Search arXiv⌕ Search

arXiv · 2610.07785

Attacca: Goal-Directed Control under State Continuity for Long-Horizon Embodied Agents

Abstract

A central capability of embodied agents is to accomplish complex objectives through sequences of interdependent tasks. Yet existing visual goal-conditioned policies underlying these agents are typically evaluated on isolated interactions where the target is already visible, and thus do not capture the conditions that arise during continuous long-horizon task execution. In such settings, each task begins from the state left by the previous one: the agent may end at a different position and orientation, the world may have been modified, and the next interaction target may lie outside the current field of view. As a result, agents relying on such policies may struggle to proceed to the next task when they cannot ground their target in the current observation. To address this challenge, we propose Attacca, a new approach that trains visual goal-conditioned policies on complete search-to-interact trajectories using goal images decoupled from the execution environment. Attacca uses context-decoupled goal sampling to pair each demonstration with a class-compatible masked goal image from another world, removing direct scene and pose correspondence. It learns dense current-view grounding through a target-mask prediction head, providing auxiliary supervision beyond action imitation. We further introduce behavioral-phase conditioning that teaches the policy to distinguish Search, Approach, and Interact stages and adapt its control as execution progresses. We evaluate Attacca on multiple short- and long-horizon embodied tasks in Minecraft. Our method achieves 39.0-47.5% clean success, improving over the strongest baseline by 1.7-2.4x. On long-horizon tasks, it attains 54%, 30%, and 28% completion, yielding up to a 7x improvement.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Gyusik Seo, Jaehong Yoon. 2026-10-06. Attacca: Goal-Directed Control under State Continuity for Long-Horizon Embodied Agents. https://arxiv.org/abs/2610.07785

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

When Explanations Compete: Policy-Aware Selection Under Uncertainty

Uncertainty-aware explanation methods often produce several alternatives for the same prediction. Selecting among them requires a policy for balancing prediction confidence, uncertainty, and application constraints. This paper presents a framework for applying such policies to a fixed set of generated explanations. Candidates are characterised by uncertainty change, prediction direction, and, when available, interval position relative to a decision boundary. The framework combines these properties with eligibility rules, optional bidirectional Pareto screening, and policy-aware ranking. A fictitious prostate-cancer example illustrates how different explanatory purposes lead to different selections from the same candidate set. We instantiate the framework with Calibrated Explanations for classification, thresholded regression, and plain regression. Across 41 benchmark datasets, mean candidate counts range from 11.57 to 21.75 for single-feature explanations and from $29.48$ to $69.53$ when conjunctions are included. Equal-weight and confidence-only policies yield an average selection-disagreement rate of $28.7\%$ while favouring the same confidence direction. A supporting $δ$-CLUE experiment demonstrates use with a second generator. By making the selection policy explicit, the framework allows applications to compare and prioritise explanations according to their intended use.

cs.AI↗

DrugMCTS: a drug repurposing framework combining multi-agent, RAG and Monte Carlo Tree Search

Recent advances in large language models have demonstrated considerable potential in scientific domains such as drug repositioning. However, their effectiveness remains constrained when reasoning extends beyond the knowledge acquired during pretraining. Conventional approaches, such as fine-tuning or retrieval-augmented generation, face limitations in either imposing high computational overhead or failing to fully exploit structured scientific data. To overcome these challenges, we propose DrugMCTS, a novel framework that synergistically integrates RAG, multi-agent collaboration, and Monte Carlo Tree Search for drug repositioning. The framework employs five specialized agents tasked with retrieving and analyzing molecular and protein information, thereby enabling structured and iterative reasoning. Extensive experiments on the DrugBank and KIBA datasets demonstrate that DrugMCTS achieves substantially higher recall and robustness compared to both general-purpose LLMs and deep learning baselines. Our results highlight the importance of structured reasoning, agent-based collaboration, and feedback-driven search mechanisms in advancing LLM applications for drug repositioning.

cs.AI↗

PuzzleJAX: A Benchmark for Reasoning and Learning

We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoning abilities. Unlike existing GPU-accelerated learning environments that provide hard-coded implementations of fixed sets of games, PuzzleJAX allows dynamic compilation of any game expressible in its domain-specific language (DSL). This DSL follows PuzzleScript, which is a popular and accessible online game engine for designing puzzle games. In this paper, we validate in PuzzleJAX several hundred of the thousands of games designed in PuzzleScript by both professional designers and casual creators since its release in 2013, thereby demonstrating PuzzleJAX's coverage of an expansive, expressive, and human-relevant space of tasks. By analyzing the performance of search, learning, and language models on these games, we show that PuzzleJAX can naturally express tasks that are both simple and intuitive to understand, yet often deeply challenging to master, requiring a combination of control, planning, and high-level insight.

cs.AI↗