Search arXiv⌕ Search

SEARCH · Search arXiv

Results for “robot learning”

Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 1,513 records · Page 84Linked to original sources

Optimal Interactive Learning on the Job via Facility Location Planning

Collaborative robots must continually adapt to novel tasks and user preferences without overburdening the user. While prior interactive robot learning methods aim to reduce human effort, they are typically limited to single-task scenarios and are not well-suited for sustained, multi-task collaboration. We propose COIL (Cost-Optimal Interactive Learning) -- a multi-task interaction planner that minimizes human effort across a sequence of tasks by strategically selecting among three query types (skill, preference, and help). When user preferences are known, we formulate COIL as an uncapacitated facility location (UFL) problem, which enables bounded-suboptimal planning in polynomial time using off-the-shelf approximation algorithms. We extend our formulation to handle uncertainty in user preferences by incorporating one-step belief space planning, which uses these approximation algorithms as subroutines to maintain polynomial-time performance. Simulated and physical experiments on manipulation tasks show that our framework significantly reduces the amount of work allocated to the human while maintaining successful task completion.

cs.RO↗

RACE: Calibrated Cumulative Scoring for Rollout-Free Robot Policy Checkpoint Selection

Assessing the deployment performance of learned robot policies during training is challenging, as directly measuring task success requires costly real-world trials for each candidate checkpoint. Averaged validation loss offers a rollout-free alternative, but its checkpoint rankings can be inconsistent with deployment performance. We analyze two limitations of this criterion: it penalizes action deviations without considering whether the policy can recover from them, and gives later reference predictions equal weight even when earlier deviations may lead execution away from the reference. We propose RACE, a novel rollout-free metric for ranking checkpoints using a fixed set of held-out successful trajectories. RACE calibrates action deviations against state-conditional thresholds derived from action differences at similar states in these trajectories. We aggregate these scores through a running product, so that a substantial deviation reduces the contribution of subsequent reference predictions. Averaging the resulting cumulative scores over time and across trajectories yields the checkpoint score. In simulation, RACE outperforms baselines across validation sources, while several baselines degrade sharply when the validation set changes. On real robots, its rankings align with deployment success across the evaluated policy backbones and tasks of varying difficulty. Perturbation analyses further show that RACE distinguishes deviations with markedly different effects on task success, even when baselines respond similarly.

cs.RO↗

Network Offloading Policies for Cloud Robotics: a Learning-based Approach

Today's robotic systems are increasingly turning to computationally expensive models such as deep neural networks (DNNs) for tasks like localization, perception, planning, and object detection. However, resource-constrained robots, like low-power drones, often have insufficient on-board compute resources or power reserves to scalably run the most accurate, state-of-the art neural network compute models. Cloud robotics allows mobile robots the benefit of offloading compute to centralized servers if they are uncertain locally or want to run more accurate, compute-intensive models. However, cloud robotics comes with a key, often understated cost: communicating with the cloud over congested wireless networks may result in latency or loss of data. In fact, sending high data-rate video or LIDAR from multiple robots over congested networks can lead to prohibitive delay for real-time applications, which we measure experimentally. In this paper, we formulate a novel Robot Offloading Problem --- how and when should robots offload sensing tasks, especially if they are uncertain, to improve accuracy while minimizing the cost of cloud communication? We formulate offloading as a sequential decision making problem for robots, and propose a solution using deep reinforcement learning. In both simulations and hardware experiments using state-of-the art vision DNNs, our offloading strategy improves vision task performance by between 1.3-2.6x of benchmark offloading strategies, allowing robots the potential to significantly transcend their on-board sensing accuracy but with limited cost of cloud communication.

