Search arXiv⌕ Search

arXiv · 2610.16895

Observe, Share, or Predict? Disentangling Partner Information in Embodied Multi-Agent Collaboration

Abstract

LLMs are used as high-level controllers for embodied agents, but it remains unclear whether they support collaborative reasoning, such as anticipating a collaborator's actions in real-time teamwork without dialogue. We ask if observing the partner's state, exchanging object knowledge, and predicting the partner's next action, shape task outcomes and coordination when agents can share percepts but never intentions, plans, or task-level messages, and whether the two agents occupy symmetric roles. Using the Habitat-based PARTNR benchmark, we introduce a Decoupled Partial Observability regime that enforces strictly individual perception, and we augment decentralized zero-shot ReAct planners with Other Agent's State (OAS) observation, object Knowledge Exchange (KE) between co-located agents, and Other Agent's Next Action (OANA) prediction, evaluated on the full 2 x 2 x 2 grid with four planners on 1,000 validation tasks. OAS observation improves task quality, reducing extraneous effort for every planner, whereas KE primarily improves execution efficiency, cutting simulation steps by up to 25% with little change in success. The two are largely redundant for strong planners but complementary for the weakest, for which KE without the OAS is the worst configuration. OANA prediction lowers the success rate in 15 of 16 model x context pairs while raising explicit partner mentions to 55-100%, and its accuracy gains lie mainly in the coarse action type, partly because agents recognize the action the partner is already performing. The robot retrieves objects sooner and completes its tasks earlier than the simulated human. Shared context reduces total task time by shortening the remaining duration that the human works alone. Also, coordination benefits arise from responding to shared context, especially the OAS, rather than explicit anticipation, yielding shallow, planner-dependent partner modeling.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Adrián Szlatincsán, Filippo Ziliotto, Bruno Lepri, Luciano Serafini, Massimiliano Luca, Tommaso Campari. 2026-10-12. Observe, Share, or Predict? Disentangling Partner Information in Embodied Multi-Agent Collaboration. https://arxiv.org/abs/2610.16895

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Agent-Environment Alignment via Automated Interface Generation

Large language model (LLM) agents have shown impressive reasoning capabilities in interactive decision-making tasks. These agents interact with environment through intermediate interfaces, such as predefined action spaces and interaction rules, which mediate the perception and action. However, mismatches often happen between the internal expectations of the agent regarding the influence of its issued actions and the actual state transitions in the environment, a phenomenon referred to as \textbf{agent-environment misalignment}. While prior work has invested substantially in improving agent strategies and environment design, the critical role of the interface still remains underexplored. In this work, we empirically demonstrate that agent-environment misalignment poses a significant bottleneck to agent performance. To mitigate this issue, we propose \textbf{ALIGN}, an \underline{A}uto-A\underline{l}igned \underline{I}nterface \underline{G}e\underline{n}eration framework that alleviates the misalignment by enriching the interface. Specifically, the ALIGN-generated interface enhances both the static information of the environment and the step-wise observations returned to the agent. Implemented as a lightweight wrapper, this interface achieves the alignment without modifying either the agent logic or the environment code. Experiments across multiple domains including embodied tasks, web navigation and tool-use, show consistent performance improvements, with up to a 45.67\% success rate improvement observed in ALFWorld. Meanwhile, ALIGN-generated interface can generalize across different agent architectures and LLM backbones without interface regeneration. Code and experimental results are available at https://github.com/THUNLP-MT/ALIGN.

cs.AI↗

ROI-Reasoning: Rational Optimization for Inference via Pre-Computation Meta-Cognition

Large language models (LLMs) can achieve strong reasoning performance with sufficient computation, but they do not inherently know how much computation a task requires. We study budgeted inference-time reasoning for multiple problems under a strict global token constraint and formulate it as an Ordered Stochastic Multiple-Choice Knapsack Problem (OS-MCKP). This perspective highlights a meta-cognitive requirement---anticipating problem difficulty and allocating computation strategically. We propose ROI-Reasoning, a two-stage framework that endows LLMs with intrinsic, budget-aware rationality. First, Meta-Cognitive Fine-Tuning teaches models to predict reasoning cost levels and decide whether a problem is worth attempting before generation. Next, Rationality-Aware Reinforcement Learning optimizes sequential decision making under a hard token budget, allowing models to learn long-horizon allocation strategies. Experiments across mathematical reasoning, multiple-choice question answering, and code generation show that ROI-Reasoning improves scores and generally reduces reference-order regret under tight budgets, with up to a \textbf{417\%} relative score improvement over the strongest same-backbone baseline in mathematics.

cs.AI↗

ReCreate: Reasoning and Creating Domain Agents Driven by Experience

Large Language Model (LLM) agents are reshaping the industrial landscape. However, most practical agents still rely on human-designed scaffolds, making their creation and adaptation across diverse domains labor-intensive. This situation poses a central question: can we automatically create and evolve domain agents through interaction experience in real-world environments? While recent approaches have sought to automate agent creation, several treat scaffold optimization as a black-box procedure guided primarily by final performance metrics. Such strategies overlook critical evidence explaining why an agent succeeds or fails and often incur high computational costs. To address these limitations, we propose ReCreate, an experience-driven framework for creating and evolving specialized domain agents. ReCreate systematically leverages agent interaction histories to identify the causes of success and failure and guide targeted scaffold updates. Specifically, we introduce an agent-as-optimizer paradigm in which an optimizer agent actively inspects execution experience and iteratively refines the task agent's scaffold through three key components: (i) an experience storage and retrieval mechanism for on-demand evidence inspection; (ii) a reasoning-creating synergy pipeline that translates execution evidence into updates to prompts, workflows, tools, and memory; and (iii) hierarchical updates that consolidate instance-level refinements into reusable domain-level improvements. Experiments across thirteen evaluation settings spanning four domains show that ReCreate consistently outperforms human-designed agents and existing automated agent generation and self-evolving baselines, even when evolving from minimal seed scaffolds.

cs.AI↗