Search arXiv⌕ Search

arXiv · 2511.21146

AV-Edit: Multimodal Generative Sound Effect Editing via Audio-Visual Semantic Joint Control

Abstract

Sound effect editing-modifying audio by adding, removing, or replacing elements-remains constrained by existing approaches that rely solely on low-level signal processing or coarse text prompts, often resulting in limited flexibility and suboptimal audio quality. To address this, we propose AV-Edit, a generative sound effect editing framework that enables fine-grained editing of existing audio tracks in videos by jointly leveraging visual, audio, and text semantics. Specifically, the proposed method employs a specially designed contrastive audio-visual masking autoencoder (CAV-MAE-Edit) for multimodal pre-training, learning aligned cross-modal representations. These representations are then used to train an editorial Multimodal Diffusion Transformer (MM-DiT) capable of removing visually irrelevant sounds and generating missing audio elements consistent with video content through a correlation-based feature gating training strategy. Furthermore, we construct a dedicated video-based sound editing dataset as an evaluation benchmark. Experiments demonstrate that the proposed AV-Edit generates high-quality audio with precise modifications based on visual content, achieving state-of-the-art performance in the field of sound effect editing and exhibiting strong competitiveness in the domain of audio generation.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Xinyue Guo, Xiaoran Yang, Lipan Zhang, Jianxuan Yang, Zhao Wang, Jian Luan. 2025-11-26. AV-Edit: Multimodal Generative Sound Effect Editing via Audio-Visual Semantic Joint Control. https://arxiv.org/abs/2511.21146

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

ROAM-ASD: Robust Open-World Active Speaker Detection with Flexible Multimodal Fusion

Active speaker detection (ASD) requires reliable association between visible faces and acoustic speech, yet existing systems often degrade under challenging domains or incomplete observations. We introduce ROAM-ASD, a robust audiovisual framework that jointly models audio, full-face, and fine-grained mouth representations. A unified joint self-attention mechanism processes all input streams together with modality-agnostic query tokens, enabling direct interaction among available modality inputs. Modality dropout further improves robustness when input streams are unavailable. ROAM-ASD achieves state-of-the-art performance across five ASD benchmarks: 98.8% mAP on WASD, 87.9% on UniTalk, 96.5% on AVA, 99.3% on ASW, and 98.2% on Talkies, improving over previous best systems by 5.1, 4.7, 0.9, 1.0, and 2.1 mAP points, respectively. ROAM-ASD also substantially improves zero-shot cross-dataset generalization and remains robust to missing observations.

cs.MM↗

From Scattered Gaussians to Structured Maps: Efficient Gaussian Splatting Coding via Dual-phase Morton Sorting

3D Gaussian Splatting (3DGS) enables high fidelity novel view synthesis but suffers from excessive storage and bandwidth requirements due to its unstructured representation. To address this, a projection based video coding framework has emerged as a leading approach, supported by MPEG's ongoing standardization, where 3DGS attributes are converted into 2D maps to take advantage of efficient compression using established video codecs such as HEVC and VVC. However, the effectiveness of this approach depends heavily on the spatial coherence of the projected video, which current sorting strategies such as PLAS and Morton ordering fail to preserve adequately, either incurring high computational cost or achieving limited correlation retention. To overcome these limitations, we propose a dual phase Morton spatial sorting algorithm that improves both coding efficiency and processing speed. In the first phase, Morton based 1D indexing is applied to high dimensional attributes to enhance spatial locality. The second phase further refines layout continuity through a structured 2D Morton mapping table that enforces spatial adjacency. This hierarchical strategy generates highly regular, block wise feature maps with strong local correlation, making them well suited for compression via conventional block based coding tools. Experimental results show that our method significantly outperforms existing approaches in both compression performance and runtime efficiency, providing a practical and standard compatible solution for 3DGS data coding.

cs.MM↗

Self-Evolving Multimedia Verification through Memory Consolidation of Contestation Experiences

Multimedia verification requires not only accurate decisions but also traceable evidence, reliable human correction, and safe reuse of prior experience. Existing systems often lack explicit mechanisms for revising intermediate reasoning or preventing harmful knowledge transfer. We present SEMV (Self-Evolving Multimedia Verification), a self-evolving multi-agent framework that treats provenance-bearing arguments as the interface between evidence, reasoning, human contestation, and memory. SEMV combines arena-based quantitative bipolar argumentation (A-QBAF), causal and scoped revision, and verification-gated memory consolidation with explicit conflict retention. On COSMOS benchmark, SEMV achieves 91.88% accuracy versus 89.10% for the strongest comparable baseline. Verified memory reduces negative transfer from 5.7% to 0.2%. On CTR benchmark, constructed from reviewer contestations, scoped causal revision corrects 96.7% of initial errors while saving 52.8% compute. MV2026 Grand Challenge dataset further supports evidence-grounded, temporally consistent reporting. These results show that SEMV can evolve through verified experience while keeping accumulated knowledge and subsequent decisions traceable, revisable, and contestable.

cs.MM↗