cs.RO↗

Learning human-to-robot handovers through 3D scene reconstruction

Learning robot manipulation policies from raw, real-world image data requires a large number of robot-action trials in the physical environment. Although training using simulations offers a cost-effective alternative, the visual domain gap between simulation and robot workspace remains a major limitation. Gaussian Splatting visual reconstruction methods have recently provided new directions for robot manipulation by generating realistic environments. In this paper, we propose the first method for learning supervised-based robot handovers solely from RGB images without the need of real-robot training or real-robot data collection. The proposed policy learner, Human-to-Robot Handover using Sparse-View Gaussian Splatting (H2RH-SGS), leverages sparse-view Gaussian Splatting reconstruction of human-to-robot handover scenes to generate robot demonstrations containing image-action pairs captured with a camera mounted on the robot gripper. As a result, the simulated camera pose changes in the reconstructed scene can be directly translated into gripper pose changes. We train a robot policy on demonstrations collected with 16 household objects and {\em directly} deploy this policy in the real environment. Experiments in both Gaussian Splatting reconstructed scene and real-world human-to-robot handover experiments demonstrate that H2RH-SGS serves as a new and effective representation for the human-to-robot handover task.

cs.RO↗

Quantum deep reinforcement learning for humanoid robot navigation task

Classical reinforcement learning (RL) methods often struggle in complex, high-dimensional environments because of their extensive parameter requirements and challenges posed by stochastic, non-deterministic settings. This study introduces quantum deep reinforcement learning (QDRL) to train humanoid agents efficiently. While previous quantum RL models focused on smaller environments, such as wheeled robots and robotic arms, our work pioneers the application of QDRL to humanoid robotics, specifically in environments with substantial observation and action spaces, such as MuJoCo's Humanoid-v4 and Walker2d-v4. Using parameterized quantum circuits, we explored a hybrid quantum-classical setup to directly navigate high-dimensional state spaces, bypassing traditional mapping and planning. By integrating quantum computing with deep RL, we aim to develop models that can efficiently learn complex navigation tasks in humanoid robots. We evaluated the performance of the Soft Actor-Critic (SAC) in classical RL against its quantum implementation. The results show that the quantum SAC achieves an 8% higher average return (246.40) than the classical SAC (228.36) after 92% fewer steps, highlighting the accelerated learning potential of quantum computing in RL tasks.

cs.RO↗

Multi-Object Graph Affordance Network: Goal-Oriented Planning through Learned Compound Object Affordances

Learning object affordances is an effective tool in the field of robot learning. While the data-driven models investigate affordances of single or paired objects, there is a gap in the exploration of affordances of compound objects composed of an arbitrary number of objects. We propose the Multi-Object Graph Affordance Network which models complex compound object affordances by learning the outcomes of robot actions that facilitate interactions between an object and a compound. Given the depth images of the objects, the object features are extracted via convolution operations and encoded in the nodes of graph neural networks. Graph convolution operations are used to encode the state of the compounds, which are used as input to decoders to predict the outcome of the object-compound interactions. After learning the compound object affordances, given different tasks, the learned outcome predictors are used to plan sequences of stack actions that involve stacking objects on top of each other, inserting smaller objects into larger containers and passing through ring-like objects through poles. We showed that our system successfully modeled the affordances of compound objects that include concave and convex objects, in both simulated and real-world environments. We benchmarked our system with a baseline model to highlight its advantages.

cs.RO↗

Co-VLA: Consensus-based Federated Training for Vision-Language-Action Models

Vision-language-action models (VLAs) have emerged as a promising paradigm for general-purpose robot learning, with performance improving as models and datasets scale. Scaling robot data collection, however, remains challenging because data are naturally distributed across robots, tasks, and locations, making centralization costly or impractical. Federated learning offers a way to train on decentralized robot data, but applying it to VLAs requires accounting for heterogeneous robot client data distributions. We present Co-VLA, which applies consensus optimization using the Alternating Direction Method of Multipliers~(ADMM) to federated VLA training. We show that the same algorithm supports both full-model training and parameter-efficient fine-tuning with both fixed-rank and rank-adaptive adapters. The name Co-VLA reflects both consensus and collaboration: clients with different local robot datasets collaboratively train a shared model without sharing their data. Our experiments demonstrate that Co-VLA achieves performance comparable to centralized training in both full-model training and parameter-efficient fine-tuning settings. The project website and videos of our real-world experiments are available at https://embodiedvision.github.io/co-vla/.

