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At least 1,333 records · Page 74Linked to original sources

Tri-Manual Visuomotor Imitation Learning of Robot Policies

Bimanual teleoperation provides an effective way to collect robot demonstrations, but it assumes that the operator and robot have matching numbers of simultaneous control channels. This assumption breaks for tri-manual systems: the robot can coordinate three arms concurrently, whereas a single operator can continuously control only two. Pairwise mode switching may therefore record otherwise independent motions sequentially, causing behaviour cloning to reproduce delays imposed by the interface rather than required by the task. We present TriManPolicy, a tri-manual imitation learning system that allows one operator to demonstrate behaviours for three arms. Its central component is Dependency-Aware Tri-Arm Scheduling (DATS). The key idea is to preserve the demonstrated arm motions while reconsidering when they occur. DATS retimes demonstrations offline by preserving local sensorimotor segments of fixed duration and repositioning them according to constraints on task order and arm usage that are reviewed by a human. The resulting data train a single synchronous policy for all three arms, while deployment requires neither the dependency graph nor the scheduler. Across six challenging tasks performed in the real world, policies trained on demonstrations retimed by DATS exhibit more efficient coordination while maintaining comparable observed task success. Offline analysis further shows that DATS changes the supervision across arms rather than merely removing idle periods. Project videos and additional material are available at https://aus.bot/trimanpolicy/.

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Visual Sim-to-Real Learning for Robotic Insertion under Geometric Variations: Application to Rebar Installation

Rebar insertion is among the most repetitive and physically demanding tasks on construction sites, and a contact-rich problem at 1.4 mm clearance. The parts, however, vary at two levels: a nominal design per structural member, and fabrication tolerance around each nominal design. Real-world data therefore has to be re-collected as designs and batches change. We present RebarSim, a visual sim-to-real system trained entirely in simulation. A privileged state-based teacher is trained with reinforcement learning over procedurally generated rebar geometries, then distilled into a multi-view student that maps raw RGB and proprioception directly to actions under extensive domain randomization. The student transfers to the real world zero-shot, seating rebars taken from a real factory production run in 91.3% of real-robot rollouts. Underlying that result, geometry diversity and pretraining both bring benefits. Training across a diverse set of nominal designs rather than one lifts the zero-shot success of both the teacher and the student on unseen designs, and the student policy outperforms a single-design specialist on that specialist's own design. A pretrained student then adapts to a new design with 4--6x fewer distillation samples than one trained from scratch. Visual sim-to-real transfer depends on appearance randomization and the DAgger mixture: removing either one sharply lowers success. Videos, code, and task assets are available at https://rebarsim.github.io.

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Learning to Plan & Schedule with Reinforcement-Learned Bimanual Robot Skills

Long-horizon contact-rich bimanual manipulation presents a significant challenge, requiring complex coordination involving a mixture of parallel execution and sequential collaboration between arms. In this paper, we introduce a hierarchical framework that frames this challenge as an integrated skill planning & scheduling problem, going beyond purely sequential decision-making to support simultaneous skill invocation. Our approach is built upon a library of single-arm and bimanual primitive skills, each trained using Reinforcement Learning (RL) in GPU-accelerated simulation. We then train a Transformer-based planner on a dataset of skill compositions to act as a high-level scheduler, simultaneously predicting the discrete schedule of skills as well as their continuous parameters. We demonstrate that our method achieves higher success rates on complex, contact-rich tasks than end-to-end RL approaches and produces more efficient, coordinated behaviors than traditional sequential-only planners.

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Hybrid Control for Learning Motor Skills

We develop a hybrid control approach for robot learning based on combining learned predictive models with experience-based state-action policy mappings to improve the learning capabilities of robotic systems. Predictive models provide an understanding of the task and the physics (which improves sample-efficiency), while experience-based policy mappings are treated as "muscle memory" that encode favorable actions as experiences that override planned actions. Hybrid control tools are used to create an algorithmic approach for combining learned predictive models with experience-based learning. Hybrid learning is presented as a method for efficiently learning motor skills by systematically combining and improving the performance of predictive models and experience-based policies. A deterministic variation of hybrid learning is derived and extended into a stochastic implementation that relaxes some of the key assumptions in the original derivation. Each variation is tested on experience-based learning methods (where the robot interacts with the environment to gain experience) as well as imitation learning methods (where experience is provided through demonstrations and tested in the environment). The results show that our method is capable of improving the performance and sample-efficiency of learning motor skills in a variety of experimental domains.

