Search arXivSearch

arXiv · 2402.10483

GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians

Abstract

Hairstyle reflects culture and ethnicity at first glance. In the digital era, various realistic human hairstyles are also critical to high-fidelity digital human assets for beauty and inclusivity. Yet, realistic hair modeling and real-time rendering for animation is a formidable challenge due to its sheer number of strands, complicated structures of geometry, and sophisticated interaction with light. This paper presents GaussianHair, a novel explicit hair representation. It enables comprehensive modeling of hair geometry and appearance from images, fostering innovative illumination effects and dynamic animation capabilities. At the heart of GaussianHair is the novel concept of representing each hair strand as a sequence of connected cylindrical 3D Gaussian primitives. This approach not only retains the hair's geometric structure and appearance but also allows for efficient rasterization onto a 2D image plane, facilitating differentiable volumetric rendering. We further enhance this model with the "GaussianHair Scattering Model", adept at recreating the slender structure of hair strands and accurately capturing their local diffuse color in uniform lighting. Through extensive experiments, we substantiate that GaussianHair achieves breakthroughs in both geometric and appearance fidelity, transcending the limitations encountered in state-of-the-art methods for hair reconstruction. Beyond representation, GaussianHair extends to support editing, relighting, and dynamic rendering of hair, offering seamless integration with conventional CG pipeline workflows. Complementing these advancements, we have compiled an extensive dataset of real human hair, each with meticulously detailed strand geometry, to propel further research in this field.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Haimin Luo, Min Ouyang, Zijun Zhao, Suyi Jiang, Longwen Zhang, Qixuan Zhang, Wei Yang, Lan Xu, Jingyi Yu. 2024-02-16. GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians. https://arxiv.org/abs/2402.10483

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Constrained Program Generation for 3D Reaction Animation with a 0.8B Model

Visualizing a chemical reaction requires making its molecular changes visible while keeping the animation faithful to the stated chemistry. Equations, structural diagrams and molecular viewers provide complementary descriptions, but assembling an interactive three-dimensional explanation still requires specifying the changes and checking their consistency. We present ChemXRG, a domain-specific language (DSL) framework that addresses this gap by representing a reaction animation as an executable program. Persistent atom identifiers and explicit bond, charge and grouping operations connect the symbolic reaction to the displayed transformation. This shared representation lets generation, verification and rendering operate on the same account of what changes. Given known, atom-mapped reactant and product structures, reaction-grounded constraints fix input-determined facts and restrict action choices; execution checks validate the resulting transformation before geometry and frames are constructed. We implement this paradigm with a reaction-program corpus and ChemQwen, a trained 0.8B DSL generator. Paired and component evaluations show improved compiler acceptance and normalized full-program agreement under input-conditioned constraints, while identifying remaining failures that require execution checks. A public browser application demonstrates the connection from symbolic reaction descriptions to inspectable programs and interactive 3D animations.

cs.GR

NaRPA: Navigation and Rendering Pipeline for Astronautics

This paper presents the applications of scientific ray-tracing in modeling and simulating light transport for space-borne image data generation. A ray-tracing engine, the Navigation and Rendering Pipeline for Astronautics (NaRPA), is introduced as a rendering framework to generate virtual datasets and support simulations for robust navigation pipelines. Sensor and environment models that enable the synthesis of space-to-space and ground-to-space virtual observations are presented. The work demonstrates the capabilities of simulating passive and active vision-based sensors using NaRPA to facilitate the design, testing, and verification of aerospace visual navigation algorithms. Additionally, the paper describes a velocimeter LiDAR model and its statistical validation with experimental data.

cs.GR

VoroUDF: Meshing Unsigned Distance Fields with Voronoi Optimization

We present VoroUDF, an algorithm for reconstructing high-quality triangle meshes from Unsigned Distance Fields (UDFs). Our algorithm supports non-manifold geometry, sharp features, and open boundaries, without relying on error-prone inside/outside estimation, restrictive look-up tables nor topologically noisy optimization. Unlike fixed-grid approaches, our Voronoi-based formulation optimizes a set of movable seeds that travel freely along the iso-surface, jointly minimizing a tangent-plane fitting energy, driven by a fixed set of surface samples queried once from the UDF and its gradient, and a repulsion energy that keeps the seeds evenly distributed. It achieves significantly improved topological consistency and geometric fidelity compared to existing methods, while producing lightweight meshes suitable for downstream real-time and interactive applications.

cs.GR