cs.RO↗

Hand Gesture Recognition for Collaborative Robots Using Lightweight Deep Learning in Real-Time Robotic Systems

Direct and natural interaction is essential for intuitive human-robot collaboration, eliminating the need for additional devices such as joysticks, tablets, or wearable sensors. In this paper, we present a lightweight deep learning-based hand gesture recognition system that enables humans to control collaborative robots naturally and efficiently. This model recognizes eight distinct hand gestures with only 1,103 parameters and a compact size of 22 KB, achieving an accuracy of 93.5%. To further optimize the model for real-world deployment on edge devices, we applied quantization and pruning using TensorFlow Lite, reducing the final model size to just 7 KB. The system was successfully implemented and tested on a Universal Robot UR5 collaborative robot within a real-time robotic framework based on ROS2. The results demonstrate that even extremely lightweight models can deliver accurate and responsive hand gesture-based control for collaborative robots, opening new possibilities for natural human-robot interaction in constrained environments.

cs.RO↗

Diffusion Policy: Visuomotor Policy Learning via Action Diffusion

This paper introduces Diffusion Policy, a new way of generating robot behavior by representing a robot's visuomotor policy as a conditional denoising diffusion process. We benchmark Diffusion Policy across 12 different tasks from 4 different robot manipulation benchmarks and find that it consistently outperforms existing state-of-the-art robot learning methods with an average improvement of 46.9%. Diffusion Policy learns the gradient of the action-distribution score function and iteratively optimizes with respect to this gradient field during inference via a series of stochastic Langevin dynamics steps. We find that the diffusion formulation yields powerful advantages when used for robot policies, including gracefully handling multimodal action distributions, being suitable for high-dimensional action spaces, and exhibiting impressive training stability. To fully unlock the potential of diffusion models for visuomotor policy learning on physical robots, this paper presents a set of key technical contributions including the incorporation of receding horizon control, visual conditioning, and the time-series diffusion transformer. We hope this work will help motivate a new generation of policy learning techniques that are able to leverage the powerful generative modeling capabilities of diffusion models. Code, data, and training details is publicly available diffusion-policy.cs.columbia.edu

cs.RO↗

When Your Robot Breaks: Active Learning During Plant Failure

Detecting and adapting to catastrophic failures in robotic systems requires a robot to learn its new dynamics quickly and safely to best accomplish its goals. To address this challenging problem, we propose probabilistically-safe, online learning techniques to infer the altered dynamics of a robot at the moment a failure (e.g., physical damage) occurs. We combine model predictive control and active learning within a chance-constrained optimization framework to safely and efficiently learn the new plant model of the robot. We leverage a neural network for function approximation in learning the latent dynamics of the robot under failure conditions. Our framework generalizes to various damage conditions while being computationally light-weight to advance real-time deployment. We empirically validate within a virtual environment that we can regain control of a severely damaged aircraft in seconds and require only 0.1 seconds to find safe, information-rich trajectories, outperforming state-of-the-art approaches.

cs.RO↗

Discovering Synergies for Robot Manipulation with Multi-Task Reinforcement Learning

Controlling robotic manipulators with high-dimensional action spaces for dexterous tasks is a challenging problem. Inspired by human manipulation, researchers have studied generating and using postural synergies for robot hands to accomplish manipulation tasks, leveraging the lower dimensional nature of synergistic action spaces. However, many of these works require pre-collected data from an existing controller in order to derive such a subspace by means of dimensionality reduction. In this paper, we present a framework that simultaneously discovers a synergy space and a multi-task policy that operates on this low-dimensional action space to accomplish diverse manipulation tasks. We demonstrate that our end-to-end method is able to perform multiple tasks using few synergies, and outperforms sequential methods that apply dimensionality reduction to independently collected data. We also show that deriving synergies using multiple tasks can lead to a subspace that enables robots to efficiently learn new manipulation tasks and interactions with new objects.

cs.RO↗

A General Mobile Manipulator Automation Framework for Flexible Manufacturing in Hostile Industrial Environments

