Search arXiv⌕ Search

SEARCH · Search arXiv

Results for “robot learning”

Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 1,405 records · Page 78Linked to original sources

LAPP: Large Language Model Feedback for Preference-Driven Reinforcement Learning

We introduce Large Language Model-Assisted Preference Prediction (LAPP), a novel framework for robot learning that enables efficient, customizable, and expressive behavior acquisition with minimum human effort. Unlike prior approaches that rely heavily on reward engineering, human demonstrations, motion capture, or expensive pairwise preference labels, LAPP leverages large language models (LLMs) to automatically generate preference labels from raw state-action trajectories collected during reinforcement learning (RL). These labels are used to train an online preference predictor, which in turn guides the policy optimization process toward satisfying high-level behavioral specifications provided by humans. Our key technical contribution is the integration of LLMs into the RL feedback loop through trajectory-level preference prediction, enabling robots to acquire complex skills including subtle control over gait patterns and rhythmic timing. We evaluate LAPP on a diverse set of quadruped locomotion and dexterous manipulation tasks and show that it achieves efficient learning, higher final performance, faster adaptation, and precise control of high-level behaviors. Notably, LAPP enables robots to master highly dynamic and expressive tasks such as quadruped backflips, which remain out of reach for standard LLM-generated or handcrafted rewards. Our results highlight LAPP as a promising direction for scalable preference-driven robot learning.

cs.RO↗

When Listening Becomes Easier: Scrubbing Visual Cues for Shortcut-Free VLAs

Shortcut learning is a prevalent issue in robot learning. The limited diversity of robot demonstration datasets can mislead policies into exploiting spurious correlations between tasks and irrelevant features, such as viewpoint or background. Collecting sufficiently diverse robot demonstrations is costly and inefficient, motivating algorithmic alternatives. We focus on vision-language-action (VLA) models and discover that different vision-language model backbones exhibit substantially different levels of susceptibility to visual shortcut learning. We find that model behavior correlates with our proposed representation-level metric, action margin, which requires no policy rollouts. Visual shortcuts consistently enter action representations in early layers, with models differing in the extent to which later layers correct them by incorporating language information. To boost models' attention to language, we introduce task scrubbing, a new domain-adversarial training method that decreases models' likelihood of using visual shortcuts and improves VLAs' generalization. Experiments in both simulation and the real world across multiple VLAs and visual cues show that task scrubbing improves out-of-distribution robustness and often eliminates visual shortcut learning.

cs.RO↗

Ontology-Assisted Generalisation of Robot Action Execution Knowledge

When an autonomous robot learns how to execute actions, it is of interest to know if and when the execution policy can be generalised to variations of the learning scenarios. This can inform the robot about the necessity of additional learning, as using incomplete or unsuitable policies can lead to execution failures. Generalisation is particularly relevant when a robot has to deal with a large variety of objects and in different contexts. In this paper, we propose and analyse a strategy for generalising parameterised execution models of manipulation actions over different objects based on an object ontology. In particular, a robot transfers a known execution model to objects of related classes according to the ontology, but only if there is no other evidence that the model may be unsuitable. This allows using ontological knowledge as prior information that is then refined by the robot's own experiences. We verify our algorithm for two actions - grasping and stowing everyday objects - such that we show that the robot can deduce cases in which an existing policy can generalise to other objects and when additional execution knowledge has to be acquired.

cs.RO↗

HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learning

Humanoid robots have recently achieved impressive progress in locomotion and whole-body control, yet they remain constrained in tasks that demand rapid interaction with dynamic environments through manipulation. Table tennis exemplifies such a challenge: with ball speeds exceeding 5 m/s, players must perceive, predict, and act within sub-second reaction times, requiring both agility and precision. To address this, we present a hierarchical framework for humanoid table tennis that integrates a model-based planner for ball trajectory prediction and racket target planning with a reinforcement learning-based whole-body controller. The planner determines striking position, velocity and timing, while the controller generates coordinated arm and leg motions that mimic human strikes and maintain stability and agility across consecutive rallies. Moreover, to encourage natural movements, human motion references are incorporated during training. We validate our system on a general-purpose humanoid robot, achieving up to 106 consecutive shots with a human opponent and sustained exchanges against another humanoid. These results demonstrate real-world humanoid table tennis with sub-second reactive control, marking a step toward agile and interactive humanoid behaviors.

