arXiv · 2309.10871
Believable Minecraft Settlements by Means of Decentralised Iterative Planning
Abstract
Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Arthur van der Staaij, Jelmer Prins, Vincent L. Prins, Julian Poelsma, Thera Smit, Matthias Müller-Brockhausen, Mike Preuss. 2023-09-19. Believable Minecraft Settlements by Means of Decentralised Iterative Planning. https://arxiv.org/abs/2309.10871
Cite the original work for its findings. Save a collection to share your selection of sources.