Search arXivSearch

arXiv · 2212.02723

Applying Opponent Modeling for Automatic Bidding in Online Repeated Auctions

Abstract

Online auction scenarios, such as bidding searches on advertising platforms, often require bidders to participate repeatedly in auctions for identical or similar items. Most previous studies have only considered the process by which the seller learns the prior-dependent optimal mechanism in a repeated auction. However, in this paper, we define a multiagent reinforcement learning environment in which strategic bidders and the seller learn their strategies simultaneously and design an automatic bidding algorithm that updates the strategy of bidders through online interactions. We propose Bid Net to replace the linear shading function as a representation of the strategic bidders' strategy, which effectively improves the utility of strategy learned by bidders. We apply and revise the opponent modeling methods to design the PG (pseudo-gradient) algorithm, which allows bidders to learn optimal bidding strategies with predictions of the other agents' strategy transition. We prove that when a bidder uses the PG algorithm, it can learn the best response to static opponents. When all bidders adopt the PG algorithm, the system will converge to the equilibrium of the game induced by the auction. In experiments with diverse environmental settings and varying opponent strategies, the PG algorithm maximizes the utility of bidders. We hope that this article will inspire research on automatic bidding strategies for strategic bidders.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yudong Hu, Congying Han, Tiande Guo, Hao Xiao. 2024-02-27. Applying Opponent Modeling for Automatic Bidding in Online Repeated Auctions. https://arxiv.org/abs/2212.02723

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Coverage Games

We introduce and study coverage games - a novel framework for multi-agent planning in settings in which a system operates several agents but does not have full control on them, or interacts with an environment that consists of several agents. The game is played between a coverer, who has a set of objectives, and a disruptor. The coverer operates several agents that interact with the adversarial disruptor. The coverer wins if every objective is satisfied by at least one agent. Otherwise, the disruptor wins. Coverage games thus extend traditional two-player games with multiple objectives by allowing a (possibly dynamic) decomposition of the objectives among the different agents. They have many applications, both in settings where the system is the coverer (e.g., multi-robot surveillance, coverage in multi-threaded systems) and settings where it is the disruptor (e.g., prevention of resource exhaustion, ensuring non-congestion). We first study the theoretical properties of coverage games, including determinacy, and the ability to a priori decompose the objectives among the agents. We then study the problems of deciding whether the coverer or the disruptor wins. Besides a comprehensive analysis of the tight complexity of the problems, we consider interesting special cases, such as the one-player cases and settings with a fixed number of agents or objectives.

cs.GT

Trading Proportionality for Strategic Robustness in Multi-Winner Approval Voting

Classical strategyproofness assumes a manipulator either knows how everyone else votes or is willing to gamble as if they did. Real voters rarely do. The recently introduced RAT-degree measures how many other participants' reports an agent must actually observe before a manipulation becomes strictly safe, interpolating between full truthfulness and immunity to blind manipulation. While previously explored in auctions and single-winner settings, we bring this measure to multi-winner elections. We apply it to Approval-Based Committee (ABC) rules under free-riding: a voter drops approved candidates from their truthful ballot to concentrate weight on marginal ones. We first analyze Proportional Approval Voting (PAV). Knowledge of $\lceil n/k \rceil$ ballots already enables a safe and strictly profitable drop, whereas knowledge of at most $\lfloor n/(k+1) \rfloor - 1$ ballots leaves the rule completely immune; an explicit instance shows the latter bound cannot be raised in general. Since a manipulator informed about roughly a $1/k$ fraction of the electorate therefore suffices, we ask how much proportionality must be surrendered to buy strategic robustness. We introduce $d$-RPAV, a parameterized family of Thiele rules with weights $d/(j+d-1)$ that recovers PAV at $d = 1$ and approaches Approval Voting (AV) as $d$ grows. We prove that $d$-RPAV satisfies $α$-Justified Representation ($α$-JR) for $α= d$, and is immune to safe free-riding given up to $\lfloor dn/(k+2d-1) \rfloor - 1$ known ballots, yielding a clean and tunable trade-off between proportional representation and strategic robustness.

cs.GT

Online Fair Division: Pushing the Frontier of Approximate Proportionality

Online fair division captures allocation problems in which indivisible resources arrive over time and must be assigned before future resources are known. Understanding what fairness remains achievable when allocation decisions are immediate and irrevocable is a fundamental question in this setting. We study deterministic online allocation among $n$ agents with nonnegative additive valuations, where the number of goods is unknown and the adversary can adapt to previous allocation decisions. We focus on proportionality up to one good (PROP1) and examine how advance information affects the achievable guarantees. Without additional future information, we give a deterministic algorithm that guarantees $Ω(\frac{1}{\log(nm)})$-PROP1 after every round, where $m$ is the number of goods at termination. We complement this result by showing that, for every $n$ and sufficiently large $m$, every deterministic algorithm has an adaptive instance with $m$ goods on which its allocation has PROP1 approximation guarantee $O(\frac{\log \log m}{\log m})$. Thus, when the number of agents is fixed, our upper and lower bounds on the competitive ratio differ by at most an $O(\log\log m)$ factor. These results answer an open question proposed by Choo et al. on whether a nontrivial deterministic approximation for PROP1 can be obtained. We also study the setting where the algorithm knows the predictions of the maximum item value for every agent. When the predictions are accurate, we give a deterministic $\frac{1}{2}$-PROP1 algorithm, improving the $\frac{1}{n}$ guarantee of Choo et al. to a constant. We further establish an explicit upper bound below one on the competitive ratio, even for two agents with accurate predictions. Finally, we give a single deterministic algorithm that guarantees $\frac{1}{2}$-PROP1 when predictions are accurate and $Ω(\frac{1}{\log (nm)})$-PROP1 for arbitrary predictions.

cs.GT