Search arXivSearch

arXiv · 1307.4465

Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds

Abstract

Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms. We investigate the complexity of Zielonka's Recursive algorithm for solving these special games, showing that the algorithm runs in O(d (n + m)) on weak games, and, somewhat surprisingly, that it requires exponential time to solve dull games and (nested) solitaire games. For the latter classes, we provide a family of games G, allowing us to establish a lower bound of 2^(n/3). We show that an optimisation of Zielonka's algorithm permits solving games from all three classes in polynomial time. Moreover, we show that there is a family of (non-special) games M that permits us to establish a lower bound of 2^(n/3), improving on the previous lower bound for the algorithm.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Maciej Gazda, Tim A. C. Willemse. 2013-07-17. Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds. https://doi.org/10.4204/eptcs.119.4

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

A Probabilistic Choreography Language for PRISM

We present a choreographic framework for modelling and analysing concurrent probabilistic systems based on the PRISM model-checker. This is achieved through the development of a choreography language, which is a specification language that allows to describe the desired interactions within a concurrent system from a global viewpoint. Using choreographies gives a clear and complete view of system interactions, making it easier to understand the process flow and identify potential errors, which helps ensure correct execution and improves system reliability. We equip our language with a probabilistic semantics and then define a formal encoding into the PRISM language and discuss its correctness. Properties of programs written in our choreographic language can be model-checked by the PRISM model-checker via their translation into the PRISM language. Finally, we implement a compiler for our language and demonstrate its practical applicability via examples drawn from the use cases featured in the PRISM website.

cs.LO

Monotone weak distributive laws over the lifted powerset monad in categories of algebras

Noticing the similarity between the monotone weak distributive laws combining two layers of nondeterminism in sets and in compact Hausdorff spaces, we study whether the latter law can be obtained automatically as a weak lifting of the former. This holds partially, but does not generalize to other categories of algebras: we then characterize when exactly monotone weak distributive laws over powerset monads in categories of algebras exist, exhibiting a law combining probabilities and non-determinism in compact Hausdorff spaces and showing on the other hand that such laws do not exist in a lot of other cases.

cs.LO

Identifying and Explaining (Non-)Equivalence of First-Order Logic Formulas

First-order logic is the basis for many knowledge representation formalisms and methods. Providing technological support for learning to write first-order formulas for natural language specifications requires methods to test formulas for (non-)equivalence and to provide explanations for non-equivalence. We propose such methods based on both theoretical insights and existing tools, implement them, and report on experiments testing their effectiveness on a large educational data set with > 100,000 pairs of first-order formulas.

cs.LO