To enable a mobile manipulator to perform human tasks from a single teaching demonstration is vital to flexible manufacturing. We call our proposed method MMPA (Mobile Manipulator Process Automation with One-shot Teaching). Currently, there is no effective and robust MMPA framework which is not influenced by harsh industrial environments and the mobile base's parking precision. The proposed MMPA framework consists of two stages: collecting data (mobile base's location, environment information, end-effector's path) in the teaching stage for robot learning; letting the end-effector repeat the nearly same path as the reference path in the world frame to reproduce the work in the automation stage. More specifically, in the automation stage, the robot navigates to the specified location without the need of a precise parking. Then, based on colored point cloud registration, the proposed IPE (Iterative Pose Estimation by Eye & Hand) algorithm could estimate the accurate 6D relative parking pose of the robot arm base without the need of any marker. Finally, the robot could learn the error compensation from the parking pose's bias to modify the end-effector's path to make it repeat a nearly same path in the world coordinate system as recorded in the teaching stage. Hundreds of trials have been conducted with a real mobile manipulator to show the superior robustness of the system and the accuracy of the process automation regardless of the harsh industrial conditions and parking precision. For the released code, please contact marketing@amigaga.com

cs.RO↗

User-Driven Learning from Demonstration: A Trajectory and Impedance Learning Method

This paper presents a method for user-driven robot Learning from Demonstration (LfD) that reduces user effort while ensuring compliant and precise reproduction. The method eliminates repeated teaching for the same task and enables real-time learning from a single demonstration. Demonstrated motions are reproduced with high precision, while impedance variations are learned in real time to provide both compliance and robustness against perturbations. This mitigates potential safety issues in Human-Robot Interaction (HRI) that arise from conventional time-indexed trajectories lacking compliance. The proposed approach integrates a three-dimensional (3D) Fast Diffeomorphic Matching (FDM) algorithm with a Dynamical System (DS)-based motion generator to achieve real-time single-shot demonstration learning and reproduction. An Extended Kalman Filter (EKF) framework compensates for reproduction errors and recovers from external interactions. Furthermore, an impedance parameterization function is incorporated to learn impedance variations from demonstrations and maintain surface contact for specific applications. The proposed approach is validated through comprehensive experiments on a 7 Degree-of-Freedom (DOF) KUKA LWR IV+ robot.

cs.RO↗

Reset-Free Guided Policy Search: Efficient Deep Reinforcement Learning with Stochastic Initial States

Autonomous learning of robotic skills can allow general-purpose robots to learn wide behavioral repertoires without requiring extensive manual engineering. However, robotic skill learning methods typically make one of several trade-offs to enable practical real-world learning, such as requiring manually designed policy or value function representations, initialization from human-provided demonstrations, instrumentation of the training environment, or extremely long training times. In this paper, we propose a new reinforcement learning algorithm for learning manipulation skills that can train general-purpose neural network policies with minimal human engineering, while still allowing for fast, efficient learning in stochastic environments. Our approach builds on the guided policy search (GPS) algorithm, which transforms the reinforcement learning problem into supervised learning from a computational teacher (without human demonstrations). In contrast to prior GPS methods, which require a consistent set of initial states to which the system must be reset after each episode, our approach can handle randomized initial states, allowing it to be used in environments where deterministic resets are impossible. We compare our method to existing policy search techniques in simulation, showing that it can train high-dimensional neural network policies with the same sample efficiency as prior GPS methods, and present real-world results on a PR2 robotic manipulator.

cs.LG↗

When Should a Robot Think? Resource-Aware Reasoning via Reinforcement Learning for Embodied Robotic Decision-Making

