Search arXiv⌕ Search

arXiv · 2610.22066

Prism-1: Position- and Rival-Independent Scoring for System One Models

Abstract

Given a state and a set of options, such as intents, tools or interface elements, System One decision models return a distribution over the options in one forward pass, without generated reasoning. Web systems increasingly build them by reading decisions from language models. Two axioms of rational choice are natural requirements for such decisions, because in web systems the listing and the option set are determined by other components and can change or be manipulated: the order in which the options are listed should not matter, and adding an option should not change the relative odds of the others (Luce's choice axiom). We test the standard reads, namely single-choice question (SCQ) prompting, with shuffled-order training, order averaging or sorted options, and invariant set architectures, and find that each violates at least one axiom: one shuffle changes 12-20% of SCQ answers, sorting only freezes an arbitrary convention, and a well-chosen added option steers 4-34% of decisions. By Luce's theorem, a read satisfies both axioms only if it is a softmax over scores that each depend on one option alone, so in a transformer they hold by construction only if no token that scores an option sees another. We implement this as Prism-1 (Position- and Rival-Independent Scoring for System One Models): every option is read in its own block at shared positions, with the model's usual left-to-right attention, in one forward pass. On five benchmark sets with Qwen3-8B and Gemma 4 12B, SCQ prompting trained on the same data still changes 7% of its answers under one shuffle, and an added irrelevant option steers 12% of its decisions. Prism-1 stays within one point of that baseline's accuracy and is 2-4 points more accurate once only answers that survive a reordering are counted, while no shuffle changes any of its answers and no added irrelevant option moves its choice among the others.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yao Long Teng, Jianguo Huang, Yanchen Deng, Jiayi Cai, Bo An. 2026-10-15. Prism-1: Position- and Rival-Independent Scoring for System One Models. https://arxiv.org/abs/2610.22066

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Atomic Proximal Policy Optimization for Electric Robo-Taxi Dispatch and Charger Allocation

Pioneering companies such as Waymo have deployed electric robo-taxi services in several U.S. cities. Operating such fleets requires coordinating ride matching, vehicle repositioning, and battery charging in a stochastic environment while accounting for limited charging infrastructure. Understanding both how to design efficient, scalable control algorithms for large fleets and how charger deployment shapes system performance is therefore critical for robo-taxi operators. We model the operations of an electric robo-taxi system as a discrete-time Markov decision process with a long-run average reward objective. To efficiently evaluate system performance under different configurations, we develop a scalable deep reinforcement learning algorithm, Atomic Proximal Policy Optimization (Atomic-PPO), which reduces the action space using atomic action decomposition. The resulting training procedure requires only modest computational resources, making it practical to evaluate a large number of system configurations. We calibrate a simulation environment using real-world NYC for-hire vehicle trip records and benchmark Atomic-PPO against heuristic policies and a fluid-based reward upper bound. The results show that Atomic-PPO produces near-optimal fleet dispatching policies and serves as a reliable tool for system evaluation. We conduct extensive numerical experiments to evaluate how charging infrastructure and fleet size affect system performance. Our findings highlight the importance of ridership-based charger placement, balanced investments in charger quantity and charging speed, and joint planning of charging infrastructure and fleet size.

cs.AI↗

Generalising from Self-Produced Data: Model Training Beyond Human Constraints

Current large language models (LLMs) are constrained by human-derived training data and limited by a single level of abstraction that impedes definitive truth judgments. This paper introduces a novel framework in which AI models autonomously generate and validate new knowledge through direct interaction with their environment. Central to this approach is an unbounded, ungamable numeric reward - such as annexed disk space or follower count - that guides learning without requiring human benchmarks. AI agents iteratively generate strategies and executable code to maximize this metric, with successful outcomes forming the basis for self-retraining and incremental generalisation. To mitigate model collapse and the warm start problem, the framework emphasizes empirical validation over textual similarity and supports fine-tuning via GRPO. The system architecture employs modular agents for environment analysis, strategy generation, and code synthesis, enabling scalable experimentation. This work outlines a pathway toward self-improving AI systems capable of advancing beyond human-imposed constraints toward autonomous general intelligence.

cs.AI↗

Learning to Pose Problems: Reasoning-Driven and Solver-Adaptive Data Synthesis

Data synthesis for training large reasoning models offers a scalable alternative to limited, human-curated datasets, enabling the creation of high-quality data. However, existing approaches face several challenges: (i) indiscriminate generation that ignores the solver's ability and yields low-value problems, or reliance on complex data pipelines to balance problem difficulty; and (ii) a lack of reasoning in problem generation, leading to shallow problem variants. In this paper, we develop a problem generator that reasons explicitly to plan problem directions before synthesis and adapts difficulty to the solver's ability. We recover problem-design CoT from human-authored multi-part questions, using later subquestions as targets to infer the design rationale. These traces initialize the generator, which is then optimized with a seed-conditioned reward based on solver answer consistency. The reward guides difficulty adjustment relative to each seed while favoring problems near the solver's competence boundary. Across 10 mathematical and general reasoning benchmarks, our method outperforms seed-only training by 2.69 and 3.39 percentage points after one and three rounds, respectively. The framework also extends to vision-language models. Our code is publicly available at https://github.com/WalkerWorldPeace/Reasoning-Synthesis.

cs.AI↗