Search arXivSearch

arXiv · 2605.19844

Perpetual Fully-Online Approximate Fairness

Abstract

Many decision processes run for a long and unknown duration: in each round new requests arrive, an irrevocable choice must be made immediately, and the system is judged by ongoing fairness requirements. Examples include food banks allocating donations, computing systems repeatedly scheduling scarce resources across users, and institutions making repeated decisions while remaining fair over time. We propose a general approach based on \emph{deficits}, which measure how far the current outcome is from satisfying each fairness requirement. The goal is to keep all deficits small at each time step, without knowing the horizon or future agent valuations. This viewpoint also highlights a natural modeling question for long-running systems: how much of the past should be counted when fairness is evaluated? We first study the full-history model, where all past rounds count equally. We propose an efficient fully-online rule. For $n$ agents, we prove anytime guarantees: after any $t$ rounds, all requirements remain satisfied up to a slack of order $\tilde O(\sqrt{t/n})$. We instantiate the rule for online allocation of indivisible goods, yielding natural relaxations of proportionality and envy-free, and for online public decision-making. We show that this slack is tight even for weak proportionality. For unrestricted classical $\mathrm{EF}c$, the exact worst-case parameter at horizon $T$ is $\lceil T/n\rceil$. We then study discounted-memory fairness, where older deficits carry smaller weight. The same fully-online rule applies to these discounted deficits, and the resulting threshold is controlled by the discount function. In particular, the time dependence is never worse than the full-history $\sqrt t$ dependence. Overall, our results show that memory is a central part of perpetual fairness. The question is not only which requirement to impose, but also how the system should count past unfairness.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ido Kahana, Erel Segal-Halevi, Noam Hazon. 2026-07-16. Perpetual Fully-Online Approximate Fairness. https://arxiv.org/abs/2605.19844

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Robust Information Design with Heterogeneous Beliefs in Bayesian Congestion Games

In many engineered systems, agents make decisions under incomplete information, creating opportunities for a planner to influence decentralized behavior through signaling. We study how such signaling can be designed in parallel-network, affine latency congestion games when users may not interpret recommendations using the same beliefs assumed by the planner. To do so, we consider Bayesian congestion games with private recommendations and formulate a robust information design problem in which obedience must hold uniformly over a neighborhood of a nominal prior. This addresses the previously uncharacterized issue of whether obedience itself remains reliable under belief heterogeneity, rather than only under the single prior used at the design stage. We characterize policy-level robustness radii, identify regimes in which the robust obedience region remains nonempty, and analyze the resulting robustness--performance tradeoff through a robust value function whose optimal cost is monotone in the robustness requirement and whose local sensitivity is governed by the active obedience constraints.

cs.GT

Core stability recognition for minimum-cost spanning tree games: Parameterized perspective

Minimum-cost spanning tree game (MSTG) is a cooperative game played on an undirected edge-weighted graph $(G,w)$ representing the network, where each vertex corresponds to a player and each edge has an associated cost~$w$. A distinguished vertex $s \in V(G)$ represents the supply or source. For any coalition of players $S$, the characteristic cost function $c(S)$ is defined as the minimum cost of a spanning tree with respect to $w$, connecting exactly the vertices in $S \cup \{s\}$. In this paper we study the computational complexity of deciding core membership for MSTG. In general, deciding whether a given allocation is in the core is \textsf{coNP}-hard~(Faigle et al.,International Journal of Game Theory,1997). We study the core recognition problem under the name {\sc MSTG Core Non-Membership}. We extend the hardness to graphs which are very close to being planar. On the positive side, we present several algorithmic results within the framework of parameterized complexity. We show that {\sc MSTG Core Non-Membership} is fixed-parameter tractable when parameterized by the support size of the allocation. Turning into structural parameters of graphs, we show that the problem admits an FPT algorithm parameterized by treewidth and signed neighborhood diversity. Last but not least, we investigate kernelization. While in general graphs, under standard complexity-theoretical assumptions, {\sc MSTG Core Non-Membership} does not admit a polynomial kernel parameterized by the vertex cover number, we design a cubic kernel in planar graphs. Furthermore, in general graphs, we obtain quadratic kernel for signed neighborhood diversity and linear kernel for the parameter feedback edge number.

cs.GT

Condorcet-type properties of the linear ordering problem with ties

The Kemeny rule aggregates multiple strict rankings into a single strict ranking that minimizes the sum of its distances from the input rankings. The resulting optimization problem, called the Kemeny problem (\texttt{KP}), is a special case of the linear ordering problem (\texttt{LOP}). The Kemeny rule satisfies several desirable properties in social choice theory, including the extended Condorcet criterion (\texttt{XCC}). Ando et al. strengthened this result by introducing the strong Condorcet criterion (\texttt{SCC}) and showing that it holds for every optimal solution to an arbitrary \texttt{LOP} instance. Yoo and Escobedo extended the Kemeny rule to rankings with ties and showed that the resulting rule satisfies the non-strict extended Condorcet criterion (\texttt{NXCC}). This criterion gives a condition under which one candidate must be ranked strictly above another in every optimal solution. In this paper, we introduce the non-strict strong Condorcet criterion (\texttt{NSCC}), a counterpart of the \texttt{SCC} for rankings with ties, and show that it holds for every optimal solution to an arbitrary instance of the linear ordering problem with ties (\texttt{LOPT}). We also establish a complementary structural property that gives conditions under which two candidates must be tied in every optimal solution to an arbitrary \texttt{LOPT} instance.

cs.GT