Search arXivSearch

arXiv · 2604.18375

IceBreaker for Conversational Agents: Breaking the First-Message Barrier with Personalized Starters

Abstract

Conversational agents, such as ChatGPT and Doubao, have become essential daily assistants for billions of users. To further enhance engagement, these systems are evolving from passive responders to proactive companions. However, existing efforts focus on activation within ongoing dialogues, while overlooking a key real-world bottleneck. In the conversation initiation stage, users may have a vague need but no explicit query intent, creating a first-message barrier where the conversation holds before it begins. To overcome this, we introduce Conversation Starter Generation: generating personalized starters to guide users into conversation. However, unlike in-conversation stages where immediate context guides the response, initiation must operate in a cold-start moment without explicit user intent. To pioneer in this direction, we present IceBreaker that frames human ice-breaking as a two-step handshake: (i) evoke resonance via Resonance-Aware Interest Distillation from session summaries to capture trigger interests, and (ii) stimulate interaction via Interaction-Oriented Starter Generation, optimized with personalized preference alignment and a self-reinforced loop to maximize engagement. Online A/B tests on one of the world's largest conversational agent products show that IceBreaker improves user active days by +0.184% and click-through rate by +9.425%, and has been deployed in production.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Hongwei Zheng, Weiqi Wu, Zhengjia Wang, Guanyu Jiang, Haoming Li, Tianyu Wu, Yongchun Zhu, Jingwu Chen, Feng Zhang. 2026-04-20. IceBreaker for Conversational Agents: Breaking the First-Message Barrier with Personalized Starters. https://arxiv.org/abs/2604.18375

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

The Metanym Game: An LLM Benchmark Without Ground Truth That Rises With the Models It Measures

We introduce a benchmark that is fully self-contained, needs no ground truth, and rises with the models it measures. Language models compete at making analogies and subjectively grade one another; nothing enters from outside. The benchmark reproduces GPQA Diamond, a keyed benchmark of expert-written questions, at r = 0.98, audited for a leak and found clean. We hypothesize that both benchmarks measure the same thing in different ways: a language model holds its knowledge as archetypal contexts, relationship patterns valid across many topic domains. GPQA instantiates the required knowledge in one domain; the Metanym Game instantiates one archetype into several domains, generating analogies, no reasoning required. The reasoning feature of an LLM hardly changes the game's ratings, while it lifts GPQA, which requires derivations. In the game, a player writes a context template whose slots, filled with a set of keywords from a topic domain, instantiate a factually true description of that domain; the instantiations are each other's metaphors, and keywords filling the same slot are metanyms, metaphorically synonymous. Correctness is settled sentence by sentence. Ground truth is replaced by the SVD of the factual rating matrix: its left and right singular vectors rate the players as judges and as generators, two ratings from one factorisation, to our knowledge a first for an LLM council of peers. On the subjective criteria, judges are weighted by their rating consistency under a swept calibration anchor. Generating and judging are different skills: on this roster the strongest generators were middling judges. A council of the five best issues the official ratings; its contestable seats keep it current, a candidate steering signal for self-improving AI. The paper is accompanied by a validating package that recomputes every number.

cs.CL

SCoNE: Selective Context-aware Neuron Editing for Robust Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) is highly sensitive to retrieval noise: when retrieved documents mix informative and irrelevant context, LLMs are easily distracted, leading to hallucinations. To overcome this, we propose SCoNE (Selective Context-aware Neuron Editing), a training-free model editing approach that improves retrieval noise robustness by selectively strengthening context-aware FFN neurons that are identified by both high attribution and high cross-input variability. SCoNE requires only a small number of mining samples, no fine-tuning, and no inference-time overhead. Across various knowledge-intensive question-answering benchmarks and two LLM backbones, SCoNE consistently outperforms competitive baseline methods. Our code is available at https://github.com/HYU-ARK-Lab/SCoNE.

cs.CL

COT-TTS: Audio Context-Aware Text-to-Speech with Chain-of-Thought Reasoning

Recently, text-to-speech systems have made significant progress in speech expressiveness and controllability. However, the speaking style of generated speech typically relies on clear user-specified instructions. In natural conversations, speaking style should be naturally inferred from the preceding conversational context. Therefore, we propose COT-TTS, a context-aware, reasoning-based text-to-speech task. Given historical conversation audio, target text, and a reference speech, the system should comprehend the conversational context, infer an explicit intermediate reasoning, and finally synthesize the target speech with the specified timbre. To support this task, we constructed a large-scale bilingual conversational speech dataset comprising 9 million training samples, including a high-quality subset of 1 million samples. We further constructed a source-disjoint benchmark with 800 human-verified samples and established strong task-specific baselines. Additionally, we developed end-to-end autoregressive models with parameter sizes of 0.6B and 1.7B, generating emotion-labeled transcripts, editable speech style inferences, and speech tokens. Experimental results show that the proposed model achieves performance comparable to large-scale baseline systems with significantly fewer parameters. At the same time, the model performs well in terms of duration consistency and emotional consistency, and can generate appropriate emotional, stress, and rhythmic variations based on the conversational context. To facilitate future research, we will publicly release the data construction pipeline, dataset, trained models, and related resources. The demo page and additional resources are available at https://luckybian.github.io/COT-TTS

cs.CL