cs.RO↗

Action Map Policy: Learning 3D Closed-loop Manipulation via Pixel Classification

The action space poses a major challenge in robot learning, since it is often high-dimensional, can span long time horizons, and frequently admits multi-modal optimal solutions. A good choice of action representation and loss function can help to address these concerns, but there are often trade offs. We propose Action Map Policy (AMP), which casts 3D closed-loop manipulation policy learning as a classification problem in image space. While classification has been an effective formulation in generative language models, applying it to robot action learning is difficult because naively discretizing high-dimensional continuous actions explodes the token vocabulary. Our key idea is to project 3D actions onto the camera image planes and treat each pixel location as a discrete class, thus controlling dimensionality while retaining multi-modality. This method supports millimeter-level precision for high-dimensional actions without requiring a prohibitively large vocabulary, while preserving fine-grained pixel-wise visual signals. Furthermore, it can predict the entire action chunk in a single forward pass, avoiding complex noise scheduling and iterative denoising while achieving substantially faster inference than diffusion policies. Experiments on various manipulation tasks show that AMP outperforms strong baselines, achieving higher success rates, faster inference, and enhanced spatial reasoning.

cs.RO↗

A Survey of Embodied Learning for Object-Centric Robotic Manipulation

Embodied learning for object-centric robotic manipulation is a rapidly developing and challenging area in embodied AI. It is crucial for advancing next-generation intelligent robots and has garnered significant interest recently. Unlike data-driven machine learning methods, embodied learning focuses on robot learning through physical interaction with the environment and perceptual feedback, making it especially suitable for robotic manipulation. In this paper, we provide a comprehensive survey of the latest advancements in this field and categorize the existing work into three main branches: 1) Embodied perceptual learning, which aims to predict object pose and affordance through various data representations; 2) Embodied policy learning, which focuses on generating optimal robotic decisions using methods such as reinforcement learning and imitation learning; 3) Embodied task-oriented learning, designed to optimize the robot's performance based on the characteristics of different tasks in object grasping and manipulation. In addition, we offer an overview and discussion of public datasets, evaluation metrics, representative applications, current challenges, and potential future research directions. A project associated with this survey has been established at https://github.com/RayYoh/OCRM_survey.

cs.RO↗

Reliable Robotic Task Execution in the Face of Anomalies

Learned robot policies have consistently been shown to be versatile, but they typically have no built-in mechanism for handling the complexity of open environments, making them prone to execution failures; this implies that deploying policies without the ability to recognise and react to failures may lead to unreliable and unsafe robot behaviour. In this paper, we present a framework that couples a learned policy with a method to detect visual anomalies during policy deployment and to perform recovery behaviours when necessary, thereby aiming to prevent failures. Specifically, we train an anomaly detection model using data collected during nominal executions of a trained policy. This model is then integrated into the online policy execution process, so that deviations from the nominal execution can trigger a three-level sequential recovery process that consists of (i) pausing the execution temporarily, (ii) performing a local perturbation of the robot's state, and (iii) resetting the robot to a safe state by sampling from a learned execution success model. We verify our proposed method in two different scenarios: (i) a door handle reaching task with a Kinova Gen3 arm using a policy trained in simulation and transferred to the real robot, and (ii) an object placing task with a UFactory xArm 6 using a general-purpose policy model. Our results show that integrating policy execution with anomaly detection and recovery increases the execution success rate in environments with various anomalies, such as trajectory deviations and adversarial human interventions.

cs.RO↗

Tree Learning: A Multi-Skill Continual Learning Framework for Humanoid Robots

As reinforcement learning for humanoid robots evolves from single-task to multi-skill paradigms, efficiently expanding new skills while avoiding catastrophic forgetting has become a key challenge in embodied intelligence. Existing approaches either rely on complex topology adjustments in Mixture-of-Experts (MoE) models or require training extremely large-scale models, making lightweight deployment difficult. To address this, we propose Tree Learning, a multi-skill continual learning framework for humanoid robots. The framework adopts a root-branch hierarchical parameter inheritance mechanism, providing motion priors for branch skills through parameter reuse to fundamentally prevent catastrophic forgetting. A multi-modal feedforward adaptation mechanism combining phase modulation and interpolation is designed to support both periodic and aperiodic motions. A task-level reward shaping strategy is also proposed to accelerate skill convergence. Unity-based simulation experiments show that, in contrast to simultaneous multi-task training, Tree Learning achieves higher rewards across various representative locomotion skills while maintaining a 100% skill retention rate, enabling seamless multi-skill switching and real-time interactive control. We further validate the performance and generalization capability of Tree Learning on two distinct Unity-simulated tasks: a Super Mario-inspired interactive scenario and autonomous navigation in a classical Chinese garden environment.

cs.RO↗

Learning Real-World Robot Policies by Dreaming

Learning to control robots directly based on images is a primary challenge in robotics. However, many existing reinforcement learning approaches require iteratively obtaining millions of robot samples to learn a policy, which can take significant time. In this paper, we focus on learning a realistic world model capturing the dynamics of scene changes conditioned on robot actions. Our dreaming model can emulate samples equivalent to a sequence of images from the actual environment, technically by learning an action-conditioned future representation/scene regressor. This allows the agent to learn action policies (i.e., visuomotor policies) by interacting with the dreaming model rather than the real-world. We experimentally confirm that our dreaming model enables robot learning of policies that transfer to the real-world.

