Search arXivSearch

arXiv · 2409.00358

Predicting the Target Word of Game-playing Conversations using a Low-Rank Dialect Adapter for Decoder Models

Abstract

Dialect adapters that improve the performance of LLMs for NLU tasks on certain sociolects/dialects/national varieties ('dialects' for the sake of brevity) have been reported for encoder models. In this paper, we extend the idea of dialect adapters to decoder models in our architecture called LoRDD. Using MD-3, a publicly available dataset of word game-playing conversations between dialectal speakers, our task is Target Word Prediction (TWP) from a masked conversation. LoRDD combines task adapters and dialect adapters where the latter employ contrastive learning on pseudo-parallel conversations from MD-3. Our experiments on Indian English and Nigerian English conversations with two models (Mistral and Gemma) demonstrate that LoRDD outperforms four baselines on TWP. Additionally, it significantly reduces the performance gap with American English, narrowing it to 12% and 5.8% for word similarity, and 25% and 4.5% for accuracy, respectively. The focused contribution of LoRDD is in its promise for dialect adaptation of decoder models using TWP, a simplified version of the commonly used next-word prediction task.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Dipankar Srirag, Aditya Joshi, Jacob Eisenstein. 2025-01-31. Predicting the Target Word of Game-playing Conversations using a Low-Rank Dialect Adapter for Decoder Models. https://arxiv.org/abs/2409.00358

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

DA-Cramming: Enhancing Cost-Effective Language Model Pretraining with Dependency Agreement Integration

Pretraining language models is still a challenge for many researchers due to its substantial computational costs. As such, there is growing interest in developing more affordable pretraining methods. One notable advancement in this area is the Cramming technique (Geiping and Goldstein, 2022), which enables the pretraining of BERT-style language models using just one GPU in a single day. Building on this innovative approach, we introduce the Dependency Agreement Cramming (DA-Cramming), an efficient framework that integrates information about dependency agreements into the pretraining process. Unlike existing methods that leverage similar semantic information during finetuning, our approach represents a pioneering effort focusing on enhancing the foundational language understanding with semantic information during pretraining. We meticulously design a dual-stage pretraining work flow with four dedicated submodels to capture representative dependency agreements at the chunk level, effectively transforming these agreements into embeddings to benefit the pretraining. Extensive empirical results demonstrate that our method significantly outperforms previous methods across various tasks.

cs.CL

BigO(Bench): Can LLMs Generate Code with Controlled Time and Space Complexity?

We introduce BigO(Bench), a novel coding benchmark designed to evaluate the capabilities of generative language models in understanding and generating code with specified time and space complexities. This benchmark addresses the gap in current evaluations that often overlook the ability of models to comprehend and produce code constrained by computational complexity. BigO(Bench) includes tooling to infer the algorithmic complexity of any Python function from profiling measurements, including human- or LLM-generated solutions. BigO(Bench) also includes of set of 3,105 coding problems and 1,190,250 solutions from Code Contests annotated with inferred (synthetic) time and space complexity labels from the complexity framework, as well as corresponding runtime and memory footprint values for a large set of input sizes. We present results from evaluating multiple state-of-the-art language models on this benchmark, highlighting their strengths and weaknesses in handling complexity requirements. In particular, token-space reasoning models are unrivaled in code generation but not in complexity understanding, hinting that they may not generalize well to tasks for which no reward was given at training time.

cs.CL

SafetyFlow: An Agent-Flow System for Automated LLM Safety Benchmarking

The rapid proliferation of large language models (LLMs) has intensified the requirement for reliable safety evaluation to uncover model vulnerabilities. To this end, numerous LLM safety evaluation benchmarks are proposed. However, existing benchmarks generally rely on labor-intensive manual curation, which causes excessive time and resource consumption. They also exhibit significant redundancy and limited difficulty. To alleviate these problems, we introduce SafetyFlow, the first agent-flow system designed to automate the construction of LLM safety benchmarks. SafetyFlow can automatically build a comprehensive safety benchmark in only four days without any human intervention by orchestrating seven specialized agents, significantly reducing time and resource cost. Equipped with versatile tools, the agents of SafetyFlow ensure process and cost controllability while integrating human expertise into the automatic pipeline. The final constructed dataset, SafetyFlowBench, contains 23,446 queries with low redundancy and strong discriminative power. Our contribution includes the first fully automated benchmarking pipeline and a comprehensive safety benchmark. We evaluate the safety of 49 advanced LLMs on our dataset and conduct extensive experiments to validate our efficacy and efficiency.

cs.CL