Search arXivSearch

arXiv · 1612.02912

Metric Distortion of Social Choice Rules: Lower Bounds and Fairness Properties

Abstract

We study social choice rules under the utilitarian distortion framework, with an additional metric assumption on the agents' costs over the alternatives. In this approach, these costs are given by an underlying metric on the set of all agents plus alternatives. Social choice rules have access to only the ordinal preferences of agents but not the latent cardinal costs that induce them. Distortion is then defined as the ratio between the social cost (typically the sum of agent costs) of the alternative chosen by the mechanism at hand, and that of the optimal alternative chosen by an omniscient algorithm. The worst-case distortion of a social choice rule is, therefore, a measure of how close it always gets to the optimal alternative without any knowledge of the underlying costs. Under this model, it has been conjectured that Ranked Pairs, the well-known weighted-tournament rule, achieves a distortion of at most 3 [Anshelevich et al. 2015]. We disprove this conjecture by constructing a sequence of instances which shows that the worst-case distortion of Ranked Pairs is at least 5. Our lower bound on the worst case distortion of Ranked Pairs matches a previously known upper bound for the Copeland rule, proving that in the worst case, the simpler Copeland rule is at least as good as Ranked Pairs. And as long as we are limited to (weighted or unweighted) tournament rules, we demonstrate that randomization cannot help achieve an expected worst-case distortion of less than 3. Using the concept of approximate majorization within the distortion framework, we prove that Copeland and Randomized Dictatorship achieve low constant factor fairness-ratios (5 and 3 respectively), which is a considerable generalization of similar results for the sum of costs and single largest cost objectives. In addition to all of the above, we outline several interesting directions for further research in this space.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ashish Goel, Anilesh Kollagunta Krishnaswamy, Kamesh Munagala. 2017-05-08. Metric Distortion of Social Choice Rules: Lower Bounds and Fairness Properties. https://arxiv.org/abs/1612.02912

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Ascending Auctions for Combinatorial Markets with Frictions: A Unified Framework via Discrete Convex Analysis

We develop a unified ascending-auction framework for computing Walrasian equilibria in combinatorial markets with strong substitutes valuations and piecewise-linear payment functions. Our auction extends the celebrated ascending auctions of Gul and Stacchetti (2000) and Ausubel (2006) to accommodate payment frictions (e.g., transaction taxes or commission fees). This is achieved by incorporating directional price updates that reflect heterogeneous payment structures. Our framework also generalizes the unit-demand imperfectly transferable utility models of Alkan (1989, 1992) to a fully combinatorial setting, thereby unifying these paradigms. Furthermore, this is the first study to compute the minimum -- also known as the buyer-optimal -- equilibrium in combinatorial markets with such frictions. Our analysis builds upon discrete convex analysis. Our main technical contribution is a characterization of valid price-update directions, together with a strongly polynomial-time algorithm for computing them. Notably, the algorithm uses only demand- and exchange-oracle queries and never requires handling information of exponential size. To compute such a direction, we formulate a lexicographic extension of the polymatroid sum problem and characterize its dual solution via a reduction to a convex flow problem. Exploiting the $\text{L}^\natural$-convexity of the dual objective, we show that the desired direction can be constructed from the minimal dual solution. This convexity also yields transparent economic and potential-based interpretations of the auction dynamics, strengthening the connection between ascending auctions and discrete optimization.

cs.GT

Mechanism Design Is Not Enough: Prosocial Agents for Cooperative AI

Ensuring that AI agents behave safely and beneficially when interacting with other parties has emerged as one of the central challenges of modern AI safety. While mechanism design, as the theory of designing rules to align individual and collective objectives, can incentivize cooperative behavior, it is still an open question whether it alone is sufficient to maximize LLM agents' social welfare. This work proves that the answer is negative: drawing from incomplete contract theory, we formally show that when contracts cannot distinguish all relevant future contingencies, there is a strictly positive welfare loss that no realistic mechanism can eliminate. We show that prosocial agents, who weigh others' welfare alongside their own, can close this gap and achieve outcomes that are socially superior and individually beneficial. Experimentally, we show that in multi-agent resource-allocation environments and canonical social dilemmas where agents are powered by large language models, prosociality is beneficial. The implication for AI safety is clear: to enable cooperative interactions at scale, designing adequate mechanisms is not sufficient; agents must be built to be intrinsically prosocial.

cs.GT

Efficient Nash Equilibrium Computation for Cybersecurity Games

Game-theoretic analyses of cyber defence often compute equilibria of games whose payoffs exist only as the output of a simulator. Iterative equilibrium-finding methods grow a set of attacker and defender policies and need the payoff of every attacker--defender pair, so they are bottlenecked by payoff estimation: each payoff costs many simulator runs. We introduce Regret-Weighted Payoff Sampling (RWPS), which spends a fixed simulation budget on the payoffs the equilibrium actually depends on and predicts the rest with a model trained on every payoff measured so far. Standard error bounds for estimated games are driven by the worst-estimated payoff, so they cannot credit an estimator that is inaccurate only where accuracy does not matter. We prove a bound that weights payoff errors by the opponent's equilibrium strategy, a certificate that can be computed from simulated payoffs alone, and a condition under which errors in the predicted payoffs cannot change either player's regret. On three synthetic general-sum games, one of them a Colonel Blotto game of military resource allocation, the new bounds are four to six times tighter than the standard one, and RWPS finds less exploitable equilibria than minimum-regret-first search, information-gain search and progressive sampling at the same budget. On two cyber-defence simulators, CyGym and a new game whose hosts are LLM agents exposed to prompt injection, it gives the least exploitable equilibria at the smallest budgets.

cs.GT