Search arXivSearch

arXiv · 2507.11210

Role-Playing LLM-Based Multi-Agent Support Framework for Detecting and Addressing Family Communication Bias

Abstract

Well-being in family settings involves subtle psychological dynamics that conventional metrics often overlook. In particular, unconscious parental expectations, termed ideal parent bias, can suppress children's emotional expression and autonomy. This suppression, referred to as suppressed emotion, often stems from well-meaning but value-driven communication, which is difficult to detect or address from outside the family. Focusing on these latent dynamics, this study explores Large Language Model (LLM)-based support for psychologically safe family communication. We constructed a Japanese parent-child dialogue corpus of 30 scenarios, each annotated with metadata on ideal parent bias and suppressed emotion. Based on this corpus, we developed a Role-Playing LLM-based multi-agent dialogue support framework that analyzes dialogue and generates feedback. Specialized agents detect suppressed emotion, describe implicit ideal parent bias in parental speech, and infer contextual attributes such as the child's age and background. A meta-agent compiles these outputs into a structured report, which is then passed to five selected expert agents. These agents collaboratively generate empathetic and actionable feedback through a structured four-step discussion process. Experiments show that the system can detect categories of suppressed emotion with moderate accuracy and produce feedback rated highly in empathy and practicality. Moreover, simulated follow-up dialogues incorporating this feedback exhibited signs of improved emotional expression and mutual understanding, suggesting the framework's potential in supporting positive transformation in family interactions.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Rushia Harada, Yuken Kimura, Keito Inoshita. 2026-01-11. Role-Playing LLM-Based Multi-Agent Support Framework for Detecting and Addressing Family Communication Bias. https://arxiv.org/abs/2507.11210

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

TrialCompass: Visual Analytics for Enhancing the Eligibility Criteria Design of Clinical Trials

Eligibility criteria play a critical role in clinical trials by determining the target patient population, which significantly influences the outcomes of medical interventions. However, current approaches for designing eligibility criteria have limitations to support interactive exploration of the large space of eligibility criteria. They also ignore incorporating detailed characteristics from the original electronic health record (EHR) data for criteria refinement. To address these limitations, we proposed TrialCompass, a visual analytics system integrating a novel workflow, which can empower clinicians to iteratively explore the vast space of eligibility criteria through knowledge-driven and outcome-driven approaches. TrialCompass supports history-tracking to help clinicians trace the evolution of their adjustments and decisions when exploring various forms of data (i.e., eligibility criteria, outcome metrics, and detailed characteristics of original EHR data) through these two approaches. This feature can help clinicians comprehend the impact of eligibility criteria on outcome metrics and patient characteristics, which facilitates systematic refinement of eligibility criteria. Using a real-world dataset, we demonstrated the effectiveness of TrialCompass in providing insights into designing eligibility criteria for septic shock and sepsis-associated acute kidney injury. We also discussed the research prospects of applying visual analytics to clinical trials.

cs.HC

PRIMMDebug: Teaching Secondary School Students a Reflective Approach to Debugging

Debugging is a challenging and infuriating experience for many secondary school students learning their first text-based programming language. One frequent problem is the lack of reflection in students' debugging strategies, which makes error resolution unlikely and teacher reliance common. Tools that encourage more reflective and teacher-independent debugging may foster more success with fixing errors, but are lacking. This paper presents PRIMMDebug, an approach for teaching the debugging process to secondary school students. PRIMMDebug consists of an online tool that takes students through the steps of a pedagogical process based on PRIMM, a framework for teaching programming. The tool encourages written articulation throughout the debugging process and limits students' ability to run and edit code at certain stages. A classroom study with PRIMMDebug found a general reluctance among students to engage with the reflection it promotes, despite teachers appreciating this emphasis on reflection. We end by suggesting three considerations for future pedagogical debugging research and tooling: balance structure and flexibility, teach shorter debugging heuristics, and use tooling early on in students' programming journey.

cs.HC

Mirror Skin: In Situ Visualization of Robot Touch Intent on Robotic Skin

Effective communication of robot touch intent is essential for safe and predictable physical human-robot interaction. While intent communication has been widely studied, existing approaches lack the spatial specificity and semantic depth necessary to efficiently convey robot touch intent. We present Mirror Skin, a cephalopod inspired concept that mirrors in-situ visual representations of a human's body parts onto the corresponding robot's touch region to communicate who shall initiate touch, where it will occur, and when it is imminent. We informed the design of Mirror Skin through a structured design exploration with experts and demonstrate the real-world feasibility of Mirror Skin with a proof-of-concept prototype. User studies in VR and with the physical prototype showed that Mirror Skin significantly improves accuracy and response times for interpreting touch intent and improves the user experience during physical human-robot interactions.

cs.HC