arXiv · 1507.00559
Ice sliding games
Abstract
This paper deals with sliding games, which are a variant of the better known pushpush game. On a given structure (grid, torus...), a robot can move in a specific set of directions, and stops when it hits a block or boundary of the structure. The objective is to place the minimum number of blocks such that the robot can visit all the possible positions of the structure. In particular, we give the exact value of this number when playing on a rectangular grid and a torus. Other variants of this game are also considered, by constraining the robot to stop on each case, or by replacing blocks by walls.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Paul Dorbec, Eric Duchêne, André Fabbri, Julien Moncel, Aline Parreau, Eric Sopena. 2015-07-02. Ice sliding games. https://arxiv.org/abs/1507.00559
Cite the original work for its findings. Save a collection to share your selection of sources.