Search arXiv⌕ Search

arXiv · 2609.33414

TTRSD: Test-Time Reinforcement Learning with Self-Distillation for Vision-Language Models

Abstract

Test-time reinforcement learning enables vision-language models (VLMs) to adapt using unlabeled inputs. However, repeated sampling under fixed visual conditions can reinforce shared perceptual errors, while sequence-level rewards fail to isolate visual perception the foundational bottleneck that anchors multimodal reasoning risking the degradation of pre-trained reasoning capabilities. We propose TTRSD, a test-time reinforcement learning framework combining multi-view answer-level self-distillation with visual contrastive token selection. A shared policy aggregates teacher predictions across original, cropped, and downsampled views into an answer distribution. Student trajectories generated from the original image receive rewards based on the support for their final answers in this distribution. To allocate this feedback precisely toward perceptual bottlenecks, we compare the log-probabilities of the same sampled tokens under original and visually ablated inputs while holding their textual prefixes fixed, selecting visually sensitive positions for policy-gradient updates. TTRSD separates update direction, determined by group-relative advantages, from update position, determined by visual sensitivity, without requiring ground-truth labels, external verifiers, or a separate teacher. With only 20 unlabeled adaptation samples, TTRSD improves performance across seven benchmarks and three VLMs, raising InternVL3-2B's MMMU accuracy from 35.79% to 49.32%(+13.53%), demonstrating cross-dataset generalization while preserving inherent reasoning integrity.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Shuning Wang, Zhiheng Wu, Xun Zhou, Chongyang Cui, Chen Jia, Bowen Liu, Chuanjie Li, Xiang Chen, Yi Yang, Yumeng Zhang, Wenjie Huang. 2026-09-27. TTRSD: Test-Time Reinforcement Learning with Self-Distillation for Vision-Language Models. https://arxiv.org/abs/2609.33414

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MoCA-Video: Motion-Aware Concept Alignment for Consistent Video Editing

Unlike traditional video editing or inpainting, video semantic mixing fuses a reference concept with a moving target entity to produce a hybrid while preserving the source video's motion and layout. We propose MoCA-Video, a training-free framework that steers a frozen video-diffusion denoising trajectory through concept-localized reference injection. At selected low-noise steps, MoCA-Video uses concept attention to localize the target object and injects the reference latent into the localized region, where object structure has formed but appearance remains editable. A momentum-based correction carries the injected prediction across frames to encourage coherent concept integration through the sequence. We further introduce CASS, a CLIP-based metric that measures the output's directional alignment shift toward the reference and away from the source prompt. Using the denoiser's internal attention avoids an external localization model; in our A100 FP16 setup, MoCA-Video takes 3.2 seconds per output frame, excluding preprocessing. Across the evaluated baselines, MoCA-Video achieves the highest CASS, rel-CASS, and ImageReward, while LPIPS-T and FVD expose separate temporal-coherence and video-quality trade-offs.

cs.CV↗

Matrix-game 2.0: An open-source, real-time, and streaming interactive world model

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.

cs.CV↗

Mitigating Cross-Image Information Leakage in Multi-Image Understanding with Large Vision-Language Models

Large Vision-Language Models (LVLMs) exhibit strong performance on single-image tasks. However, their performance degrades significantly when handling multi-image inputs. While this degradation has been observed in prior work, its nature remains poorly understood. We empirically observe visual elements from different images become entangled in the model's representations and responses. We refer to this phenomenon as cross-image information leakage. To address this issue, we propose FOCUS, a training-free and architecture-agnostic method. FOCUS masks all but one image with random noise, guiding the model to focus on the single clean image. This process is applied across the target images to obtain logits under partially masked contexts. These logits are aggregated and then refined using a noise-only reference input, which suppresses the leakage and yields more accurate outputs. FOCUS consistently improves performance on diverse multi-image benchmarks. We further show that FOCUS generalizes to video understanding, extending its applicability beyond static multi-image inputs. This demonstrates that FOCUS offers a general solution for enhancing multi-image reasoning without additional training or architectural modifications.

cs.CV↗