Search arXivSearch

arXiv · 1812.07781

Non-cooperative game approach for task offloading in edge clouds

Abstract

Task offloading provides a promising way to enhance the capability of the mobile terminal (also called terminal user) that is distributed on network edge and communicates edge clouds with wireless. Generally, there are multiple edge cloud nodes with distinct processing capability in a geographic area, which can offer computing service for various terminal users. Furthermore, the terminal users are competitive and selfish, i.e., each user takes into account only maximizing her own profit, while conducting task offloading strategies. In this paper, we focus on the resource management optimization for edge clouds, and formulate the problem of resource competition among terminal users as a non-cooperative game, in which the terminal user who acts as the player always pursues the minimization of the expected response time for her tasks by optimizing allocation strategies. We present the utility function of the user with queuing theory, and then prove the existence of Nash equilibrium for the formulated game. Using the concept of Nash bargaining solution to calculate the optimal task offloading scheme for the user, we propose a distributed task offloading algorithm with low computation complexity. The results of simulated experiments demonstrate that our method can quickly reach the Nash equilibrium point, and deliver satisfying performance at the expected response time of the user's tasks.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Bo Yang, Zhiyong Li, Wenbin Liu. 2018-12-19. Non-cooperative game approach for task offloading in edge clouds. https://arxiv.org/abs/1812.07781

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Control and Bribery in Stable Marriage and Stable Roommates: A Complete Complexity Landscape

We study control and bribery problems for stable matchings: A central authority (the controller, resp. briber) may add agents, delete agents, delete acceptable pairs, swap two adjacent agents in some agent's preference list, or arbitrarily reorder some agent's preference list, in an instance of Stable Marriage or Stable Roommates. We extend previous work on control and bribery in stable matchings by Boehmer et al. [8]. We consider goals capturing individual and pair inclusion, stability, and uniqueness requirements: Matching a designated agent (MA), matching a designated pair (MP), realizing a stable matching consistent with a given matching (MS), making a given matching the unique stable matching (USM), or guaranteeing that a stable (resp. perfect and stable) matching exists ($\exists$SM/$\exists$PSM). We provide a unified complexity map for all non-trivial action-goal combinations in both settings, consolidating known results and extending the study to the roommates model, where stable matchings need not exist.

cs.GT

How a Cooperative-Override Circuit Suppresses Nash Play in Large Language Models

On the named Prisoner's Dilemma under direct prompting, three larger instruction-tuned models, Llama-3-70B, Qwen2.5-32B, and Qwen2.5-72B, lock at full cooperation, the metric's maximum distance from Nash with zero variance across replicates, while Llama-3-8B plays near-Nash. Opening the models, a logit-lens analysis finds a distributed cooperative override. Intermediate readouts lean toward the Nash action through roughly three quarters of network depth before a late surge toward cooperation, and the final layer settles the contest. The size of that final correction, not the surge, rank-matches chain-of-thought behavior across scale and two architectures. In the 8B the override is a single causally controllable direction in the residual stream; steering it dials the decision, and clamping its component at one position of one layer moves the choice strictly monotonically, Spearman rho = 1.000, with generation fluent. The circuit is lexical. It survives name removal and payoff rescaling but disengages when Cooperate and Defect are replaced with neutral labels, and on 48 payoff-random games with neutral surfaces no model locks cooperative on any dilemma or shows general equilibrium competence. In mixed-model populations a single Nash-playing agent collapses cooperation contagiously. What suppresses Nash play in large language models is a word-triggered circuit rather than missing competence, and it can be measured, bounded, and controlled.

cs.GT

Auction Design with ROI-Constrained Bidders: Truthfulness and Revenue Maximization

The return-on-investment (ROI) constraint is central to many auctions, particularly in online advertising, where a bidder is unwilling to pay more than a fixed fraction of the value obtained. We study truthful and revenue-maximizing auctions for ROI-constrained bidders. We first characterize truthful auctions when both valuations and ROI constraints are private, showing that the allocation rule uniquely determines the payment rule. Building on this characterization, for multiple bidders we introduce $σ$-increment mechanisms that resemble Myerson's optimal mechanism~\cite{journals/mor/Myerson81}; as $σ$ vanishes, these mechanisms become asymptotically optimal among deterministic truthful mechanisms, and their revenue approaches at least a $1/\bar r$ fraction of the optimal expected revenue over all truthful mechanisms, where $\bar r$ is the largest possible ROI constraint. In the single-bidder setting, we prove that every truthful auction can be replaced by a convex pricing function with weakly higher payments for every type, and we derive the optimal pricing functions when either the valuation or the ROI constraint is public.

cs.GT