Search arXivSearch

arXiv · 2506.09206

SimClass: A Classroom Speech Dataset Generated via Game Engine Simulation For Automatic Speech Recognition Research

Abstract

The scarcity of large-scale classroom speech data has hindered the development of AI-driven speech models for education. Public classroom datasets remain limited, and the lack of a dedicated classroom noise corpus prevents the use of standard data augmentation techniques. In this paper, we introduce a scalable methodology for synthesizing classroom noise using game engines, a framework that extends to other domains. Using this methodology, we present SimClass, a dataset that includes both a synthesized classroom noise corpus and a simulated classroom speech dataset. The speech data is generated by pairing a public children's speech corpus with YouTube lecture videos to approximate real classroom interactions in clean conditions. Our experiments on clean and noisy speech demonstrate that SimClass closely approximates real classroom speech, making it a valuable resource for developing robust speech recognition and enhancement models.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ahmed Adel Attia, Jing Liu, Carl Espy-Wilson. 2025-06-10. SimClass: A Classroom Speech Dataset Generated via Game Engine Simulation For Automatic Speech Recognition Research. https://arxiv.org/abs/2506.09206

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Text-only adaptation in LLM-based ASR through text denoising

Adapting large language model (LLM)-based automatic speech recognition (ASR) systems to new domains using text-only data is a significant yet underexplored challenge. Standard fine-tuning of the LLM on the target domain text often disrupts the critical alignment between the speech and text modality learned by the projector, degrading performance. We introduce a novel text-only adaptation method that frames this process as a text denoising task. Our approach trains the LLM to recover clean transcripts from noisy inputs. This process effectively adapts the model to a target domain while preserving cross-modal alignment. Our solution is lightweight, requiring no architectural changes or additional parameters. Extensive evaluation on two datasets demonstrates up to 22.1% relative improvement, outperforming recent state-of-the-art text-only adaptation methods.

cs.SD

Discrete vs. Continuous: A Comprehensive Study of Unified Audio Understanding in LALMs

Large Audio Language Models (LALMs) utilize either continuous features or discrete tokens, yet the optimal representation paradigm for general audio understanding remains debated. Existing benchmarks often focus on narrow domains or evaluate encoders outside LALM contexts. To address these gaps, we systematically evaluate continuous and discrete representations across speech, sound and music. Utilizing our UniARC framework with dual evaluation strategies across model scales from SmolLM2-135M to Llama-3-8B, we analyze the dynamic relationships of data volume, model capacity, and computational efficiency. Our results reveal the pivotal role of semantic constraints in tokenization for audio understanding and demonstrate that scaling backbones fail to compensate for information loss in audio representation, especially in data-limited tasks. These findings offer practical guidance for balancing semantic density, fidelity, and efficiency in future LALMs.

cs.SD

Synthesis and editing of multi-instrument audio mixtures using scalar-quantised latents with MIDI Span conditioning

Music creation often involves iterative refinement, changing selected musical details while retaining the rest. To support such refinement, we introduce SpanSynth-Edit, a flow-matching model for MIDI-guided synthesis and editing of multi-instrument audio mixtures using low-frame-rate scalar-quantised latents. MIDI Span encodes instrument-labelled note lifecycles as unordered event sets with continuous-valued attributes and pools each set into one conditioning vector per audio-latent frame. The model uses contextual audio for instrument-specific timbre guidance and supports editing by resynthesising the target region from revised MIDI. Experiments on single- and multi-instrument benchmarks show competitive performance and demonstrate within-frame onset control. We also discuss limitations of transcription-based note-adherence evaluation.

cs.SD