cs.RO↗

Learning Vision-based Pursuit-Evasion Robot Policies

Learning strategic robot behavior -- like that required in pursuit-evasion interactions -- under real-world constraints is extremely challenging. It requires exploiting the dynamics of the interaction, and planning through both physical state and latent intent uncertainty. In this paper, we transform this intractable problem into a supervised learning problem, where a fully-observable robot policy generates supervision for a partially-observable one. We find that the quality of the supervision signal for the partially-observable pursuer policy depends on two key factors: the balance of diversity and optimality of the evader's behavior and the strength of the modeling assumptions in the fully-observable policy. We deploy our policy on a physical quadruped robot with an RGB-D camera on pursuit-evasion interactions in the wild. Despite all the challenges, the sensing constraints bring about creativity: the robot is pushed to gather information when uncertain, predict intent from noisy measurements, and anticipate in order to intercept. Project webpage: https://abajcsy.github.io/vision-based-pursuit/

cs.RO↗

Embodiment Transfer Learning for Vision-Language-Action Models

Vision-language-action (VLA) models have significantly advanced robotic learning, enabling training on large-scale, cross-embodiment data and fine-tuning for specific robots. However, state-of-the-art autoregressive VLAs struggle with multi-robot collaboration. We introduce embodiment transfer learning, denoted as ET-VLA, a novel framework for efficient and effective transfer of pre-trained VLAs to multi-robot. ET-VLA's core is Synthetic Continued Pretraining (SCP), which uses synthetically generated data to warm up the model for the new embodiment, bypassing the need for real human demonstrations and reducing data collection costs. SCP enables the model to learn correct actions and precise action token numbers. Following SCP, the model is fine-tuned on target embodiment data. To further enhance the model performance on multi-embodiment, we present the Embodied Graph-of-Thought technique, a novel approach that formulates each sub-task as a node, that allows the VLA model to distinguish the functionalities and roles of each embodiment during task execution. Our work considers bimanual robots, a simple version of multi-robot to verify our approaches. We validate the effectiveness of our method on both simulation benchmarks and real robots covering three different bimanual embodiments. In particular, our proposed ET-VLA \space can outperform OpenVLA on six real-world tasks over 53.2%. We will open-source all codes to support the community in advancing VLA models for robot learning.

cs.RO↗

Point Policy: Unifying Observations and Actions with Key Points for Robot Manipulation

Building robotic agents capable of operating across diverse environments and object types remains a significant challenge, often requiring extensive data collection. This is particularly restrictive in robotics, where each data point must be physically executed in the real world. Consequently, there is a critical need for alternative data sources for robotics and frameworks that enable learning from such data. In this work, we present Point Policy, a new method for learning robot policies exclusively from offline human demonstration videos and without any teleoperation data. Point Policy leverages state-of-the-art vision models and policy architectures to translate human hand poses into robot poses while capturing object states through semantically meaningful key points. This approach yields a morphology-agnostic representation that facilitates effective policy learning. Our experiments on 8 real-world tasks demonstrate an overall 75% absolute improvement over prior works when evaluated in identical settings as training. Further, Point Policy exhibits a 74% gain across tasks for novel object instances and is robust to significant background clutter. Videos of the robot are best viewed at https://point-policy.github.io/.

cs.RO↗

Teaching Reinforcement Learning and Humanoid Robotics to High-School Students: An Expert-Validated Curriculum Design on a Low-Cost Open Platform

Lower cost open source robots and reinforcement learning (RL) simulation tools create new opportunities for precollege students to engage with contemporary robotics. However, translating a complete research workflow, spanning mechanical assembly, electrical setup, simulation, policy learning, system identification, and physical deployment, into a coherent course for novice learners remains challenging. We present an integrated robotics course framework that organizes these activities around a shared robotic artifact. The framework combines parallel disciplinary tracks, sequencing based on technical dependencies, progressive integration of simulation and hardware, layered performance checkpoints, and structures for balancing collaborative work with individual accountability. We illustrate the framework through a high school curriculum organized around a robot project in which pairs of students assemble an open source humanoid robot, train a walking policy in simulation, and deploy it on the physical platform. The framework was developed through an iterative design process that included formative review by five experts in robotics research, engineering, secondary STEM education, and curriculum design. Expert feedback highlighted three central design tensions: authenticity versus cognitive load, system integration versus timely visible progress, and team construction versus individual accountability. These tensions informed the final framework presented in this paper. This work offers a structured approach for adapting robotics research workflows into interdisciplinary precollege courses; future classroom studies are needed to examine implementation and student learning.

