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arXiv · 2610.36261

The Complexity of Strategizing Against No-Regret Learners: Pure When It Is Easy, Hard Even When Mixed

Abstract

We study the computational complexity of clairvoyant strategy optimization against a known online learner in finite-horizon repeated games. In general-sum games with bounded payoffs, unless $\mathsf{P}=\mathsf{NP}$, no polynomial-time optimizer can achieve a reward within $cT$ of the reward of the optimal pure-action sequence for an absolute constant $c>0$, even when allowed to output explicitly represented mixed strategies at every round. Our hardness result strengthens prior work along two complementary axes: it extends to a broader class of learning dynamics, including widely used mean-based algorithms, answering an open question of Assos, Dagan, and Rajaraman (2025) for learners beyond multiplicative weights; and it permits mixed outputs while retaining the weaker pure-sequence benchmark. Thus, neither mixed strategies nor algorithmic specificity removes the computational obstruction in general-sum games. In sharp contrast, zero-sum games exhibit the reverse phenomenon: deterministic pure actions suffice for efficiently recovering the leading surplus guarantees previously obtained through mixed play against Follow-the-Regularized-Leader (FTRL) opponents. Thus, the two regimes form a striking mirror image: mixed play cannot overcome general-sum hardness even against a pure benchmark, whereas pure play retains the full surplus guarantees of mixed strategies in zero-sum games.

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BibTeXRIS

Yiheng Su, Emmanouil-Vasileios Vlatakis-Gkaragkounis. 2026-10-26. The Complexity of Strategizing Against No-Regret Learners: Pure When It Is Easy, Hard Even When Mixed. https://arxiv.org/abs/2610.36261

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