continuity. Extensive evaluations show that AutoSpeed substantially reduces task execution time while also improving success rates. Under the AutoSpeed framework, the inferred motion speeds exhibit a strong correspondence with task stages.

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Learning Manipulation Skills Via Hierarchical Spatial Attention

Learning generalizable skills in robotic manipulation has long been challenging due to real-world sized observation and action spaces. One method for addressing this problem is attention focus -- the robot learns where to attend its sensors and irrelevant details are ignored. However, these methods have largely not caught on due to the difficulty of learning a good attention policy and the added partial observability induced by a narrowed window of focus. This article addresses the first issue by constraining gazes to a spatial hierarchy. For the second issue, we identify a case where the partial observability induced by attention does not prevent Q-learning from finding an optimal policy. We conclude with real-robot experiments on challenging pick-place tasks demonstrating the applicability of the approach.

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Selective Progress-Aware Querying for Human-in-the-Loop Reinforcement Learning

Human feedback can greatly accelerate robot learning, but in real-world settings, such feedback is costly and limited. Existing human-in-the-loop reinforcement learning (HiL-RL) methods often assume abundant feedback, limiting their practicality for physical robot deployment. In this work, we introduce SPARQ, a progress-aware query policy that requests feedback only when learning stagnates or worsens, thereby reducing unnecessary oracle calls. We evaluate SPARQ on a simulated UR5 cube-picking task in PyBullet, comparing against three baselines: no feedback, random querying, and always querying. Our experiments show that SPARQ achieves near-perfect task success, matching the performance of always querying while consuming about half the feedback budget. It also provides more stable and efficient learning than random querying, and significantly improves over training without feedback. These findings suggest that selective, progress-based query strategies can make HiL-RL more efficient and scalable for robots operating under realistic human effort constraints.

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Dynamic Interactive Relation Capturing via Scene Graph Learning for Robotic Surgical Report Generation

For robot-assisted surgery, an accurate surgical report reflects clinical operations during surgery and helps document entry tasks, post-operative analysis and follow-up treatment. It is a challenging task due to many complex and diverse interactions between instruments and tissues in the surgical scene. Although existing surgical report generation methods based on deep learning have achieved large success, they often ignore the interactive relation between tissues and instrumental tools, thereby degrading the report generation performance. This paper presents a neural network to boost surgical report generation by explicitly exploring the interactive relation between tissues and surgical instruments. We validate the effectiveness of our method on a widely-used robotic surgery benchmark dataset, and experimental results show that our network can significantly outperform existing state-of-the-art surgical report generation methods (e.g., 7.48% and 5.43% higher for BLEU-1 and ROUGE).

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CONTACT: CONtact-aware TACTile Learning for Robotic Disassembly

Robotic disassembly involves contact-rich interactions in which successful manipulation depends not only on geometric alignment but also on force-dependent state transitions. While vision-based policies perform well in structured settings, their reliability often degrades in tight-tolerance, contact-dominated, or deformable scenarios. In this work, we systematically investigate the role of tactile sensing in robotic disassembly through both simulation and real-world experiments. We construct five rigid-body disassembly tasks in simulation with increasing geometric constraints and extraction difficulty. We further design five real-world tasks, including three rigid and two deformable scenarios, to evaluate contact-dependent manipulation. Within a unified learning framework, we compare three sensing configurations: Vision Only, Vision + tactile RGB (TacRGB), and Vision + tactile force field (TacFF). Across both simulation and real-world experiments, TacFF-based policies consistently achieve the highest success rates, with particularly notable gains in contact-dependent and deformable settings. Notably, naive fusion of TacRGB and TacFF underperforms either modality alone, indicating that simple concatenation can dilute task-relevant force information. Our results show that tactile sensing plays a critical, task-dependent role in robotic disassembly, with structured force-field representations being particularly effective in contact-dominated scenarios.

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Dictionary Learning for Robotic Grasp Recognition and Detection

The ability to grasp ordinary and potentially never-seen objects is an important feature in both domestic and industrial robotics. For a system to accomplish this, it must autonomously identify grasping locations by using information from various sensors, such as Microsoft Kinect 3D camera. Despite numerous progress, significant work still remains to be done in this field. To this effect, we propose a dictionary learning and sparse representation (DLSR) framework for representing RGBD images from 3D sensors in the context of determining such good grasping locations. In contrast to previously proposed approaches that relied on sophisticated regularization or very large datasets, the derived perception system has a fast training phase and can work with small datasets. It is also theoretically founded for dealing with masked-out entries, which are common with 3D sensors. We contribute by presenting a comparative study of several DLSR approach combinations for recognizing and detecting grasp candidates on the standard Cornell dataset. Importantly, experimental results show a performance improvement of 1.69% in detection and 3.16% in recognition over current state-of-the-art convolutional neural network (CNN). Even though nowadays most popular vision-based approach is CNN, this suggests that DLSR is also a viable alternative with interesting advantages that CNN has not.

