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arXiv · 2506.07186

Value-Set Iteration: Computing Optimal Correlated Equilibria in Infinite-Horizon Multi-Player Stochastic Games

Abstract

We study the problem of computing optimal correlated equilibria (CEs) in infinite-horizon multi-player stochastic games, where correlation signals are provided over time. In this setting, optimal CEs require history-dependent policies; this poses new representational and algorithmic challenges as the number of possible histories grows exponentially with the number of time steps. We focus on computing $(ε, δ)$-optimal CEs -- solutions that achieve a value within $ε$ of an optimal CE, while allowing the agents' incentive constraints to be violated by at most $δ$. Our main result is an algorithm that computes an $(ε,δ)$-optimal CE in time polynomial in $1/(εδ(1 - γ))^{n+1}$, where $γ$ is the discount factor, and $n$ is the number of agents. For (a slightly more general variant of) turn-based games, we further reduce the complexity to a polynomial in $n$. We also establish that the bi-criterion approximation is necessary by proving matching inapproximability bounds. Our technical core is a novel approach based on inducible value sets, which leverages a compact representation of history-dependent CEs through the values they induce to overcome the representational challenge. We develop the value-set iteration algorithm -- which operates by iteratively updating estimates of inducible value sets -- and characterize CEs as the greatest fixed point of the update map. Our algorithm provides a groundwork for computing optimal CEs in general multi-player stochastic settings.

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BibTeXRIS

Jiarui Gan, Rupak Majumdar. 2025-06-08. Value-Set Iteration: Computing Optimal Correlated Equilibria in Infinite-Horizon Multi-Player Stochastic Games. https://arxiv.org/abs/2506.07186

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