Search arXivSearch

arXiv · 2606.11397

Invariant Price of Anarchy and Multiplicative Smoothness

Abstract

The Price of Anarchy (PoA) is a popular measure of the costs of decentralization in terms of efficiency losses. Almost all PoA analyses operate within a framework assuming both Cardinal Full-Comparability (CFC) and smoothness, in which case any derived bounds conveniently extend beyond pure Nash to coarse correlated equilibria and no-regret learning outcomes. However, interpersonal utility comparability is an additional assumption that generally has to be justified. Without it, cardinal utilities (e.g. defined under classical von Neumann--Morgenstern framework) are unique only up to agent-specific affine transformations, rendering both the utilitarian PoA and the classical smoothness conditions representation-dependent. In this paper, we operate under a more general Cardinal Non-Comparability (CNC) framework, under which the weighted Nash welfare is a canonical admissible aggregator. We introduce multiplicative smoothness, a product-form condition matched to the multiplicative structure of Nash welfare, and obtain PoA bounds that are CNC-invariant and extend to coarse correlated equilibria. We demonstrate applicability of our framework on single-choice welfare games, deriving the bounds through simple proof relying on multiplicative retention envelope and geometric closure. The interpretation of this bound in terms of the true cost of decentralization depends crucially on interpersonal comparability of utilities.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ilia Shilov, Heinrich H. Nax, Saverio Bolognani. 2026-06-09. Invariant Price of Anarchy and Multiplicative Smoothness. https://arxiv.org/abs/2606.11397

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Learning in Structured Stackelberg Games

We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as security games and AI safety, we show how this additional structure can help the leader learn a utility-maximizing policy in both the online and distributional settings. In the online setting, we first prove that standard learning-theoretic measures of complexity do not characterize the difficulty of the leader's learning task. Notably, we find that there exists a learning-theoretic measure of complexity, analogous to the Littlestone dimension in online classification, that tightly characterizes the leader's instance-optimal regret. We term this the Stackelberg-Littlestone dimension, and leverage it to provide a provably optimal online learning algorithm. In the distributional setting, we provide analogous results by showing that two new dimensions control the sample complexity upper- and lower-bound.

cs.GT

Equilibrium and Infeasibility: A new solution concept for games

Addressing infeasibility in non-cooperative games has become an important topic, as many problems across different applications face this issue. In this paper, we propose a new solution concept for generalized games with possibly infeasible individual constraints. A solution is defined as the limit of a sequence of generalized Nash equilibria induced by games with penalty terms relaxing the individual constraints. Existence is established for a broad range of games and we provide conditions allowing to characterize a $ψ$-penalized solution as a strategy profile maximizing every player's utility over all her penalty minimizing strategies. A variation of Divide-the-Dollar serves as an illustrative example. We further establish the compatibility with the GNE and the solution to the Nash bargaining.

cs.GT

Subgame-Perfect Nash Equilibria of Plurality Voting with Abstention: a PSPACE-Completeness Result for Restricted Ballots

We consider sequential Plurality elections in which each voter may abstain or vote for a single candidate. Each voter assigns utilities to all candidates; for each voter, this induces a (weak) order over the candidates. Ties are resolved uniformly at random, and voting has a small positive cost, so that a voter prefers to abstain when their vote cannot change the election outcome. We consider a variant of this model where, for each voter, we additionally specify a prefix of her ranking, so that she is only allowed to vote for a candidate from that prefix (or abstain). We prove that for this variant of the model, deciding whether a designated candidate is among the election winners in a subgame-perfect equilibrium of the associated extensive-form game is PSPACE-complete. This partially resolves an open problem from the work of Desmedt and Elkind [2010].

cs.GT