Search arXivSearch

arXiv · 2309.10808

AI Foundation Models for Weather and Climate: Applications, Design, and Implementation

Abstract

Machine learning and deep learning methods have been widely explored in understanding the chaotic behavior of the atmosphere and furthering weather forecasting. There has been increasing interest from technology companies, government institutions, and meteorological agencies in building digital twins of the Earth. Recent approaches using transformers, physics-informed machine learning, and graph neural networks have demonstrated state-of-the-art performance on relatively narrow spatiotemporal scales and specific tasks. With the recent success of generative artificial intelligence (AI) using pre-trained transformers for language modeling and vision with prompt engineering and fine-tuning, we are now moving towards generalizable AI. In particular, we are witnessing the rise of AI foundation models that can perform competitively on multiple domain-specific downstream tasks. Despite this progress, we are still in the nascent stages of a generalizable AI model for global Earth system models, regional climate models, and mesoscale weather models. Here, we review current state-of-the-art AI approaches, primarily from transformer and operator learning literature in the context of meteorology. We provide our perspective on criteria for success towards a family of foundation models for nowcasting and forecasting weather and climate predictions. We also discuss how such models can perform competitively on downstream tasks such as downscaling (super-resolution), identifying conditions conducive to the occurrence of wildfires, and predicting consequential meteorological phenomena across various spatiotemporal scales such as hurricanes and atmospheric rivers. In particular, we examine current AI methodologies and contend they have matured enough to design and implement a weather foundation model.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

S. Karthik Mukkavilli, Daniel Salles Civitarese, Johannes Schmude, Johannes Jakubik, Anne Jones, Nam Nguyen, Christopher Phillips, Sujit Roy, Shraddha Singh, Campbell Watson, Raghu Ganti, Hendrik Hamann, Udaysankar Nair, Rahul Ramachandran, Kommy Weldemariam. 2023-09-20. AI Foundation Models for Weather and Climate: Applications, Design, and Implementation. https://arxiv.org/abs/2309.10808

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Rollout Total Correlation for Deep Reinforcement Learning

Learning task-relevant representations is crucial for reinforcement learning. Recent approaches aim to learn such representations by improving the temporal consistency in the observed transitions. However, they only consider individual transitions and can fail to achieve long-term consistency. Instead, we argue that capturing aspects of the state that correlate with other states and actions of the trajectory---even more distant in the future---could further help in extracting task-relevant information. Hence, in this paper we investigate how to learn representations by maximizing the rollout total correlation, the correlation among all learned representations and actions within the trajectories produced by the agent. For improving rollout total correlation, we propose to combine two complementary lower bounds based on a generative and a discriminative model, combined with a simple and effective technique of chunk-wise mini-batching. Furthermore, we propose an intrinsic reward based on the learned representation for better exploration. Experimental evaluations on a set of challenging image-based simulated control tasks show that our method achieves better sample efficiency, and robustness to both white noise and natural video backgrounds compared to leading baselines.

cs.LG

Reward Shaping to Mitigate Reward Hacking in RLHF

Reinforcement learning from human feedback (RLHF) is widely used to align large language models (LLMs) with human preferences. However, RLHF remains vulnerable to \emph{reward hacking}, whereby a policy exploits imperfections in the reward function instead of learning the intended behavior, thereby undermining alignment. Although reward shaping can stabilize RLHF training and partially mitigate reward hacking, shaping methods and their underlying design principles have not been systematically investigated. To address this gap, we conduct a comprehensive study of prevalent reward-shaping techniques. Our analysis identifies two key design principles: (1) the reinforcement-learning reward should be bounded, and (2) it should grow rapidly at first and then gradually saturate. Motivated by these principles, we propose Preference as Reward (PAR), a novel method that uses the latent preferences encoded in the reward model as the reinforcement-learning signal. We further show that PAR possesses two variance-reduction properties that stabilize RLHF training and substantially widen the practical window for early stopping. Our evaluation consists of two parts. First, we compare PAR with several other reward-shaping strategies using Proximal Policy Optimization (PPO) as the reinforcement-learning algorithm and Gemma2-2B as the base model. Second, we compare PAR with the vanilla baseline (i.e., unshaped reward) across four base models and four reinforcement-learning algorithms. In the first set of experiments, PAR consistently outperforms other reward-shaping methods and also reflects high data efficiency and robustness. The second set of experiments shows that PAR is particularly effective for actor-critic RL algorithms when value estimates become unstable and demonstrates its effectiveness across different base models. The code is available at https://github.com/PorUna-byte/PAR.

cs.LG

Trajectory Entropy Reinforcement Learning for Robust Robot Motor Skill Learning

Simplicity is a critical inductive bias for designing data-driven controllers, especially when robustness is important. Despite the impressive results of deep reinforcement learning in complex control tasks, it is prone to capturing intricate and spurious correlations between observations and actions, leading to failure under slight perturbations to the environment. To tackle this problem, in this work we introduce a novel inductive bias towards simple policies in reinforcement learning. The simplicity inductive bias is introduced by minimizing the entropy of entire action trajectories, corresponding to the number of bits required to describe information in action trajectories after the agent observes state trajectories. Our reinforcement learning agent, Trajectory Entropy Reinforcement Learning, is optimized to minimize the trajectory entropy while maximizing rewards. We show that the trajectory entropy can be effectively estimated by learning a variational parameterized action prediction model, and use the prediction model to construct an information-regularized reward function. Furthermore, we construct a practical algorithm that enables the joint optimization of models, including the policy and the prediction model. Experimental evaluations on several high-dimensional locomotion tasks show that our learned policies produce more cyclical and consistent action trajectories, and achieve superior performance, and robustness to noise and dynamic changes than the state-of-the-art.

cs.LG