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Privacy-Preserving Multi-Stage Fall Detection Framework with Semi-supervised Federated Learning and Robotic Vision Confirmation

The aging population is growing rapidly, and so is the danger of falls in older adults. A major cause of injury is falling, and detection in time can greatly save medical expenses and recovery time. However, to provide timely intervention and avoid unnecessary alarms, detection systems must be effective and reliable while addressing privacy concerns regarding the user. In this work, we propose a framework for detecting falls using several complementary systems: a semi-supervised federated learning-based fall detection system (SF2D), an indoor localization and navigation system, and a vision-based human fall recognition system. A wearable device and an edge device identify a fall scenario in the first system. On top of that, the second system uses an indoor localization technique first to localize the fall location and then navigate a robot to inspect the scenario. A vision-based detection system running on an edge device with a mounted camera on a robot is used to recognize fallen people. Each of the systems of this proposed framework achieves different accuracy rates. Specifically, the SF2D has a 0.81% failure rate equivalent to 99.19% accuracy, while the vision-based fallen people detection achieves 96.3% accuracy. However, when we combine the accuracy of these two systems with the accuracy of the navigation system (95% success rate), our proposed framework creates a highly reliable performance for fall detection, with an overall accuracy of 99.99%. Not only is the proposed framework safe for older adults, but it is also a privacy-preserving solution for detecting falls.

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A Local Information Aggregation based Multi-Agent Reinforcement Learning for Robot Swarm Dynamic Task Allocation

In this paper, we explore how to optimize task allocation for robot swarms in dynamic environments, emphasizing the necessity of formulating robust, flexible, and scalable strategies for robot cooperation. We introduce a novel framework using a decentralized partially observable Markov decision process (Dec_POMDP), specifically designed for distributed robot swarm networks. At the core of our methodology is the Local Information Aggregation Multi-Agent Deep Deterministic Policy Gradient (LIA_MADDPG) algorithm, which merges centralized training with distributed execution (CTDE). During the centralized training phase, a local information aggregation (LIA) module is meticulously designed to gather critical data from neighboring robots, enhancing decision-making efficiency. In the distributed execution phase, a strategy improvement method is proposed to dynamically adjust task allocation based on changing and partially observable environmental conditions. Our empirical evaluations show that the LIA module can be seamlessly integrated into various CTDE-based MARL methods, significantly enhancing their performance. Additionally, by comparing LIA_MADDPG with six conventional reinforcement learning algorithms and a heuristic algorithm, we demonstrate its superior scalability, rapid adaptation to environmental changes, and ability to maintain both stability and convergence speed. These results underscore LIA_MADDPG's outstanding performance and its potential to significantly improve dynamic task allocation in robot swarms through enhanced local collaboration and adaptive strategy execution.

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VLAff: Vision-Language-Affordance Model for Unified Actionable Affordances

Learning manipulation skills from human videos is promising for scalable robot learning. However, the embodiment mismatch between humans and robots makes this challenging. One promising solution is to learn object-centric actionable affordances that are embodiment-agnostic. In this work, we propose a framework that leverages egocentric human videos with state-of-the-art 3D Structure-from-Motion and hand mesh reconstruction to extract actionable affordances such as visual, grasp, and trajectory affordances that explicitly encode where to interact, how to grasp, and how to move. We construct EgoAffordance, a large-scale dataset comprising 204K episodes with 5.6M visual affordances and 11.6M grasp and trajectory affordances. Building on this, we introduce VLAff, a large vision-language model-based unified foundation model that learns cross-modal correlations across all actionable affordances. Given a visual observation and instruction, VLAff generates visual affordance heatmaps, grasp poses, and trajectories, which are then converted into directly executable actions by utilizing 3D scene information. Through extensive experiments, we demonstrate that VLAff not only achieves state-of-the-art performance on visual affordance prediction, but can also be effectively applied to real robot applications such as zero-shot manipulation and affordance-guided robot learning.

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Deep Learning for Robotic Mass Transport Cloaking

We consider the problem of mass transport cloaking using mobile robots. The robots move along a predefined curve that encloses a safe zone and carry sources that collectively counteract a chemical agent released in the environment. The goal is to steer the mass flux around a desired region so that it remains unaffected by the external concentration. We formulate the problem of controlling the robot positions and release rates as a PDE-constrained optimization, where the propagation of the chemical is modeled by the advection-diffusion (AD) PDE. We use a neural network (NN) to approximate the solution of the PDE. Particularly, we propose a novel loss function for the NN that utilizes the variational form of the AD-PDE and allows us to reformulate the planning problem as an unsupervised model-based learning problem. Our loss function is discretization-free and highly parallelizable. Unlike passive cloaking methods that use metamaterials to steer the mass flux, our method is the first to use mobile robots to actively control the concentration levels and create safe zones independent of environmental conditions. We demonstrate the performance of our method in simulations.

