Search arXiv⌕ Search

arXiv · 2509.24126

BOSfM: A View Planning Framework for Optimal 3D Reconstruction of Agricultural Scenes

Abstract

Active vision (AV) has been in the spotlight of robotics research due to its emergence in numerous applications including agricultural tasks such as precision crop monitoring and autonomous harvesting to list a few. A major AV problem that gained popularity is the 3D reconstruction of targeted environments using 2D images from diverse viewpoints. While collecting and processing a large number of arbitrarily captured 2D images can be arduous in many practical scenarios, a more efficient solution involves optimizing the placement of available cameras in 3D space to capture fewer, yet more informative, images that provide sufficient visual information for effective reconstruction of the environment of interest. This process termed as view planning (VP), can be markedly challenged (i) by noise emerging in the location of the cameras and/or in the extracted images, and (ii) by the need to generalize well in other unknown similar agricultural environments without need for re-optimizing or re-training. To cope with these challenges, the present work presents a novel VP framework that considers a reconstruction quality-based optimization formulation that relies on the notion of `structure-from-motion' to reconstruct the 3D structure of the sought environment from the selected 2D images. With no analytic expression of the optimization function and with costly function evaluations, a Bayesian optimization approach is proposed to efficiently carry out the VP process using only a few function evaluations, while accounting for different noise cases. Numerical tests on both simulated and real agricultural settings signify the benefits of the advocated VP approach in efficiently estimating the optimal camera placement to accurately reconstruct 3D environments of interest, and generalize well on similar unknown environments.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Athanasios Bacharis, Konstantinos D. Polyzos, Georgios B. Giannakis, Nikolaos Papanikolopoulos. 2025-09-28. BOSfM: A View Planning Framework for Optimal 3D Reconstruction of Agricultural Scenes. https://arxiv.org/abs/2509.24126

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Physics-Guided Residual Reinforcement Learning for Humanoid Narrow-Path Traversal

Traversing narrow paths is challenging for humanoid robots due to the sparse and safety-critical footholds required. Purely template-based or end-to-end reinforcement learning-based methods suffer from such harsh terrains. This paper proposes a two stage training framework for such narrow path traversing tasks, coupling a template-based foothold planner with a low-level foothold tracker from Stage-I training and a lightweight perception aided foothold modifier from Stage-II training. With the curriculum setup from flat ground to narrow paths across stages, the resulted controller in turn learns to robustly track and safely modify foothold targets to ensure precise foot placement over narrow paths. This framework preserves the interpretability from the physics-based template and takes advantage of the generalization capability from reinforcement learning, resulting in easy sim-to-real transfer. The learned policies outperform purely template-based or reinforcement learning-based baselines in terms of success rate, centerline adherence and safety margins. Validation on a Unitree G1 humanoid robot yields successful traversal of a 0.2m wide and 3m long beam for 20 trials without any failure.

cs.RO↗

HERMES: A Holistic End-to-End Risk-Aware Multimodal Embodied System with Vision-Language Models for Long-Tail Autonomous Driving

End-to-end autonomous driving models increasingly benefit from large vision-language models for semantic understanding, yet safe and reliable planning under long-tail conditions remains challenging, particularly in mixed-traffic environments involving heterogeneous road users and rare safety-critical interactions. This paper proposes HERMES, a holistic risk-aware end-to-end multimodal driving framework that explicitly incorporates long-tail semantic knowledge into trajectory planning. HERMES employs a foundation-model-assisted annotation pipeline to construct structured Long-Tail Scene Context and Long-Tail Planning Context, capturing hazard-centric scene information, maneuver intent, and risk-aware planning guidance. A Tri-Modal Driving Module then integrates multi-view visual observations, historical ego-motion, and long-tail semantic instructions through intent- and risk-aware conditioning for trajectory generation. Extensive experiments on a large-scale real-world long-tail driving benchmark demonstrate consistent improvements over representative recent baselines in overall planning performance and across diverse safety-critical scenarios. Ablation studies further validate the effectiveness and complementary roles of the major components within HERMES.

cs.RO↗

StageCraft: Execution Aware Mitigation of Distractor and Obstruction Failures in VLA Models

Large scale pre-training on text and image data along with diverse robot demonstrations has helped Vision Language Action models (VLAs) to generalize to novel tasks, objects and scenes. However, these models are still susceptible to failure in the presence of execution-time impediments such as distractors and physical obstructions in the robot's workspace. Existing policy improvement methods finetune base VLAs to improve generalization, yet they still struggle in unseen distractor settings. To address this problem, we investigate whether internet-scale pretraining of large vision-language models (VLMs) can be leveraged to reason about these impediments and mitigate policy failures. To this end, we propose StageCraft, a training-free approach to improve pretrained VLA policy performance by manipulating the environment's initial state using VLM-based in-context reasoning. StageCraft takes policy rollout videos and success labels as input and leverages VLM's reasoning ability to infer which objects in the initial state need to be manipulated to avoid anticipated execution failures. StageCraft is an extensible plug-and-play module that does not introduce additional constraints on the underlying policy, and only requires a few policy rollouts to work. We evaluate performance of state-of-the-art VLA models with StageCraft and show an absolute 40% performance improvement across three real world task domains involving diverse distractors and obstructions. Our simulation experiments in RLBench empirically show that StageCraft tailors its extent of intervention based on the strength of the underlying policy and improves its performance with more in-context samples. Videos of StageCraft in effect can be found at https://stagecraft-decorator.github.io/stagecraft/ .

cs.RO↗