Search arXiv⌕ Search

arXiv · 2610.27995

Learning Tactile-Aware Hand Representations from Human Hand-Object Interaction Data

Abstract

Tactile representation learning for dexterous manipulation often requires substantial robot-side data collection, limiting its scalability across different hands and sensors. We explore whether large-scale human hand-object interaction (HOI) data can provide a useful prior for robotic tactile learning. To this end, we propose HuTact, a framework that pretrains tactile-aware hand representations from human HOI data without requiring real tactile signals during pretraining. HuTact transfers the interaction structure learned from human hand motions to robotic tactile observations and can be further adapted with a small amount of unlabeled robot interaction data. We evaluate HuTact on tactile perception and manipulation tasks, including grasp prediction, slip detection, object classification, and tactile-conditioned policy learning. Across these tasks, human HOI pretraining improves data efficiency and provides a strong initialization for downstream learning. Notably, with HOI pretraining followed by midtraining on unlabeled robot play data, HuTact achieves 88.26% Macro-F1 on grasp prediction using only 25\% of the labeled downstream data, comparable to training from scratch on the full labeled dataset (88.23%). These results suggest that human interaction data can serve as a scalable complementary source for robotic tactile representation learning.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yeonguk Yu, Jaehong Kim, Byungok Han. 2026-10-20. Learning Tactile-Aware Hand Representations from Human Hand-Object Interaction Data. https://arxiv.org/abs/2610.27995

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

AgriVLN: Vision-and-Language Navigation for Agricultural Robots

Agricultural robots are serving as powerful members across a wide range of tasks, nevertheless, they are still heavily relying on manual operations or railway systems for movement. In contrast, Vision-and-Language Navigation (VLN) enables navigating robots from starting points to target positions following natural language instructions, having shown strong performances across various domains. However, none of the existing benchmarks or methods are specifically designed for agricultural robots. To bridge this gap, we build our A2A benchmark, which consists of 1,560 episodes across 6 classes of agricultural scenes using the step-by-step format for instructions and the continuous environment for actions. We evaluate several existing state-of-the-art VLN methods on A2A, then we observe that they perform well on short instructions while perform poorly on long instructions. To alleviate this phenomenon, we design our STL module, which decomposes a complex instruction into a list of simple subtasks, thereby assisting the decision-maker to focus on the current short subtask rather than the entire long instruction at any time. We integrate STL into the NavGPT backbone to propose our AgriVLN method, achieving a sufficient improvement on SR from 0.33 to 0.47 with a slight sacrifice on NE from 2.76 m to 2.91 m. We further implement the ablation studies and the case study, discussing the effectiveness and limitations of AgriVLN on different subtask quantities and scene classes. Repository: https://github.com/AlexTraveling/AgriVLN.

cs.RO↗

HEHA: Bounded Suboptimal Planning for Constrained Routing and Its Use in Heterogeneous Multi-Robot Exploration of Unknown Environments

This paper considers the path planning problem for autonomous exploration of an unknown environment using multiple heterogeneous robots such as drones, wheeled, and legged robots, with different capabilities to traverse complex terrains. A key challenge there is to intelligently allocate the robots to the unknown areas to be explored and determine the visiting order of those areas subject to traversability constraints, which leads to a large-scale constrained multiple hamiltonian path problem (mHPP) that needs to be quickly and iteratively solved every time when new space is explored. To address the hallenge, we propose HEHA (Hierarchical Exploration with Heterogeneous Agents) using a recent hierarchical method that decomposes the exploration into global planning and local planning. The major contribution in HEHA is its global planning, where we propose a new routing algorithm RCH (Routing with Constraints and Heterogeneity) that can quickly find bounded sub-optimal solutions for mHPP to minimize the maximum path length (i.e., makespan) among the agents subject to traversability constraints. Additionally, the local planner in HEHA also considers heterogeneity to avoid repeated and duplicated exploration among the robots. The experimental results show, in the presence of heterogeneous traversability, our RCH can solve mHPP with up to 47% smaller makespan than several baselines, and HEHA can reduce the exploration time by up to 30% compared with existing approaches.

cs.RO↗

Onboard UAV State Estimation for Fast Flights Without External Localization Systems: A2RL Drone Racing Finalist Approach

Fast flights with aggressive maneuvers in cluttered GNSS-denied environments require fast, reliable, and accurate UAV state estimation. In this paper, we present an approach for onboard state estimation of a high-speed UAV using a monocular RGB camera and an IMU. Our approach fuses data from Visual-Inertial Odometry (VIO), an onboard landmark-based camera measurement system, and an IMU to produce an accurate state estimate. Using onboard measurement data, we estimate and compensate for VIO drift through a novel mathematical drift model. State-of-the-art approaches often rely on more complex hardware (e.g., stereo cameras or rangefinders) and use uncorrected drifting VIO velocities, orientation, and angular rates, leading to errors during fast maneuvers. In contrast, our method corrects all VIO states (position, orientation, linear and angular velocity), resulting in accurate state estimation even during rapid and dynamic motion. Our approach was thoroughly validated through 1600 simulations and numerous real-world experiments. Furthermore, we applied the proposed method in the A2RL Drone Racing Challenge 2025, where our team advanced to the final four out of 210 teams and earned a medal.

cs.RO↗