Search arXiv⌕ Search

arXiv · 2610.10079

RealtimeWAM: How Fast Can I Run My World Action Model?

Abstract

World Action Models (WAMs) combine visual dynamics modeling with action generation, but their high inference latency limits responsive robot control. Recent efforts accelerate inference by removing explicit future-video generation at test time, as in FastWAM, an approach that requires a specially tailored architectural design. More general caching strategies exploit feature redundancy, but redundancy alone does not capture the changing computational demands of closed-loop control. To address these challenges, we present RealtimeWAM, a general, training-free framework that coordinates parallel execution with adaptive computation for low-latency inference across diverse WAM architectures. We exploit layerwise dependencies to overlap observation processing with prediction. However, concurrent branches still compete for GPU resources, limiting the benefit of parallel execution. We therefore adapt computation throughout the pipeline through selective reuse, caching observation features in visually stable regions and reusing Transformer residuals while reserving additional refinement for small predicted adjustments. We evaluate RealtimeWAM on FastWAM and OpenWAM across RoboTwin, LIBERO, and LIBERO-Plus. On an RTX 4090, measured mean inference latencies are 24.09 and 63.09 ms, corresponding to average speedups of 8.90$\times$ and 10.67$\times$. Average success rates are 82.75% and 87.41%, respectively, within 0.02 and 0.53 percentage points of native inference. Across five real-world tasks, RealtimeWAM improves average success rates over native inference by 17.2 and 37.2 percentage points on FastWAM and OpenWAM, respectively.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Huanan Liu, Ye Li, Kangye Ji, Xiaoyu Chen, Hanyun Cui, Yutian Shen, Yuan Meng, Chenglei Wu, Jingyan Jiang, Bo Li, Zhi Wang. 2026-10-07. RealtimeWAM: How Fast Can I Run My World Action Model?. https://arxiv.org/abs/2610.10079

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

The Kinetics Observer: A Tightly Coupled Estimator for Legged Robots

This paper presents the Kinetics Observer, a novel proprioceptive state estimator for legged robots designed to provide the feedback required for versatile locomotion and physical interaction with the environment, with enhanced robustness to contact slippage. Its core contribution is a tight coupling between whole-body kinematics and external wrenches through a contact dynamics model, enabling the consistent fusion of leg kinematics, IMU, and wrench sensor measurements for real-time joint estimation of centroidal kinematics, contact rest poses, contact wrenches, and disturbance wrenches. By exploiting contact wrench measurements as correction terms, the proposed observer increases sensing redundancy, which provides observability of contact slippage relative to the centroid frame and enhanced robustness to modeling and sensor errors. The approach is experimentally evaluated on two humanoid robots across three scenarios totaling thirteen walking sequences, including long-distance walking with repeated contact changes, locomotion over slippery obstacles, and non-coplanar multicontact motion.

cs.RO↗

RoboAug: One Annotation to Hundreds of Scenes via Region-Contrastive Data Augmentation for Robotic Manipulation

Enhancing the generalization of robotic learning in diverse unseen environments remains a fundamental challenge. Existing approaches often rely on large-scale pretraining, which is labor-intensive and time-consuming, or semantic data augmentation methods that assume flawless upstream object detection in real-world scenarios. In this work, we propose RoboAug, a novel generative data augmentation framework that reduces reliance on large-scale pretraining and perfect visual recognition by requiring only a single image with bounding box annotations for dataset construction. Leveraging this minimal supervision, RoboAug employs pretrained generative models for precise semantic augmentation and introduces a plug-and-play region-contrastive loss to guide attention toward task-relevant regions, thereby enhancing generalization and task success rates. Extensive real-world experiments on UR-5e, AgileX, and Tian Gong 2.0 demonstrate that RoboAug consistently outperforms state-of-the-art augmentation baselines under background, distractor, and lighting shifts. Our project is available at https://x-roboaug.github.io/.

cs.RO↗

ActionCodec: What Makes for Good Action Tokenizers

Vision-Language-Action (VLA) models leveraging the native autoregressive paradigm of Vision-Language Models (VLMs) have demonstrated superior instruction-following and training efficiency. Central to this paradigm is action tokenization, yet its design has primarily focused on reconstruction fidelity, failing to address its direct impact on VLA optimization. Consequently, the fundamental question of \textit{what makes for good action tokenizers} remains unanswered. In this paper, we bridge this gap by establishing design principles specifically from the perspective of VLA optimization. We identify a set of best practices based on information-theoretic insights, including maximized temporal token overlap, minimized vocabulary redundancy, enhanced multimodal mutual information, and token independence. Guided by these principles, we introduce \textbf{ActionCodec}, a high-performance action tokenizer that significantly enhances both training efficiency and VLA performance across diverse simulation and real-world benchmarks. Notably, on LIBERO, a SmolVLM2-2.2B fine-tuned with ActionCodec achieves a 95.5\% success rate without any robotics pre-training. With advanced architectural enhancements, this reaches 97.4\%, representing a new SOTA for VLA models without robotics pre-training. We believe our established design principles, alongside the released model, will provide a clear roadmap for the community to develop more effective action tokenizers.

cs.RO↗