Embodied robotic systems increasingly rely on large language model (LLM)-based agents to support high-level reasoning, planning, and decision-making during interactions with the environment. However, invoking LLM reasoning introduces substantial computational latency and resource overhead, which can interrupt action execution and reduce system reliability. Excessive reasoning may delay actions, while insufficient reasoning often leads to incorrect decisions and task failures. This raises a fundamental question for embodied agents: when should the agent reason, and when should it act? In this work, we propose RARRL (Resource-Aware Reasoning via Reinforcement Learning), a hierarchical framework for resource-aware orchestration of embodied agents. Rather than learning low-level control policies, RARRL learns a high-level orchestration policy that operates at the agent's decision-making layer. This policy enables the agent to adaptively determine whether to invoke reasoning, which reasoning role to employ, and how much computational budget to allocate based on current observations, execution history, and remaining resources. Extensive experiments, including evaluations with empirical latency profiles derived from the ALFRED benchmark, show that RARRL consistently improves task success rates while reducing execution latency and enhancing robustness compared with fixed or heuristic reasoning strategies. These results demonstrate that adaptive reasoning control is essential for building reliable and efficient embodied robotic agents.

cs.RO↗

Cross-Embodiment Robotic Manipulation Synthesis via Guided Demonstrations through CycleVAE and Human Behavior Transformer

Cross-embodiment robotic manipulation synthesis for complicated tasks is challenging, partially due to the scarcity of paired cross-embodiment datasets and the impediment of designing intricate controllers. Inspired by robotic learning via guided human expert demonstration, we here propose a novel cross-embodiment robotic manipulation algorithm via CycleVAE and human behavior transformer. First, we utilize unsupervised CycleVAE together with a bidirectional subspace alignment algorithm to align latent motion sequences between cross-embodiments. Second, we propose a casual human behavior transformer design to learn the intrinsic motion dynamics of human expert demonstrations. During the test case, we leverage the proposed transformer for the human expert demonstration generation, which will be aligned using CycleVAE for the final human-robotic manipulation synthesis. We validated our proposed algorithm through extensive experiments using a dexterous robotic manipulator with the robotic hand. Our results successfully generate smooth trajectories across intricate tasks, outperforming prior learning-based robotic motion planning algorithms. These results have implications for performing unsupervised cross-embodiment alignment and future autonomous robotics design. Complete video demonstrations of our experiments can be found in https://sites.google.com/view/humanrobots/home.

cs.RO↗

PTRL: Prior Transfer Deep Reinforcement Learning for Legged Robots Locomotion

In the field of legged robot motion control, reinforcement learning (RL) holds great promise but faces two major challenges: high computational cost for training individual robots and poor generalization of trained models. To address these problems, this paper proposes a novel framework called Prior Transfer Reinforcement Learning (PTRL), which improves both training efficiency and model transferability across different robots. Drawing inspiration from model transfer techniques in deep learning, PTRL introduces a fine-tuning mechanism that selectively freezes layers of the policy network during transfer, making it the first to apply such a method in RL. The framework consists of three stages: pre-training on a source robot using the Proximal Policy Optimization (PPO) algorithm, transferring the learned policy to a target robot, and fine-tuning with partial network freezing. Extensive experiments on various robot platforms confirm that this approach significantly reduces training time while maintaining or even improving performance. Moreover, the study quantitatively analyzes how the ratio of frozen layers affects transfer results, providing valuable insights into optimizing the process. The experimental outcomes show that PTRL achieves better walking control performance and demonstrates strong generalization and adaptability, offering a promising solution for efficient and scalable RL-based control of legged robots.

cs.RO↗

Few-Shot In-Context Imitation Learning via Implicit Graph Alignment

Consider the following problem: given a few demonstrations of a task across a few different objects, how can a robot learn to perform that same task on new, previously unseen objects? This is challenging because the large variety of objects within a class makes it difficult to infer the task-relevant relationship between the new objects and the objects in the demonstrations. We address this by formulating imitation learning as a conditional alignment problem between graph representations of objects. Consequently, we show that this conditioning allows for in-context learning, where a robot can perform a task on a set of new objects immediately after the demonstrations, without any prior knowledge about the object class or any further training. In our experiments, we explore and validate our design choices, and we show that our method is highly effective for few-shot learning of several real-world, everyday tasks, whilst outperforming baselines. Videos are available on our project webpage at https://www.robot-learning.uk/implicit-graph-alignment.

cs.RO↗