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Improving Machine Learning-Based Robot Self-Collision Checking with Input Positional Encoding

This manuscript investigates the integration of positional encoding -- a technique widely used in computer graphics -- into the input vector of a binary classification model for self-collision detection. The results demonstrate the benefits of incorporating positional encoding, which enhances classification accuracy by enabling the model to better capture high-frequency variations, leading to a more detailed and precise representation of complex collision patterns. The manuscript shows that machine learning-based techniques, such as lightweight multilayer perceptrons (MLPs) operating in a low-dimensional feature space, offer a faster alternative for collision checking than traditional methods that rely on geometric approaches, such as triangle-to-triangle intersection tests and Bounding Volume Hierarchies (BVH) for mesh-based models.

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Unsupervised Online Learning for Robotic Interestingness with Visual Memory

Autonomous robots frequently need to detect "interesting" scenes to decide on further exploration, or to decide which data to share for cooperation. These scenarios often require fast deployment with little or no training data. Prior work considers "interestingness" based on data from the same distribution. Instead, we propose to develop a method that automatically adapts online to the environment to report interesting scenes quickly. To address this problem, we develop a novel translation-invariant visual memory and design a three-stage architecture for long-term, short-term, and online learning, which enables the system to learn human-like experience, environmental knowledge, and online adaption, respectively. With this system, we achieve an average of 20% higher accuracy than the state-of-the-art unsupervised methods in a subterranean tunnel environment. We show comparable performance to supervised methods for robot exploration scenarios showing the efficacy of our approach. We expect that the presented method will play an important role in the robotic interestingness recognition exploration tasks.

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Intrinsic Robotic Introspection: Learning Internal States From Neuron Activations

We present an introspective framework inspired by the process of how humans perform introspection. Our working assumption is that neural network activations encode information, and building internal states from these activations can improve the performance of an actor-critic model. We perform experiments where we first train a Variational Autoencoder model to reconstruct the activations of a feature extraction network and use the latent space to improve the performance of an actor-critic when deciding which low-level robotic behaviour to execute. We show that internal states reduce the number of episodes needed by about 1300 episodes while training an actor-critic, denoting faster convergence to get a high success value while completing a robotic task.

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One-Shot Imitation Learning with Invariance Matching for Robotic Manipulation

Learning a single universal policy that can perform a diverse set of manipulation tasks is a promising new direction in robotics. However, existing techniques are limited to learning policies that can only perform tasks that are encountered during training, and require a large number of demonstrations to learn new tasks. Humans, on the other hand, often can learn a new task from a single unannotated demonstration. In this work, we propose the Invariance-Matching One-shot Policy Learning (IMOP) algorithm. In contrast to the standard practice of learning the end-effector's pose directly, IMOP first learns invariant regions of the state space for a given task, and then computes the end-effector's pose through matching the invariant regions between demonstrations and test scenes. Trained on the 18 RLBench tasks, IMOP achieves a success rate that outperforms the state-of-the-art consistently, by 4.5% on average over the 18 tasks. More importantly, IMOP can learn a novel task from a single unannotated demonstration, and without any fine-tuning, and achieves an average success rate improvement of $11.5\%$ over the state-of-the-art on 22 novel tasks selected across nine categories. IMOP can also generalize to new shapes and learn to manipulate objects that are different from those in the demonstration. Further, IMOP can perform one-shot sim-to-real transfer using a single real-robot demonstration.

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A Gait Driven Reinforcement Learning Framework for Humanoid Robots

This paper presents a real-time gait driven training framework for humanoid robots. First, we introduce a novel gait planner that incorporates dynamics to design the desired joint trajectory. In the gait design process, the 3D robot model is decoupled into two 2D models, which are then approximated as hybrid inverted pendulums (H-LIP) for trajectory planning. The gait planner operates in parallel in real time within the robot's learning environment. Second, based on this gait planner, we design three effective reward functions within a reinforcement learning framework, forming a reward composition to achieve periodic bipedal gait. This reward composition reduces the robot's learning time and enhances locomotion performance. Finally, a gait design example, along with simulation and experimental comparisons, is presented to demonstrate the effectiveness of the proposed method.

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Incremental Learning for Robot Shared Autonomy

Shared autonomy holds promise for improving the usability and accessibility of assistive robotic arms, but current methods often rely on costly expert demonstrations and remain static after pretraining, limiting their ability to handle real-world variations. Even with extensive training data, unforeseen challenges--especially those that fundamentally alter task dynamics, such as unexpected obstacles or spatial constraints--can cause assistive policies to break down, leading to ineffective or unreliable assistance. To address this, we propose ILSA, an Incrementally Learned Shared Autonomy framework that continuously refines its assistive policy through user interactions, adapting to real-world challenges beyond the scope of pre-collected data. At the core of ILSA is a structured fine-tuning mechanism that enables continual improvement with each interaction by effectively integrating limited new interaction data while preserving prior knowledge, ensuring a balance between adaptation and generalization. A user study with 20 participants demonstrates ILSA's effectiveness, showing faster task completion and improved user experience compared to static alternatives. Code and videos are available at https://ilsa-robo.github.io/.

