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arXiv · 2510.03246

StructPrune: Structured Global Pruning asymptotics with $\mathcal{O}(\sqrt{N})$ GPU Memory

Abstract

Pruning is critical for scaling large language models (LLMs). Global pruning achieves strong performance but requires $\mathcal{O}(N)$ memory, which is infeasible for billion-parameter models. Local pruning reduces GPU memory usage to that of a single layer by pruning layers independently, but it neglects inter-layer dependencies and often leads to suboptimal performance in high-sparsity regimes. Unlike unstructured pruning, structured pruning produces regular sparsity patterns that align well with GPU kernels and library optimizations, making it more hardware-efficient. However, structured pruning typically relies on global pruning, since structured patterns are more prone to severe performance degradation under local optimization. To jointly achieve structured pruning and the memory efficiency of local pruning, we propose a divide-and-conquer strategy that decomposes the global pruning problem into coordinated subproblems across different modules, each of which fits within limited GPU memory. Building on this idea, we design \textbf{STRUPRUNE}, an ADMM-based framework that integrates structured sparsity into the pruning process, combining the memory efficiency of local pruning with the hardware compatibility of structured methods. We derive a closed-form analytical solution for structured pruning masks that provides an explicit rule for layer-wise sparsity allocation, and further develop an energy-based asymptotic framework yielding a softmax-form allocation scheme that simplifies optimization while adapting to heterogeneous layer importance. Experiments demonstrate that STRUPRUNE matches the perplexity of global structured pruning while reducing memory cost from $\mathcal{O}(N)$ to $\mathcal{O}(\sqrt{N})$, enabling practical deployment at the billion-parameter scale.

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BibTeXRIS

Xinyuan Song, Guangji Bai, Liang Zhao. 2025-09-25. StructPrune: Structured Global Pruning asymptotics with $\mathcal{O}(\sqrt{N})$ GPU Memory. https://arxiv.org/abs/2510.03246

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