Search arXivSearch

arXiv · 2512.07890

CrowdLLM: Building LLM-Based Digital Populations Augmented with Generative Models

Abstract

The emergence of large language models (LLMs) has sparked much interest in creating LLM-based digital populations that can be applied to many applications such as social simulation, crowdsourcing, marketing, and recommendation systems. A digital population can reduce the cost of recruiting human participants and alleviate many concerns related to human subject study. However, research has found that most of the existing works rely solely on LLMs and could not sufficiently capture the accuracy and diversity of a real human population. To address this limitation, we propose CrowdLLM that integrates pretrained LLMs and generative models to enhance the diversity and fidelity of the digital population. We conduct theoretical analysis of CrowdLLM regarding its great potential in creating cost-effective, sufficiently representative, scalable digital populations that can match the quality of a real crowd. Comprehensive experiments are also conducted across multiple domains (e.g., crowdsourcing, voting, user rating) and simulation studies which demonstrate that CrowdLLM achieves promising performance in both accuracy and distributional fidelity to human data.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ryan Feng Lin, Keyu Tian, Hanming Zheng, Congjing Zhang, Li Zeng, Shuai Huang. 2025-12-02. CrowdLLM: Building LLM-Based Digital Populations Augmented with Generative Models. https://arxiv.org/abs/2512.07890

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Optimization without Future Compromises? Decentralized Coordination via Collective and Reinforcement Learning

Efficient resource allocation in multi-agent systems requires autonomous agents to coordinate their decisions while balancing system-wide objectives with individual costs. This becomes increasingly challenging over long time horizons, where decisions that improve the current allocation may compromise future resource allocation, while decentralized agents have limited observations of the overall system. Multi-agent reinforcement learning (MARL) can learn such long-term dependencies via local observations, but directly applying it to large-scale coordination leads to rapidly growing decision spaces and inefficient training. To this end, we propose Hierarchical Reinforcement and Collective Learning (HRCL), a hierarchical framework that uses MARL to guide, rather than replace, decentralized multi-agent coordination. At the high level, MARL learns strategies that restrict the alternatives considered during coordination and guide agents in balancing system-wide and individual objectives. At the low level, agents perform efficient decentralized coordination under this strategic guidance. This separation reduces the learning space and allows short-term coordination trade-offs to be evaluated according to their long-term effects. Experiments on a synthetic benchmark show that HRCL converges substantially faster than standalone MARL and reduces system-wide and individual costs by 35.53% and 27.05%, respectively. Evaluations on energy self-management and drone swarm sensing further show improved resource allocation, power-peak regulation, and sensing efficiency. These results show that learning strategic guidance for an existing coordination process can retain scalable decentralized coordination without letting short-term decisions compromise future resource allocation.

cs.MA

RideSkill: A Hierarchical Algorithm for Generalized Ride Sharing with LLM-Driven Automatic Evolution

Ride-sharing, which allows multiple passengers with different origin-destination (OD) pairs to share a single vehicle, is a challenging operational problem, as it requires orders with different OD pairs to be efficiently bundled and assigned to vehicles under uncertain and varying scenarios. Although multi-agent reinforcement learning (MARL) solutions have achieved promising performance, they suffer from limited generalization (adapting to different environmental scenarios), low transferability (adapting to different platform objectives), and training difficulties in large-scale systems, such as the curse of dimensionality. Recently, motivated by the scaling of large language models (LLMs), several works have incorporated LLMs into ride-hailing systems, either by employing LLMs directly as decision-making agents or using them for automatic algorithm design. However, none of these approaches support vehicle sharing, which complicates the problem by expanding both the state and action spaces exponentially. Moreover, most of them require frequent LLM calls at inference time, making them infeasible for real-time deployment. To address these issues, we propose RideSkill, a hierarchical method for ride-sharing that leverages LLM-assisted automatic algorithmic design. RideSkill consists of a combiner that assigns appropriate skills to each vehicle from a learned skill repository, enabling adaptive dispatch under varying scenarios and objectives, and a repositioner that sequentially relocates idle vehicles to emerging regions, avoiding conflicts among vehicles. Crucially, the skill repository, combiner, and repositioner are all trained by an LLM-based automatic evolutionary method, eliminating the need for LLM calls during deployment and thus ensuring high real-time performance.

cs.MA

Anchor and Perturb: Lazy Agent Remediation by Exploration Injection

Anchor and Perturb (AnP) is a lightweight framework that resolves multi-agent coordination failures by decoupling exploratory variance injection from recurrent manifold stability. Existing remediation strategies predominantly alter mixing network architectures or enforce simultaneous exploration across the collective, which inevitably precipitates severe temporal-difference penalties in non-monotonic reward spaces. Specifically, AnP isolates underperforming lazy agents and injects an asymmetric exploratory pulse into targeted coordinates whilst anchoring converged teammates to nominal greedy exploitation. Empirical telemetry benchmarks demonstrate that AnP successfully rescues collapsed joint policies (recovering from a 5% evaluation win rate nadir back to 85%) and facilitates escape from suboptimal coordination plateaus, sustaining peak win rates of 90% without requiring structural network modifications.

cs.MA