Search arXiv⌕ Search

arXiv · 2610.16627

Integrating Feature Understandability into Feature Selection for Human-Centred Tabular Explanations

Abstract

Existing human-centred XAI research predominantly evaluates explanations after they have been generated. However, this fails to provide actionable insights into improving accessibility. This study incorporates human-based feature understandability into feature selection to improve the generation of human-centred explanations. Natural language explanations for machine learning models trained on tabular data often cite influential features in the input data to explain a given decision. As a consequence, users' ability to understand the produced explanation hinges on their understanding of the cited features. To quantify this natural-language feature understandability, Rossberg et al. proposed the Feature Understandability Scale, which assigns numerical `understandability scores' to features based on user feedback. To evaluate the degree to which these scores can improve machine learning explanation quality, this study collects understandability scores across two datasets, proposes an understandability-aware feature selection algorithm to select features that are both understandable and informative, and trains a random forest based on these feature subsets. The SHAP-based explanations generated by this model are evaluated using user feedback, and changes in explanation quality are assessed. The individual evaluation of the explanations showed that while the understandability-based explanations scored higher on average, the difference was not statistically significant. In contrast, the comparative evaluation found that participants preferred these explanations significantly more frequently than expected at the chance level. It is concluded that the integration of understandability can yield more understandable explanations at minimal cost to classification performance, although changes to quality require elucidation in larger cohorts.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Nicola Rossberg, Bennett Kleinberg, Barry O'Sullivan, Luca Longo, Andrea Visentin. 2026-10-12. Integrating Feature Understandability into Feature Selection for Human-Centred Tabular Explanations. https://arxiv.org/abs/2610.16627

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Co-Creative Learning via Metropolis-Hastings Interaction between Humans and AI

We propose co-creative learning as a novel paradigm where humans and AI, i.e., biological and artificial agents, mutually integrate their partial perceptual information and knowledge to construct shared external representations, a process we interpret as symbol emergence. Unlike traditional AI teaching based on unilateral knowledge transfer, this addresses the challenge of integrating information from inherently different modalities. We empirically test this framework using a human-AI interaction model based on the Metropolis-Hastings naming game (MHNG), a decentralized Bayesian inference mechanism. In an online experiment, 69 participants played a joint attention naming game (JA-NG) with one of three computer agent types (MH-based, always-accept, or always-reject) under partial observability. Results show that human-AI pairs with an MH-based agent significantly improved categorization accuracy through interaction and achieved stronger convergence toward a shared sign system. Furthermore, human acceptance behavior aligned closely with the MH-derived acceptance probability. These findings provide the first empirical evidence for co-creative learning emerging in human-AI dyads via MHNG-based interaction. This suggests a promising path toward symbiotic AI systems that learn with humans, rather than from them, by dynamically aligning perceptual experiences, opening a new venue for symbiotic AI alignment.

cs.HC↗

Interactive Mascot: A Scene-Centric Interaction Grammar for Data Visualizations

Scene-centric visualization systems expose semantic components, such as marks, encodings, layouts, and axes, as first-class objects that can be directly manipulated. Existing interaction abstractions, however, are largely based on event streams, signals, and data selections rather than semantic scene components. This mismatch makes interactions involving scene components less natural to specify and limits the expressive power of scene-centric visualization systems. We present Interactive Mascot, a scene-centric interaction grammar for data visualizations. Interactive Mascot extends scene-centric representations for static visualizations by modeling interactive behavior as information flow among four interaction components (trigger, responder, evaluator, and updater) and two forms of context (event context and state context). To realize these semantics, we introduce a dependency-graph execution model that systematically transforms interaction specifications into executable dependency graphs using reusable graph patterns associated with semantic visualization components. We implement Interactive Mascot in the JavaScript library Mascot$.$js and evaluate its performance and usability. Interactive Mascot achieves runtime performance comparable to Vega-Lite, and a qualitative user study shows that the grammar is learnable and usable for interaction authoring.

cs.HC↗

RaivenTracks: Branching Provenance for Conversational Visualization Workflows

As AI agents increasingly participate in scientific workflows, scientists are shifting from direct authorship toward oversight, inspection, and steering. LLM-driven visualization systems are a promising interface for this hand-off, yet they remain largely stateless, forcing users to reconstruct context across refinements and offering little support for revisiting prior decisions or exploring alternatives. We present RaivenTracks, a workflow-aware extension of the Raiven DSL-mediated visualization pipeline that treats validated visualization specifications as persistent, branchable checkpoints. Because each checkpoint is a verifiable RaivenDSL specification rather than a dialogue transcript, restoring a node recompiles a known artifact rather than re-interpreting prior context. RaivenTracks contributes a two-level state management architecture that pairs a persistent, branchable version tree with a fine-grained undo/redo stack over runtime visualization settings, across both InfoVis and SciVis backends. A formative pilot study with three visualization researchers shows early promise, with all participants adopting the version tree for branching and recovery, and surfaces design directions for tree navigation, node labeling, and scalability that inform a planned controlled comparison against Raiven without version history. We frame branchable conversational visualization history as a step toward provenance support for future scientist-in-the-loop oversight of AI-driven scientific workflows.

cs.HC↗