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arXiv · 2505.16679

Semantic Compression of 3D Objects for Open and Collaborative Virtual Worlds

Abstract

Traditional methods for 3D object compression operate only on structural information within the object vertices, polygons, and textures. These methods are effective at compression rates up to 10x for standard object sizes but quickly deteriorate at higher compression rates with texture artifacts, low-polygon counts, and mesh gaps. In contrast, semantic compression ignores structural information and operates directly on the core concepts to push to extreme levels of compression. In addition, it uses natural language as its storage format, which makes it natively human-readable and a natural fit for emerging applications built around large-scale, collaborative projects within augmented and virtual reality. It deprioritizes structural information like location, size, and orientation and predicts the missing information with state-of-the-art deep generative models. In this work, we construct a pipeline for 3D semantic compression from public generative models and explore the quality-compression frontier for 3D object compression. We apply this pipeline to achieve rates as high as 105x for 3D objects taken from the Objaverse dataset and show that semantic compression can outperform traditional methods in the important quality-preserving region around 100x compression.

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BibTeXRIS

Jordan Dotzel, Tony Montes, Mohamed S. Abdelfattah, Zhiru Zhang. 2025-05-22. Semantic Compression of 3D Objects for Open and Collaborative Virtual Worlds. https://arxiv.org/abs/2505.16679

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