Search arXiv⌕ Search

arXiv · 2611.03409

On inverse aggregate network assignment games

Abstract

To design platforms for multi-operator mobility markets coordinating their operations or infrastructure to support them, models are needed to understand the behavior of these operators and travelers in a shared network. Assignment games can prove useful, but operationalizing them requires adopting a more generalized aggregate assignment game framework that allows for identification and estimation. We extend such a framework to aggregate network assignment games, proposing a path-based formulation and a PURC-based formulation along with solution algorithms. An inverse optimization model is proposed for the link-based formulation. It is solved by a quadratic program that separates into a buyer block, which retains the node potentials and imposes every observed zero-flow cell, and a seller block. This estimator, introduced in the literature for uncapacitated route choice, is extended here to a capacitated two-sided market, with rationing prices supported on observed binding links and operator supply scales estimated by group. Computational tests with a toy network demonstrate the economic value of these models. A large-scale Long Island Rail Road network example (897 nodes, 671 census tracts, 123 LIRR stations, 8,320 directed links) is calibrated to 2026 fares, timetabled seat supply and National Transit Database operating costs. With 10-50% of links sampled, the misspecified inverse model fits oracle link flows with R^2>=96%. Held-out link error falls from 29% to 19%, correlations with the true rationing prices rise from 49% to 75%, and social optimal gross surplus is recovered within 6%. Deadweight loss is overestimated by 10-17%. Ablation tests show that ignoring the inactive cells more than doubles the held-out error and, at 30-50% sampling, roughly halves the correlation of the pricing wedge, while ignoring the rationing prices degrades every metric.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Joseph Y. J. Chow. 2026-11-02. On inverse aggregate network assignment games. https://arxiv.org/abs/2611.03409

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Project Submission Games in Participatory Budgeting

We introduce the framework of project submission games, capturing the behavior of project proposers in participatory budgeting (and multiwinner elections). Here, each proposer submits a subset of project proposals, aiming at maximizing the total cost of those that get funded. We focus on finding conditions under which pure Nash equilibria (NE) exist in our games, and on the complexity of checking whether they exist. We also seek algorithms for computing best responses for the proposers

cs.GT↗

Domination-Avoiding Learning Agents Cannot Collude

An influential paper of Calvano et al. empirically demonstrated that Q-learning agents spontaneously collude when placed as sellers that compete on prices in a natural market model. More recent results of Fish et al. empirically demonstrated that similar collusion happens with commercial LLMs. We formally prove that such collusion can also happen with external-regret-minimizing agents. We identify a very general class of agents, which we term Domination-Avoiding agents, that provably do not collude in such markets. This class contains all Mean-Based agents and all internal-regret-minimizing agents, as well as others such as Multiplicative-Weight agents with variable learning rate and contextual variants thereof. More generally we show that, in any game, this class of agents is guaranteed to jointly learn to almost never play strategies that are eliminated by repeated elimination of purely dominated strategies.

cs.GT↗

Settling the Complexity of Hylland--Zeckhauser Equilibria

The Hylland--Zeckhauser (HZ) mechanism is a foundational framework for allocating indivisible goods in one-sided matching markets via lotteries supported by competitive prices and equal artificial budgets. We resolve the exact computational complexity of the HZ scheme by proving that computing an exact HZ equilibrium is FIXP-complete, thereby settling a conjecture of Vazirani and Yannakakis. Notably, this hardness persists even when computing the equilibrium allocation alone. We establish our hardness result via a reduction that encodes quadratic fixed-point equations into a reciprocal variational inequality. On the algorithmic side, we present a deterministic polynomial-time approximation algorithm that achieves an additive error of $0.0755211 + δ$ for any $δ> 0$, significantly improving upon the previous $1/e$ guarantee.

cs.GT↗