Search arXiv⌕ Search

arXiv · 2610.22152

Specification Gaming and a Constrained Reinforcement Learning Mitigation in a Cleaning Gridworld

Abstract

Reinforcement learning agents optimize exactly the reward signal they are given, which can diverge sharply from an intended true objective when that signal is only a proxy for it; this failure mode is known as specification gaming. Existing evidence for this failure mode is largely observational, with comparatively few demonstrations pairing a controlled, deliberately constructed proxy/true gap with a mitigation that carries a verifiable guarantee rather than only an empirical improvement. We construct a minimal gridworld in which a cleaning-robot agent can either genuinely remove dirt or conceal it from a cheap sensor, and show that a standard deep Q-network trained only on the sensor's proxy reward converges to a policy that games it completely, reaching near-maximal proxy reward while never achieving the true objective. We then introduce a constrained reinforcement learning fix, penalizing the specific behaviors through which the agent exploits the gap, and show that it eliminates the gaming behavior from the final policy while substantially recovering true-objective performance. We further derive and empirically verify an exact accounting identity relating the proxy reward, true reward, and our cost signal for this environment, showing that the cost signal measures the proxy/true gap exactly rather than merely tracking it, and yields a deterministic guarantee under a hard-constrained variant of the method.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Hilda Adwubi Osei. 2026-10-15. Specification Gaming and a Constrained Reinforcement Learning Mitigation in a Cleaning Gridworld. https://arxiv.org/abs/2610.22152

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

The Re-Label Method For Data-Centric Machine Learning

In industry deep learning application, our manually labeled data has a certain number of noisy data. To solve this problem and achieve more than 90 score in dev dataset, we present a simple method to find the noisy data and re-label the noisy data by human, given the model predictions as references in human labeling. In this paper, we illustrate our idea for a broad set of deep learning tasks, includes classification, sequence tagging, object detection, sequence generation, click-through rate prediction. The dev dataset evaluation results and human evaluation results verify our idea.

cs.LG↗

Parallel Layer Normalization for Universal Approximation

Layer Normalization (LN) is usually studied for its role in optimization, but it also acts as a multivariate nonlinearity between affine layers. We investigate how grouping LN units affects the approximation power of neural networks as width grows. In Parallel Layer Normalization networks (PLN-Nets), fixed-dimensional LN units are applied independently to groups between two affine layers. We prove that a shallow LN-Net with one LN unit is non-universal regardless of width, whereas PLN-Nets become universal as the number of parallel groups grows. The mechanism extends to deep networks, Root Mean Square Normalization (RMSNorm) variants, position-wise feed-forward networks, and convolutional networks under suitable grouping structures. Controlled MLP and physics-informed neural network (PINN) experiments support PLN's practical viability, while CNN and ViT experiments show that group count shapes the finite-sample fitting envelope but does not act alone: the grouped axes, replacement site, and label structure lead to distinct fitting and generalization behavior.

cs.LG↗

Thinking-Free Policy Initialization Makes Distilled Reasoning Models More Effective and Efficient Reasoners

Reinforcement Learning with Verifiable Reward (RLVR) effectively solves complex tasks but demands extremely long context lengths during training, leading to substantial computational costs. While multi-stage training can partially mitigate this, starting with overly short contexts often causes irreversible performance degradation, ultimately failing to reduce overall training compute significantly. In this paper, we introduce Thinking-Free Policy Initialization (TFPI), a simple yet effective adaptation to RLVR that bridges long Chain-of-Thought (CoT) distillation and standard RLVR. TFPI employs a simple ThinkingFree operation, explicitly discarding the thinking content via a direct append, to reduce token usage during inference. Training with ThinkingFree-adapted inputs improves performance and lowers token consumption, even in the original slow-thinking mode. Extensive experiments across various benchmarks have shown that TFPI accelerates RL convergence, achieves a higher performance ceiling, and yields more token-efficient reasoning models without specialized rewards or complex training designs. With TFPI only, we train a 4B model to reach 89.0% accuracy on AIME24 and 65.5% on LiveCodeBench using less than 4K H20 hours.

cs.LG↗