cs.RO↗

Learning Skateboarding for Humanoid Robots through Massively Parallel Reinforcement Learning

Learning-based methods have proven useful at generating complex motions for robots, including humanoids. Reinforcement learning (RL) has been used to learn locomotion policies, some of which leverage a periodic reward formulation. This work extends the periodic reward formulation of locomotion to skateboarding for the REEM-C robot. Brax/MJX is used to implement the RL problem to achieve fast training. Initial results in simulation are presented with hardware experiments in progress.

cs.RO↗

Towards Generalization and Data Efficient Learning of Deep Robotic Grasping

Deep reinforcement learning (DRL) has been proven to be a powerful paradigm for learning complex control policy autonomously. Numerous recent applications of DRL in robotic grasping have successfully trained DRL robotic agents end-to-end, mapping visual inputs into control instructions directly, but the amount of training data required may hinder these applications in practice. In this paper, we propose a DRL based robotic visual grasping framework, in which visual perception and control policy are trained separately rather than end-to-end. The visual perception produces physical descriptions of grasped objects and the policy takes use of them to decide optimal actions based on DRL. Benefiting from the explicit representation of objects, the policy is expected to be endowed with more generalization power over new objects and environments. In addition, the policy can be trained in simulation and transferred in real robotic system without any further training. We evaluate our framework in a real world robotic system on a number of robotic grasping tasks, such as semantic grasping, clustered object grasping, moving object grasping. The results show impressive robustness and generalization of our system.

cs.RO↗

EgoLAP: Learning from Egocentric Human Data through Language-Action Reasoning

Egocentric human data offer a path to scaling robot learning beyond costly robot demonstrations, yet the embodiment gap makes raw human trajectories a poor supervisory target for control. Our key insight is that, although low-level actions are embodiment-specific, their underlying motion intent can capture task-relevant structure that transfers across humans and robots. We introduce EgoLAP, a VLA pre-training framework that jointly learns from human and robot trajectories through a shared language-based action chain-of-thought. EgoLAP expresses motion intent as structured, temporally abstracted language actions and pairs them with motion-level reasoning grounded in scene geometry, physics, and object affordances. Across extensive real-world and simulated experiments, EgoLAP transfers human experience to robot control more effectively than alternative action representations and reaches 80.1% mean real-world task progress, a 2.3x performance gain over alternative action representations. Motion-level reasoning also outperforms a composite reasoning format that combines subtask, object-box, and visual-trace reasoning.

cs.RO↗

Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation

Human videos contain rich manipulation priors, but using them for robot learning remains difficult because raw observations entangle scene understanding, human motion, and embodiment-specific action. We introduce MoT-HRA, a hierarchical vision-language-action framework that learns human-intention priors from large-scale human demonstrations. We first curate HA-2.2M, a 2.2M-episode action-language dataset reconstructed from heterogeneous human videos through hand-centric filtering, spatial reconstruction, temporal segmentation, and language alignment. On top of this dataset, MoT-HRA factorizes manipulation into three coupled experts: a vision-language expert predicts an embodiment-agnostic 3D trajectory, an intention expert models MANO-style hand motion as a latent human-motion prior, and a fine expert maps the intention-aware representation to robot action chunks. A shared-attention trunk and read-only key-value transfer allow downstream control to use human priors while limiting interference with upstream representations. Experiments on hand motion generation, simulated manipulation, and real-world robot tasks show that MoT-HRA improves motion plausibility and robust control under distribution shift.

cs.RO↗

Robotic Skill Acquisition via Instruction Augmentation with Vision-Language Models

In recent years, much progress has been made in learning robotic manipulation policies that follow natural language instructions. Such methods typically learn from corpora of robot-language data that was either collected with specific tasks in mind or expensively re-labelled by humans with rich language descriptions in hindsight. Recently, large-scale pretrained vision-language models (VLMs) like CLIP or ViLD have been applied to robotics for learning representations and scene descriptors. Can these pretrained models serve as automatic labelers for robot data, effectively importing Internet-scale knowledge into existing datasets to make them useful even for tasks that are not reflected in their ground truth annotations? To accomplish this, we introduce Data-driven Instruction Augmentation for Language-conditioned control (DIAL): we utilize semi-supervised language labels leveraging the semantic understanding of CLIP to propagate knowledge onto large datasets of unlabelled demonstration data and then train language-conditioned policies on the augmented datasets. This method enables cheaper acquisition of useful language descriptions compared to expensive human labels, allowing for more efficient label coverage of large-scale datasets. We apply DIAL to a challenging real-world robotic manipulation domain where 96.5% of the 80,000 demonstrations do not contain crowd-sourced language annotations. DIAL enables imitation learning policies to acquire new capabilities and generalize to 60 novel instructions unseen in the original dataset.

cs.RO↗