Search arXivSearch

arXiv · 2607.06640

What a World Model Represents Is Three Questions

Abstract

World models learn task-relevant information through many routes: observation reconstruction, recurrent state, temporal filtering, and explicit task supervision. Different routes can make different variables available. The same variable can also be available through several routes at once. When it is, looking at which route would increase the training loss most if removed does not tell you which route the model actually uses. The questions are reachability, whether a training signal can identify a task-relevant direction; admission, whether that direction is recoverable from the latent; and assignment, which eligible route carries it. We test them in environments with a known set of required coordinates. A direction cannot enter the latent unless some training signal can identify it. Reconstruction, recurrence, or filtering may already recover some of those coordinates; a reward or value head then has no residual direction to admit. For what remains, how many independent predictions the target supplies is how many coordinates install: one through four independent predictions admit one through four directions, including through the value head. Reachability is not admission: a temporal second-moment coefficient can remain absent under next-token prediction when accumulating it is a fraction of a percent of that loss, and a head that predicts the coefficient restores it. Assignment is a different test. Two routes that each carry the same variable when trained alone do not swap the carrier when we reverse which is more costly to remove. A recurrent model trained on a transformer's recorded sequences shows the same pattern. Near the point where the competing route is beginning to clear the probe threshold, independent training runs disagree. What a world model represents is therefore three questions: what information is reachable, what supervision admits, and which competing route carries it.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Donna Vakalis. 2026-08-20. What a World Model Represents Is Three Questions. https://arxiv.org/abs/2607.06640

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Analysis of Regularized Learning in Banach Spaces for Linear-functional Data

This article delves into the study of the theory of regularized learning in Banach spaces for linear-functional data. It encompasses discussions on representer theorems, pseudo-approximation theorems, and convergence theorems. Regularized learning is designed to minimize regularized empirical risks over a Banach space. The empirical risks are calculated by utilizing training data and multi-loss functions. The input training data are composed of linear functionals in a predual space of the Banach space to capture discrete local information from multimodal data and multiscale models. Through the regularized learning, approximations of the exact solution to an unidentified or uncertain original problem are globally achieved. In the convergence theorems, the convergence of the approximate solutions to the exact solution is established through the utilization of the weak* topology of the Banach space. The theorems of regularized learning are utilized in the interpretation of classical machine learning, such as support vector machines and artificial neural networks.

cs.LG

On Minimal Depth in Neural Networks

Understanding the relationship between the depth of a neural network and its representational capacity is a central problem in deep learning theory. In this work, we develop a geometric framework to analyze the expressivity of ReLU networks with the notion of depth complexity for convex polytopes. The depth of a polytope recursively quantifies the number of alternating convex hull and Minkowski sum operations required to construct it. This geometric perspective serves as a rigorous tool for deriving depth lower bounds and understanding the structural limits of deep neural architectures. We establish lower and upper bounds on the depth of polytopes, as well as tight bounds for classical families. These results yield two main consequences. First, we provide a purely geometric proof of the expressivity bound by Arora et al. (2018), confirming that $\lceil \log_2(n+1)\rceil$ hidden layers suffice to represent any continuous piecewise linear (CPWL) function. Second, we prove that, unlike general ReLU networks, convex polytopes do not admit a universal depth bound. Specifically, the depth of cyclic polytopes in dimensions $n \geq 4$ grows unboundedly with the number of vertices. This result implies that Input Convex Neural Networks (ICNNs) cannot represent all convex CPWL functions with a fixed depth, revealing a sharp separation in expressivity between ICNNs and standard ReLU networks.

cs.LG

ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy

Reinforcement learning agents depend on reward signals whose density is rarely under the designer's control, and when such signals are absent, an agent must generate its own drive to explore. State entropy maximization offers a principled objective for this, but existing methods break down at scale in two ways: the intrinsic reward vanishes once a state has been visited, discouraging revisits to the very gateways that lead onward, and estimating entropy over millions of accumulated observations becomes computationally prohibitive. We address both with Episodic and Lifelong Exploration via Maximum Entropy (ELEMENT), a multiscale intrinsically motivated framework for reward-free exploration that transfers to downstream tasks. ELEMENT couples lifelong entropy maximization with a complementary episodic term acting on a faster timescale. For the episodic term, we derive average episodic state entropy, an intrinsic reward that is the exact minimizer of a tractable upper bound on the reward-decomposition objective; for the lifelong term, we propose a $k$NN graph-based estimator that keeps entropy tractable without forgetting. ELEMENT consistently outperforms state-of-the-art intrinsic reward baselines on state coverage and unsupervised pre-training. Videos, code, and supplementary material: https://sites.google.com/view/element-rl.

cs.LG