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Sampling-Based System Identification with Active Exploration for Legged Robot Sim2Real Learning

Sim-to-real discrepancies hinder learning-based policies from achieving high-precision tasks in the real world. While Domain Randomization (DR) is commonly used to bridge this gap, it often relies on heuristics and can lead to overly conservative policies with degrading performance when not properly tuned. System Identification (Sys-ID) offers a targeted approach, but standard techniques rely on differentiable dynamics and/or direct torque measurement, assumptions that rarely hold for contact-rich legged systems. To this end, we present SPI-Active (Sampling-based Parameter Identification with Active Exploration), a two-stage framework that estimates physical parameters of legged robots to minimize the sim-to-real gap. SPI-Active robustly identifies key physical parameters through massive parallel sampling, minimizing state prediction errors between simulated and real-world trajectories. To further improve the informativeness of collected data, we introduce an active exploration strategy that maximizes the Fisher Information of the collected real-world trajectories via optimizing the input commands of an exploration policy. This targeted exploration leads to accurate identification and better generalization across diverse tasks. Experiments demonstrate that SPI-Active enables precise sim-to-real transfer of learned policies to the real world, outperforming baselines by 42-63% in various locomotion tasks.

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ReWiND: Language-Guided Rewards Teach Robot Policies without New Demonstrations

We introduce ReWiND, a framework for learning robot manipulation tasks solely from language instructions without per-task demonstrations. Standard reinforcement learning (RL) and imitation learning methods require expert supervision through human-designed reward functions or demonstrations for every new task. In contrast, ReWiND starts from a small demonstration dataset to learn: (1) a data-efficient, language-conditioned reward function that labels the dataset with rewards, and (2) a language-conditioned policy pre-trained with offline RL using these rewards. Given an unseen task variation, ReWiND fine-tunes the pre-trained policy using the learned reward function, requiring minimal online interaction. We show that ReWiND's reward model generalizes effectively to unseen tasks, outperforming baselines by up to 2.4x in reward generalization and policy alignment metrics. Finally, we demonstrate that ReWiND enables sample-efficient adaptation to new tasks, beating baselines by 2x in simulation and improving real-world pretrained bimanual policies by 5x, taking a step towards scalable, real-world robot learning. See website at https://rewind-reward.github.io/.

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Towards Fast, Memory-based and Data-Efficient Vision-Language Policy

Vision Language Models (VLMs) pretrained on Internet-scale vision-language data have demonstrated the potential to transfer their knowledge to robotic learning. However, the existing paradigm encounters three critical challenges: (1) expensive inference cost resulting from large-scale model parameters, (2) frequent domain shifts caused by mismatched data modalities, and (3) limited capacity to handle past or future experiences. In this work, we propose LiteVLP, a lightweight, memory-based, and general-purpose vision-language policy generation model. LiteVLP is built upon a pre-trained 1B-parameter VLM and fine-tuned on a tiny-scale and conversation-style robotic dataset. Through extensive experiments, we demonstrate that LiteVLP outperforms state-of-the-art vision-language policy on VIMA-Bench, with minimal training time. Furthermore, LiteVLP exhibits superior inference speed while maintaining exceptional high accuracy. In long-horizon manipulation tasks, LiteVLP also shows remarkable memory ability, outperforming the best-performing baseline model by 18.8%. These results highlight LiteVLP as a promising model to integrating the intelligence of VLMs into robotic learning.

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Estimating Neural Network Robustness via Lipschitz Constant and Architecture Sensitivity

Ensuring neural network robustness is essential for the safe and reliable operation of robotic learning systems, especially in perception and decision-making tasks within real-world environments. This paper investigates the robustness of neural networks in perception systems, specifically examining their sensitivity to targeted, small-scale perturbations. We identify the Lipschitz constant as a key metric for quantifying and enhancing network robustness. We derive an analytical expression to compute the Lipschitz constant based on neural network architecture, providing a theoretical basis for estimating and improving robustness. Several experiments reveal the relationship between network design, the Lipschitz constant, and robustness, offering practical insights for developing safer, more robust robot learning systems.