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Supervision via Competition: Robot Adversaries for Learning Tasks

There has been a recent paradigm shift in robotics to data-driven learning for planning and control. Due to large number of experiences required for training, most of these approaches use a self-supervised paradigm: using sensors to measure success/failure. However, in most cases, these sensors provide weak supervision at best. In this work, we propose an adversarial learning framework that pits an adversary against the robot learning the task. In an effort to defeat the adversary, the original robot learns to perform the task with more robustness leading to overall improved performance. We show that this adversarial framework forces the the robot to learn a better grasping model in order to overcome the adversary. By grasping 82% of presented novel objects compared to 68% without an adversary, we demonstrate the utility of creating adversaries. We also demonstrate via experiments that having robots in adversarial setting might be a better learning strategy as compared to having collaborative multiple robots.

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Wrapping Haptic Displays Around Robot Arms to Communicate Learning

Humans can leverage physical interaction to teach robot arms. As the human kinesthetically guides the robot through demonstrations, the robot learns the desired task. While prior works focus on how the robot learns, it is equally important for the human teacher to understand what their robot is learning. Visual displays can communicate this information; however, we hypothesize that visual feedback alone misses out on the physical connection between the human and robot. In this paper we introduce a novel class of soft haptic displays that wrap around the robot arm, adding signals without affecting that interaction. We first design a pneumatic actuation array that remains flexible in mounting. We then develop single and multi-dimensional versions of this wrapped haptic display, and explore human perception of the rendered signals during psychophysic tests and robot learning. We ultimately find that people accurately distinguish single-dimensional feedback with a Weber fraction of 11.4%, and identify multi-dimensional feedback with 94.5% accuracy. When physically teaching robot arms, humans leverage the single- and multi-dimensional feedback to provide better demonstrations than with visual feedback: our wrapped haptic display decreases teaching time while increasing demonstration quality. This improvement depends on the location and distribution of the wrapped haptic display. You can see videos of our device and experiments here: https://youtu.be/yPcMGeqsjdM

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IronViT: Toward Efficient Generalist Visual Representation Learning

A generalist vision encoder must capture semantic, spatial, language-aligned, and action-relevant cues within a unified representation, yet softmax attention underlying today's most capable visual backbones becomes prohibitively expensive at high resolution. A natural attempt to address both challenges is to distill multiple specialist teachers directly into an efficient architecture. We find that directly coupling these objectives degrades representation quality, as the student must simultaneously reconcile heterogeneous capabilities and adapt them to a different token-mixing architecture. We introduce IronViT, built on a simple principle: consolidate capabilities before constraining computation. IronViT first distills complementary specialists into a softmax attention capability bridge, then progressively transfers the consolidated representation to a hybrid softmax-linear attention encoder. A purpose-built data pipeline further curates the distillation corpus for higher information density and broader domain coverage. Across recognition, retrieval, dense prediction, multimodal understanding, and robotic learning, IronViT is competitive with leading specialist and generalist vision encoders. The softmax bridge achieves the strongest aggregate performance in multimodal understanding and robotic learning among the evaluated backbones, while the hybrid encoder retains broad transfer performance with an efficiency advantage that grows with input resolution. Together, these results show that consolidating capabilities before architectural conversion can yield a generalist visual encoder without inheriting the prohibitive high-resolution cost of conventional softmax attention.

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AtomicVLA: Unlocking the Potential of Atomic Skill Learning in Robots

Recent advances in Visual-Language-Action (VLA) models have shown promising potential for robotic manipulation tasks. However, real-world robotic tasks often involve long-horizon, multi-step problem-solving and require generalization for continual skill acquisition, extending beyond single actions or skills. These challenges present significant barriers for existing VLA models, which use monolithic action decoders trained on aggregated data, resulting in poor scalability. To address these challenges, we propose AtomicVLA, a unified planning-and-execution framework that jointly generates task-level plans, atomic skill abstractions, and fine-grained actions. AtomicVLA constructs a scalable atomic skill library through a Skill-Guided Mixture-of-Experts (SG-MoE), where each expert specializes in mastering generic yet precise atomic skills. Furthermore, we introduce a flexible routing encoder that automatically assigns dedicated atomic experts to new skills, enabling continual learning. We validate our approach through extensive experiments. In simulation, AtomicVLA outperforms $π_{0}$ by 2.4\% on LIBERO, 10\% on LIBERO-LONG, and outperforms $π_{0}$ and $π_{0.5}$ by 0.22 and 0.25 in average task length on CALVIN. Additionally, our AtomicVLA consistently surpasses baselines by 18.3\% and 21\% in real-world long-horizon tasks and continual learning. These results highlight the effectiveness of atomic skill abstraction and dynamic expert composition for long-horizon and lifelong robotic tasks. The project page is \href{https://zhanglk9.github.io/atomicvla-web/}{here}.

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