Search arXiv⌕ Search

arXiv · 2609.38536

Does This Action Still Explain the Task? Reverse Scoring for Diffusion Language Model Agents

Abstract

Diffusion-based large language models (dLLMs) promise to break the sequential latency bottleneck of autoregressive agents through parallel decoding, but recent evaluations show this efficiency does not transfer to embodied agentic competence: dLLM-backed agents repeatedly fall into retry loops, re-issuing an action long after it has failed. We give a mechanistic account of this failure and a training-free remedy. We trace the retry loop to the adaptivity of masked decoding: the sampler commits the positions it is most confident about and defers the uncertain ones, and at a failure state the context already offers a confident fill for the deferred decision, i.e. the failed action itself, so the retry is committed without the failure feedback ever being confronted. We model the resulting distortion of the action distribution as a task-blind corruption: contextually salient actions (e.g., the action just taken) receive inflated probability by a factor that depends on the state and the action but not on the task. Under this model, we analyse an invariance proposition: the task-blind factor cancels exactly from the reverse conditional, i.e. the likelihood of the task given the state and a candidate action, which coincides with the task posterior of an idealized uncorrupted model. Masked dLLMs evaluate the reverse conditional natively, unlike autoregressive models, by masking the task tokens and denoising, at the cost of a few parallel passes per candidate. We instantiate the rule as Reflect Reverse and evaluate it on four multi-turn embodied benchmarks, where it improves task success and progression rates over forward-scoring baselines.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jiacheng Qiu, Christopher E. Mower, Jan Peters, Haitham Bou-Ammar, Matthieu Zimmer. 2026-09-29. Does This Action Still Explain the Task? Reverse Scoring for Diffusion Language Model Agents. https://arxiv.org/abs/2609.38536

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Instance-Level Difficulty: A Missing Perspective in Machine Unlearning

Current research on deep machine unlearning primarily focuses on improving or evaluating the overall effectiveness of unlearning methods while overlooking the varying difficulty of unlearning individual training samples. As a result, the broader feasibility of machine unlearning remains under-explored. This paper studies the cruxes that make machine unlearning difficult through a thorough instance-level unlearning performance analysis over various unlearning algorithms and datasets. In particular, we summarize four factors that make unlearning a data point difficult, and we empirically show that these factors are independent of a specific unlearning algorithm but only relevant to the target model and its training data. Given these findings, we argue that machine unlearning research should pay attention to the instance-level difficulty of unlearning.

cs.LG↗

Bandits with Anytime Knapsacks

We consider bandits with anytime knapsacks (BwAK), a novel version of the BwK problem where there is an \textit{anytime} cost constraint instead of a total cost budget. This problem setting introduces additional complexities as it mandates adherence to the constraint throughout the decision-making process. We propose SUAK (Strategic Under-utilization for Anytime Knapsacks), an algorithm that utilizes upper confidence bounds to identify the optimal mixture of arms while maintaining a balance between exploration and exploitation. SUAK is an adaptive algorithm that strategically utilizes the available budget in each round in the decision-making process and skips a round when it is possible to violate the anytime cost constraint. In particular, SUAK slightly under-utilizes the available cost budget to reduce the need for skipping rounds. We show that SUAK attains the same problem-dependent regret upper bound of $ O(K \log T)$ established in prior work under the simpler BwK framework, where $K$ denotes the number of arms, and $T$ denotes the time horizon. We also establish an instance-dependent lower bound showing that the $O(K\log T)$ dependence is unavoidable. Finally, we show via extensive simulations that SUAK achieves considerably higher rewards than naive adaptations of BwK algorithms that do not optimize learning under anytime cost constraints.

cs.LG↗

EmbodiTTA: Resource-Efficient Test-Time Adaptation for Embodied Visual Systems

Continual Test-time adaptation (CTTA) continuously adapts the deployed model on every incoming batch of data. While achieving optimal accuracy, existing CTTA approaches present poor real-world applicability on resource-constrained edge devices, due to the substantial memory overhead and energy consumption. In this work, we first introduce a novel paradigm -- on-demand TTA -- which triggers adaptation only when a significant domain shift is detected. Then, we present OD-TTA, an on-demand TTA framework for accurate and efficient adaptation on edge devices. OD-TTA comprises three innovative techniques: 1) a lightweight domain shift detection mechanism to activate TTA only when it is needed, drastically reducing the overall computation overhead, 2) a source domain selection module that chooses an appropriate source model for adaptation, ensuring high and robust accuracy, 3) a decoupled Batch Normalization (BN) update scheme to enable memory-efficient adaptation with small batch sizes. Extensive experiments show that OD-TTA achieves comparable and even better performance while reducing the energy and computation overhead remarkably, making TTA a practical reality.

cs.LG↗