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arXiv · 2610.29330

AgentMonopoly: Behavioral Patterns and Persona Control in LLM Agents

Abstract

How do LLM agents' strategies differ, and how much can instructions to adopt a persona change their behavior over a game? We study these questions with AgentMonopoly, an environment where agents communicate, buy and trade properties, and make decisions that affect later turns. We compare models from four families, each at two sizes, in games with identical models, different sizes of the same family, or different families. We also assign one agent a persona, a description of how it should behave, intended to change a tendency observed in games without that persona. The tested models differ in how often they trade, waive rent, and manage cash and properties. Larger models do not consistently win more games. Persona instructions change the words agents use and some of their actions, but the changes do not always match the role across all decisions. These results show why persona following should be assessed through actions and outcomes as well as language. As our findings are conditional on the tested checkpoints, prompts, and five seeds per configuration, the open-source nature of AgentMonopoly provides the experimental infrastructure for further extending these comparisons. Our code is available at https://github.com/SuELS-Group/Agent_Monopoly.

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Changshun Wu, Mengyu Li, Mathis Marsault, Xiaowei Huang, Chih-Hong Cheng. 2026-10-21. AgentMonopoly: Behavioral Patterns and Persona Control in LLM Agents. https://arxiv.org/abs/2610.29330

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