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Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning

Robot learning requires a considerable amount of high-quality data to realize the promise of generalization. However, large data sets are costly to collect in the real world. Physics simulators can cheaply generate vast data sets with broad coverage over states, actions, and environments. However, physics engines are fundamentally misspecified approximations to reality. This makes direct zero-shot transfer from simulation to reality challenging, especially in tasks where precise and force-sensitive manipulation is necessary. Thus, fine-tuning these policies with small real-world data sets is an appealing pathway for scaling robot learning. However, current reinforcement learning fine-tuning frameworks leverage general, unstructured exploration strategies which are too inefficient to make real-world adaptation practical. This paper introduces the Simulation-Guided Fine-tuning (SGFT) framework, which demonstrates how to extract structural priors from physics simulators to substantially accelerate real-world adaptation. Specifically, our approach uses a value function learned in simulation to guide real-world exploration. We demonstrate this approach across five real-world dexterous manipulation tasks where zero-shot sim-to-real transfer fails. We further demonstrate our framework substantially outperforms baseline fine-tuning methods, requiring up to an order of magnitude fewer real-world samples and succeeding at difficult tasks where prior approaches fail entirely. Last but not least, we provide theoretical justification for this new paradigm which underpins how SGFT can rapidly learn high-performance policies in the face of large sim-to-real dynamics gaps. Project webpage: https://weirdlabuw.github.io/sgft/{weirdlabuw.github.io/sgft}

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SimEndoGS: Efficient Data-driven Scene Simulation using Robotic Surgery Videos via Physics-embedded 3D Gaussians

Surgical scene simulation plays a crucial role in surgical education and simulator-based robot learning. Traditional approaches for creating these environments with surgical scene involve a labor-intensive process where designers hand-craft tissues models with textures and geometries for soft body simulations. This manual approach is not only time-consuming but also limited in the scalability and realism. In contrast, data-driven simulation offers a compelling alternative. It has the potential to automatically reconstruct 3D surgical scenes from real-world surgical video data, followed by the application of soft body physics. This area, however, is relatively uncharted. In our research, we introduce 3D Gaussian as a learnable representation for surgical scene, which is learned from stereo endoscopic video. To prevent over-fitting and ensure the geometrical correctness of these scenes, we incorporate depth supervision and anisotropy regularization into the Gaussian learning process. Furthermore, we apply the Material Point Method, which is integrated with physical properties, to the 3D Gaussians to achieve realistic scene deformations. Our method was evaluated on our collected in-house and public surgical videos datasets. Results show that it can reconstruct and simulate surgical scenes from endoscopic videos efficiently-taking only a few minutes to reconstruct the surgical scene-and produce both visually and physically plausible deformations at a speed approaching real-time. The results demonstrate great potential of our proposed method to enhance the efficiency and variety of simulations available for surgical education and robot learning.

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EgoTac: In-the-wild Tactile Prediction from Egocentric Vision

Touch is fundamental to dexterous manipulation, yet most egocentric human data increasingly used for robot learning lacks tactile information. Directly collecting large-scale tactile data is challenging due to sensor limitations, while human video data is abundant, contact-rich, and easily scalable. This motivates a natural question: can tactile signals be inferred purely from vision? To address this, we introduce EgoTac, a generalizable model that predicts rich tactile information directly from egocentric human videos. EgoTac is trained on a unified corpus of over 5.7M image-tactile pairs, covering both continuous force measurements and binary contacts. By learning from this diverse dataset, EgoTac captures nuanced touch dynamics across varied interactions. Experiments demonstrate strong performance: in-domain prediction achieves an average force error below 0.06N. On out-of-domain contact prediction benchmarks, EgoTac consistently outperforms the state-of-the-art contact estimator. It also captures the rise and fall patterns of real tactile data and enables zero-shot predictions on unconstrained real-world videos. Scaling analyses further reveal that both data diversity and volume improve performance steadily. Overall, EgoTac provides a scalable pathway to extract tactile priors from egocentric human videos, enabling broadly applicable tactile-aware robot learning. Related resources can be found at https://egotac.github.io/ .

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Learning Stable Robot Grasping with Transformer-based Tactile Control Policies

Measuring grasp stability is an important skill for dexterous robot manipulation tasks, which can be inferred from haptic information with a tactile sensor. Control policies have to detect rotational displacement and slippage from tactile feedback, and determine a re-grasp strategy in term of location and force. Classic stable grasp task only trains control policies to solve for re-grasp location with objects of fixed center of gravity. In this work, we propose a revamped version of stable grasp task that optimises both re-grasp location and gripping force for objects with unknown and moving center of gravity. We tackle this task with a model-free, end-to-end Transformer-based reinforcement learning framework. We show that our approach is able to solve both objectives after training in both simulation and in a real-world setup with zero-shot transfer. We also provide performance analysis of different models to understand the dynamics of optimizing two opposing objectives.

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