Search arXivSearch

arXiv · 2112.12985

DeepGANTT: A Scalable Deep Learning Scheduler for Backscatter Networks

Abstract

Novel backscatter communication techniques enable battery-free sensor tags to interoperate with unmodified standard IoT devices, extending a sensor network's capabilities in a scalable manner. Without requiring additional dedicated infrastructure, the battery-free tags harvest energy from the environment, while the IoT devices provide them with the unmodulated carrier they need to communicate. A schedule coordinates the provision of carriers for the communications of battery-free devices with IoT nodes. Optimal carrier scheduling is an NP-hard problem that limits the scalability of network deployments. Thus, existing solutions waste energy and other valuable resources by scheduling the carriers suboptimally. We present DeepGANTT, a deep learning scheduler that leverages graph neural networks to efficiently provide near-optimal carrier scheduling. We train our scheduler with relatively small optimal schedules obtained from a constraint optimization solver, achieving a performance within 3% of the optimal scheduler. Without the need to retrain, DeepGANTT generalizes to networks 6x larger in the number of nodes and 10x larger in the number of tags than those used for training, breaking the scalability limitations of the optimal scheduler and reducing carrier utilization by up to 50% compared to the state-of-the-art heuristic. Our scheduler efficiently reduces energy and spectrum utilization in backscatter networks.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Daniel F. Perez-Ramirez, Carlos Pérez-Penichet, Nicolas Tsiftes, Thiemo Voigt, Dejan Kostic, Magnus Boman. 2023-04-05. DeepGANTT: A Scalable Deep Learning Scheduler for Backscatter Networks. https://doi.org/10.1145/3583120.3586957

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Incentivizing Honesty among Competitors in Collaborative Learning and Optimization

Collaborative learning techniques have the potential to enable training machine learning models that are superior to models trained on a single entity's data. However, in many cases, potential participants in such collaborative schemes are competitors on a downstream task, such as firms that each aim to attract customers by providing the best recommendations. This can incentivize dishonest updates that damage other participants' models, potentially undermining the benefits of collaboration. In this work, we formulate a game that models such interactions and study two learning tasks within this framework: single-round mean estimation and multi-round SGD on strongly-convex objectives. For a natural class of player actions, we show that rational clients are incentivized to strongly manipulate their updates, preventing learning. We then propose mechanisms that incentivize honest communication and ensure learning quality comparable to full cooperation. Lastly, we empirically demonstrate the effectiveness of our incentive scheme on a standard non-convex federated learning benchmark. Our work shows that explicitly modeling the incentives and actions of dishonest clients, rather than assuming them malicious, can enable strong robustness guarantees for collaborative learning.

cs.LG

Hierarchical Deep Counterfactual Regret Minimization

Imperfect Information Games (IIGs) are used to model games under uncertainty or lack complete information. Counterfactual Regret Minimization (CFR) is one of the most successful families of algorithms for IIGs. The integration of skill-based strategy learning with CFR could potentially mirror more human-like decision-making and improve learning on complex IIGs. It enables the learning of a hierarchical strategy, wherein low-level components represent skills for solving subgames and the high-level component manages the transition between skills. In this paper, we introduce the first hierarchical version of Deep CFR (HDCFR), an innovative method that boosts learning efficiency in tasks involving extensively large state spaces and deep game trees. Notably, HDCFR enables learning with predefined (human) expertise and extracting skills transferable to similar tasks. We first present the algorithm and establish its theory in a tabular setting, including hierarchical CFR update rules and a variance-reduced Monte Carlo sampling extension for the model-free setting, where backtracking is infeasible. We then extend HDCFR to large-scale tasks via deep learning objectives that match the tabular targets under exact function fitting. Code: https://anonymous.4open.science/r/HDCFR_RUN-677B.

cs.LG

Achieving Linear Speedup with ProxSkip in Distributed Stochastic Optimization

The ProxSkip algorithm for distributed optimization is gaining increasing attention due to its effectiveness in reducing communication. However, existing analyses of ProxSkip are limited to the strongly convex setting and fail to achieve linear speedup with respect to the number of nodes. Key questions regarding its behavior in the non-convex setting and the achievability of linear speedup remain open. In this paper, we revisit decentralized ProxSkip and answer these questions affirmatively. We provide a unified convergence analysis for stochastic non-convex, convex, and strongly convex problems, revealing how gradient noise, local updates, network connectivity, and data heterogeneity jointly determine the convergence behavior. To the best of our knowledge, this is the first analysis showing that decentralized ProxSkip achieves linear speedup in the number of nodes under stochastic gradients. Moreover, our results demonstrate that local updates can effectively reduce communication frequency and improve communication efficiency.

cs.LG