Search arXiv⌕ Search

arXiv · cond-mat/0505481

Random maps and attractors in random Boolean networks

Abstract

Despite their apparent simplicity, random Boolean networks display a rich variety of dynamical behaviors. Much work has been focused on the properties and abundance of attractors. The topologies of random Boolean networks with one input per node can be seen as graphs of random maps. We introduce an approach to investigating random maps and finding analytical results for attractors in random Boolean networks with the corresponding topology. Approximating some other non-chaotic networks to be of this class, we apply the analytic results to them. For this approximation, we observe a strikingly good agreement on the numbers of attractors of various lengths. We also investigate observables related to the average number of attractors in relation to the typical number of attractors. Here, we find strong differences that highlight the difficulties in making direct comparisons between random Boolean networks and real systems. Furthermore, we demonstrate the power of our approach by deriving some results for random maps. These results include the distribution of the number of components in random maps, along with asymptotic expansions for cumulants up to the 4th order.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Björn Samuelsson, Carl Troein. 2005-05-19. Random maps and attractors in random Boolean networks. https://doi.org/10.1103/physreve.72.046112

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Deep-layered machines have a built-in Occam's razor

Many complex systems map vast numbers of microscopic descriptions onto far fewer macroscopic outcomes. Surprisingly, these input-output maps strongly favor simple outputs. In an exactly solvable deep-layered machine, we prove that simplicity bias strengthens with every layer. The probability of an output function $F$ approaches $\Pr(F)\propto 2^{-K(F)}$, where $K$ is the Kolmogorov complexity. Our results show that hierarchical composition alone can generate an intrinsic Occam's razor, suggesting a general mechanism for simplicity bias in learning and evolution.

cond-mat.dis-nn↗

Neural Networks with Exciton-Polariton Waveguides

We propose and numerically study a scheme for neural networks using exciton-polariton waveguide meshes. These enable arbitrary programmable interlayer couplings suited to a restricted Boltzmann machine architecture where polariton phases act as stochastic network variables. We show that such a network can be trained using unsupervised Hebbian and anti-Hebbian updates. This allows the implementation of an associative memory, where the network recovers learned patterns from imperfect inputs.

cond-mat.dis-nn↗

Finite-width shift of the edge of chaos in deep neural networks

Deep neural networks train best when they are initialised at the edge of chaos, the critical line in the plane of weight and bias variances on which the distance between two inputs neither grows nor shrinks with depth. The line is known for infinitely wide networks; at finite width it moves, and how it moves has been disputed. We treat the logarithm of the distance between two inputs through a network of width $N$ as a random walk and compute its drift and variance to order $1/N$. The edge of chaos moves to a larger weight variance, by $Δσ_w^2=-a_1/(N\,\partial_{σ_w^2}\lnχ_1)$, about $8/N$ for $\tanh$ networks at a bias variance of $0.05$, confirmed by simulations of the exact finite-width recursion. The shift describes a typical network; the average over many networks is dominated by rare networks in which the distance grows, and its critical point moves the other way, which explains why calculations and simulations have disagreed. Backpropagation follows the same random walk, so the shift applies to gradients unchanged. Along the edge of chaos, the information about the similarity of two inputs is constant until the compression over the depth exceeds about one nat, which fixes where to sit on the line. The results give an initialisation rule, Crinit, that places a network on its finite-width edge of chaos without a search. On MNIST and Fashion-MNIST at width $64$ it is more accurate than the standard rules at their usual settings, by a small margin in shallow networks and a large one in deep networks, where most standard rules fail; it trains in fewer steps, and it matches or beats the standard rules with a tuned gain.

cond-mat.dis-nn↗