Search arXiv⌕ Search

arXiv · 2610.12957

JoyInside-VLM-Agent: Product-Conditioned Multimodal Policy Learning for Embodied Agents

Abstract

Embodied agents must translate multimodal observations and user requests into executable actions while adapting to product constraints, changing goals, and execution feedback. We present JoyInside-VLM-Agent, a ReAct-style multimodal agent developed through product-conditioned trajectory construction and staged policy learning for robotic platforms and smart hardware. A closed-loop sandbox generates multimodal interaction trajectories covering goal revisions and failure recovery, which are checked against execution outcomes and semantic criteria. Supervised fine-tuning and multi-teacher on-policy distillation precede reinforcement learning with DPER (Dual-Source Privileged On-Policy Self-Distillation with Token-Level Evidence Routing). DPER routes token-level evidence between a frozen privileged teacher and a privileged student sharing the rollout policy's parameters, modulating reward-derived token advantages while preserving their signs. Training rewards combine generative process evaluation, multi-judge rankings, and task-queue consistency. JoyInside-VLM-Agent achieves a BFCL v4 overall score of 77.44, exceeding the evaluated baselines; results on the other public benchmarks are mixed. On JoyInside-Devices and JoyInside-Robotics, the evaluated system, which includes domain-specific skill refinement, leads the baselines on all reported metrics. Two real-world quadruped case studies illustrate visually grounded search, replanning after execution failure, and explicit failure reporting.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Gangyi Li, LuYao Wang, Jingfu Sun, Jingyi Yuan, Hang Liu, Hao Zong, Yujia Hu, Tingting Gao, Jianyong Wang, Xu Yang. 2026-10-09. JoyInside-VLM-Agent: Product-Conditioned Multimodal Policy Learning for Embodied Agents. https://arxiv.org/abs/2610.12957

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Development of a Low-Cost Prosthetic Hand Using Electromyography and Machine Learning

Electromyography (EMG) is a measure of muscular electrical activity and is used in many clinical/biomedical disciplines and modern human computer interaction. Myo-electric prosthetics analyze and classify the electrical signals recorded from the residual limb. The classified output is then used to control the position of motors in a robotic hand and a movement is produced. The aim of this project is to develop a low-cost and effective myo-electric prosthetic hand that would meet the needs of amputees in developing countries. The proposed prosthetic hand should be able to accurately classify five different patterns (gestures) using EMG recordings from three muscles and control a robotic hand accordingly. The robotic hand is composed of two servo motors allowing for two degrees of freedom. After establishing an efficient signal acquisition and amplification system, EMG signals were thoroughly analyzed in the frequency and time domains. Features were extracted from both domains and a shallow neural network was trained on the two sets of data. Results yielded an average classification accuracy of 94.8% and 93.2% for the time and frequency domains respectively. Furthermore, results showed a faster computation and response for the time domain analysis; hence, it was adopted for the classification system. A wrist rotation mechanism was designed and tested to add significant functionality to the prosthetic. The mechanism is controlled by two of the five gestures, one for each direction. Which added a third degree of freedom to the overall design. Finally, a tactile sensory feedback system which uses force sensors and vibration motors was developed to enable sensation of the force inflicted on the hand for the user.

cs.RO↗

Injecting Hallucinations in Autonomous Vehicles: A Component-Agnostic Safety Evaluation Framework

Perception failures in autonomous vehicles (AV) remain a major safety concern because they can directly compromise decision-making and contribute to unsafe behavior. To study how these failures affect safety, researchers typically inject artificial faults into real-world or simulated components and observe the resulting outcomes. However, existing fault injection (FI) studies often target a single sensor within the machine perception (MP) module, resulting in siloed frameworks that are difficult to generalize or integrate into unified simulation environments. This work addresses that limitation by reframing perception failures as hallucinations, that is, false perceptions that distort an AV's situational awareness and may trigger unsafe control actions. Building on this concept, we propose a configurable, component-agnostic hallucination injection framework that induces six plausible hallucination types in an open-source simulation environment. A total of 18,356 simulations (8,695 baseline and 9,661 with hallucinations injected) were executed while AVs crossed an unsignalized intersection with transversal traffic. The results statistically validate the framework and quantify the impact of each hallucination type on collisions and on the minimum distance between the AV and the nearest vehicle, used as a continuous proxy for the safety margin. Certain hallucinations, especially missed detection, blind region, angular drift, phantom perception, and latency, significantly increase the odds of collision, while linear drift significantly reduces minimum distances without producing a statistically significant increase in collision odds in the evaluated scenario. The proposed framework provides a scalable and statistically grounded method for evaluating AV safety under perception distortions and supports future research on fault tolerance and resilient AV design.

cs.RO↗

DeFM: Learning Foundation Representations from Depth for Robotics

Depth sensors are widely deployed across robotic platforms, and advances in fast, high-fidelity depth simulation have enabled robotic policies trained on depth observations to achieve robust sim-to-real transfer for a wide range of tasks. Despite this, representation learning for depth modality remains underexplored compared to RGB, where large-scale foundation models now define the state of the art. To address this gap, we present DeFM, a self-supervised foundation model trained entirely on depth images for robotic applications. Using a DINO-style self-distillation objective on a curated dataset of 60M depth images, DeFM learns geometric and semantic representations that generalize to diverse environments, tasks, and sensors. To retain metric awareness across multiple scales, we introduce a novel input normalization strategy. We further distill DeFM into compact models suitable for resource-constrained robotic systems. When evaluated on depth-based classification, segmentation, navigation, locomotion, and manipulation benchmarks, DeFM achieves state-of-the-art performance and demonstrates strong generalization from simulation to real-world environments. We release all our pretrained models, which can be adopted off-the-shelf for depth-based robotic learning without task-specific fine-tuning. Webpage: https://de-fm.github.io/

cs.RO↗