Search arXivSearch

arXiv · 2406.18538

VideoQA-SC: Adaptive Semantic Communication for Video Question Answering

Abstract

Although semantic communication (SC) has shown its potential in efficiently transmitting multimodal data such as texts, speeches and images, SC for videos has focused primarily on pixel-level reconstruction. However, these SC systems may be suboptimal for downstream intelligent tasks. Moreover, SC systems without pixel-level video reconstruction present advantages by achieving higher bandwidth efficiency and real-time performance of various intelligent tasks. The difficulty in such system design lies in the extraction of task-related compact semantic representations and their accurate delivery over noisy channels. In this paper, we propose an end-to-end SC system, named VideoQA-SC for video question answering (VideoQA) tasks. Our goal is to accomplish VideoQA tasks directly based on video semantics over noisy or fading wireless channels, bypassing the need for video reconstruction at the receiver. To this end, we develop a spatiotemporal semantic encoder for effective video semantic extraction, and a learning-based bandwidth-adaptive deep joint source-channel coding (DJSCC) scheme for efficient and robust video semantic transmission. Experiments demonstrate that VideoQA-SC outperforms traditional and advanced DJSCC-based SC systems that rely on video reconstruction at the receiver under a wide range of channel conditions and bandwidth constraints. In particular, when the signal-to-noise ratio is low, VideoQA-SC can improve the answer accuracy by 5.17% while saving almost 99.5\% of the bandwidth at the same time, compared with the advanced DJSCC-based SC system. Our results show the great potential of SC system design for video applications.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jiangyuan Guo, Wei Chen, Yuxuan Sun, Jialong Xu, Bo Ai. 2025-02-11. VideoQA-SC: Adaptive Semantic Communication for Video Question Answering. https://arxiv.org/abs/2406.18538

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Lifelong Learning of Video Diffusion Models From a Single Video Stream

Video diffusion models can enable embodied agents to anticipate plausible futures from the recent past, but they are typically trained offline on curated datasets--a mismatch with the agents' learning setup at deployment: online, from a single video stream that sequentially outputs one frame at a time. We bridge this training gap and demonstrate that training autoregressive video diffusion models from such a stream, resembling the experience of embodied agents, is not only possible but can also perform comparably to standard offline training given the same number of gradient steps. We find that this robustness to video stream autocorrelation and nonstationarity can be achieved using experience replay methods that retain a subset of the video stream. To support training and evaluation in this setting, we introduce five new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls (O), Lifelong Bouncing Balls (C), Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity. Together, our datasets and experiments lay the groundwork for video generative models and world models that continuously learn from single-sensor video streams rather than fixed datasets.

cs.CV

Bayesian Fusion of Active Contour Models and ConvNet Priors for Standing Dead Tree Segmentation

Instance segmentation is a core computer vision task with great practical significance. Recent advances, driven by large-scale benchmark datasets, have yielded good general-purpose Convolutional Neural Network (CNN)-based methods. Natural Resource Monitoring (NRM) utilizes remote sensing imagery with generally known scale and containing multiple overlapping instances of the same class, wherein the object contours are jagged and highly irregular. This is in stark contrast with the regular man-made objects found in classic benchmark datasets. We address this problem and propose a novel instance segmentation method geared towards NRM imagery. We formulate the problem as Bayesian maximum a posteriori inference which, in learning the individual object contours, incorporates shape, location, and position priors from state-of-the-art CNN architectures, driving a simultaneous level-set evolution of multiple object contours. We employ loose coupling between the CNNs that supply the priors and the active contour process, allowing a drop-in replacement of new network architectures. Moreover, we introduce a novel prior for contour shape, namely, a class of Deep Shape Models based on architectures from Generative Adversarial Networks (GANs). These Deep Shape Models are in essence a non-linear generalization of the classic Eigenshape formulation. In experiments, we tackle the challenging, real-world problem of segmenting individual dead tree crowns and delineating precise contours. We compare our method to two leading general-purpose instance segmentation methods - Mask R-CNN and K-net - on color infrared aerial imagery. Results show our approach to significantly outperform both methods in terms of reconstruction quality of tree crown contours. Furthermore, use of the GAN-based deep shape model prior yields significant improvement of all results over the vanilla Eigenshape prior.

cs.CV

Sonicmesh: Enhancing 3D Human Mesh Reconstruction in Vision-Impaired Environments With Acoustic Signals

3D human mesh reconstruction (HMR) from RGB images often degrades under poor illumination, occlusion, and non-line-of-sight conditions. Acoustic sensing provides complementary spatial cues but suffers from low spatial resolution. We propose SonicMesh, which, to the best of our knowledge, is the first acoustic--visual framework for robust 3D human mesh reconstruction. SonicMesh first converts ultrasonic echoes into range--azimuth acoustic images through an Inverse Synthetic Aperture Radar (ISAR)-based imaging process. It then introduces a cross-dimensional anatomical registration module that maps modality-specific 2D joint features into a common canonical 3D human space. The registered anatomical representations are further integrated with acoustic and visual features through a two-stage fusion network for final mesh reconstruction. Experiments demonstrate that SonicMesh achieves accurate and robust 3D human reconstruction across normal, poor-light, occluded, and non-line-of-sight environments, consistently outperforming existing RGB-, radio-frequency (RF)-, and mmWave-based approaches under challenging sensing conditions.

cs.CV