Search arXivSearch

arXiv · 1504.08333

Revenue-Maximizing Mechanism Design for Quasi-Proportional Auctions

Abstract

In quasi-proportional auctions, each bidder receives a fraction of the allocation equal to the weight of their bid divided by the sum of weights of all bids, where each bid's weight is determined by a weight function. We study the relationship between the weight function, bidders' private values, number of bidders, and the seller's revenue in equilibrium. It has been shown that if one bidder has a much higher private value than the others, then a nearly flat weight function maximizes revenue. Essentially, threatening the bidder who has the highest valuation with having to share the allocation maximizes the revenue. We show that as bidder private values approach parity, steeper weight functions maximize revenue by making the quasi-proportional auction more like a winner-take-all auction. We also show that steeper weight functions maximize revenue as the number of bidders increases. For flatter weight functions, there is known to be a unique pure-strategy Nash equilibrium. We show that a pure-strategy Nash equilibrium also exists for steeper weight functions, and we give lower bounds for bids at an equilibrium. For a special case that includes the two-bidder auction, we show that the pure-strategy Nash equilibrium is unique, and we show how to compute the revenue at equilibrium. We also show that selecting a weight function based on private value ratios and number of bidders is necessary for a quasi-proportional auction to produce more revenue than a second-price auction.

Explore related subjects

Keep this discovery

BibTeXRIS

Zheng Wen, Eric Bax, James Li. 2015-04-30. Revenue-Maximizing Mechanism Design for Quasi-Proportional Auctions. https://arxiv.org/abs/1504.08333

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT