Search arXivSearch

arXiv · 2204.11950

Strategic Signaling for Utility Control in Audit Games

Abstract

As an effective method to protect the daily access to sensitive data against malicious attacks, the audit mechanism has been widely deployed in various practical fields. In order to examine security vulnerabilities and prevent the leakage of sensitive data in a timely manner, the database logging system usually employs an online signaling scheme to issue an alert when suspicious access is detected. Defenders can audit alerts to reduce potential damage. This interaction process between a defender and an attacker can be modeled as an audit game. In previous studies, it was found that sending real-time signals in the audit game to warn visitors can improve the benefits of the defender. However, the previous approaches usually assume perfect information of the attacker, or simply concentrate on the utility of the defender. In this paper, we introduce a brand-new zero-determinant (ZD) strategy to study the sequential audit game with online signaling, which empowers the defender to unilaterally control the utility of visitors when accessing sensitive data. In addition, an optimization scheme based on the ZD strategy is designed to effectively maximize the utility difference between the defender and the attacker. Extensive simulation results show that our proposed scheme enhances the security management and control capabilities of the defender to better handle different access requests and safeguard the system security in a cost-efficient manner.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jianan Chen, Qin Hu, Honglu Jiang. 2022-04-25. Strategic Signaling for Utility Control in Audit Games. https://arxiv.org/abs/2204.11950

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Learning in Structured Stackelberg Games

We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as security games and AI safety, we show how this additional structure can help the leader learn a utility-maximizing policy in both the online and distributional settings. In the online setting, we first prove that standard learning-theoretic measures of complexity do not characterize the difficulty of the leader's learning task. Notably, we find that there exists a learning-theoretic measure of complexity, analogous to the Littlestone dimension in online classification, that tightly characterizes the leader's instance-optimal regret. We term this the Stackelberg-Littlestone dimension, and leverage it to provide a provably optimal online learning algorithm. In the distributional setting, we provide analogous results by showing that two new dimensions control the sample complexity upper- and lower-bound.

cs.GT

Equilibrium and Infeasibility: A new solution concept for games

Addressing infeasibility in non-cooperative games has become an important topic, as many problems across different applications face this issue. In this paper, we propose a new solution concept for generalized games with possibly infeasible individual constraints. A solution is defined as the limit of a sequence of generalized Nash equilibria induced by games with penalty terms relaxing the individual constraints. Existence is established for a broad range of games and we provide conditions allowing to characterize a $ψ$-penalized solution as a strategy profile maximizing every player's utility over all her penalty minimizing strategies. A variation of Divide-the-Dollar serves as an illustrative example. We further establish the compatibility with the GNE and the solution to the Nash bargaining.

cs.GT

Subgame-Perfect Nash Equilibria of Plurality Voting with Abstention: a PSPACE-Completeness Result for Restricted Ballots

We consider sequential Plurality elections in which each voter may abstain or vote for a single candidate. Each voter assigns utilities to all candidates; for each voter, this induces a (weak) order over the candidates. Ties are resolved uniformly at random, and voting has a small positive cost, so that a voter prefers to abstain when their vote cannot change the election outcome. We consider a variant of this model where, for each voter, we additionally specify a prefix of her ranking, so that she is only allowed to vote for a candidate from that prefix (or abstain). We prove that for this variant of the model, deciding whether a designated candidate is among the election winners in a subgame-perfect equilibrium of the associated extensive-form game is PSPACE-complete. This partially resolves an open problem from the work of Desmedt and Elkind [2010].

cs.GT