Search arXiv⌕ Search

arXiv subjects

İbrahim Oğuz Çetinkaya

Publications and source records attributed to İbrahim Oğuz Çetinkaya.

3 recordsLinked to original sources

Brittle by Design? Multi-Scenario Reinforcement Learning for Robust Mission Coordination in Systems of Systems

As systems engineering (SE) shifts from monolithic systems to Systems of Systems, Mission Engineering (ME) has emerged as a new line of thinking in SE. Mission environments are uncertain and dynamic, and outcomes depend on how mission assets interact with them, rendering static architectures brittle and calling for flexible yet analytically rigorous ME approaches. We propose an intelligent mission coordination methodology integrating high-fidelity digital mission models with Reinforcement Learning (RL) for adaptive task allocation. Using a Digital Engineering (DE) infrastructure comprising a digital mission model and agent-based simulation, we formulate mission tactics management as a Markov Decision Process and train an RL coordinator with Proximal Policy Optimization to map mission states to tactical actions from realized outcomes. An aerial firefighting mission with three scenarios demonstrates the approach. First, all trained coordinators significantly outperform random and heuristic baselines. Second, single-scenario coordinators can be brittle: the coordinator trained on the more forgiving scenario degrades to random tactics performance in more demanding scenarios, whereas the demanding-scenario coordinator retains most of its advantage when transferred. Third, within the same training budget, a coordinator trained on both scenarios concurrently matches the scenario-specific coordinators in their own scenarios and significantly outperforms every other policy. Sensitivity analyses on ignition location, weather, scenario, and training curricula show that the variability represented during training shapes post-deployment performance. This proof of concept shows DE-enabled mission simulations combined with RL offer a reusable methodology for improving ME practice, which can be extended to fleet design and selection from a mission-first perspective.

eess.SY↗

Leveraging High-Fidelity Digital Models and Reinforcement Learning for Mission Engineering: A Case Study of Aerial Firefighting Under Perfect Information

As systems engineering (SE) objectives evolve from design and operation of monolithic systems to complex System of Systems (SoS), the discipline of Mission Engineering (ME) has emerged which is increasingly being accepted as a new line of thinking for the SE community. Moreover, mission environments are uncertain, dynamic, and mission outcomes are a direct function of how the mission assets will interact with this environment. This proves static architectures brittle and calls for analytically rigorous approaches for ME. To that end, this paper proposes an intelligent mission coordination methodology that integrates digital mission models with Reinforcement Learning (RL), that specifically addresses the need for adaptive task allocation and reconfiguration. More specifically, we are leveraging a Digital Engineering (DE) based infrastructure that is composed of a high-fidelity digital mission model and agent-based simulation; and then we formulate the mission tactics management problem as a Markov Decision Process (MDP), and employ an RL agent trained via Proximal Policy Optimization. By leveraging the simulation as a sandbox, we map the system states to actions, refining the policy based on realized mission outcomes. The utility of the RL-based intelligent mission coordinator is demonstrated through an aerial firefighting case study. Our findings indicate that the RL-based intelligent mission coordinator not only surpasses baseline performance but also significantly reduces the variability in mission performance. Thus, this study serves as a proof of concept demonstrating that DE-enabled mission simulations combined with advanced analytical tools offer a mission-agnostic framework for improving ME practice; which can be extended to more complicated fleet design and selection problems in the future from a mission-first perspective.

cs.CY↗

Discovering Heuristics with Large Language Models (LLMs) for Mixed-Integer Programs: Single-Machine Scheduling

Our study contributes to the scheduling and combinatorial optimization literature with new heuristics discovered by leveraging the power of Large Language Models (LLMs). We focus on the single-machine total tardiness (SMTT) problem, which aims to minimize total tardiness by sequencing n jobs on a single processor without preemption, given processing times and due dates. We develop and benchmark two novel LLM-discovered heuristics, the EDD Challenger (EDDC) and MDD Challenger (MDDC), inspired by the well-known Earliest Due Date (EDD) and Modified Due Date (MDD) rules. In contrast to prior studies that employed simpler rule-based heuristics, we evaluate our LLM-discovered algorithms using rigorous criteria, including optimality gaps and solution time derived from a mixed-integer programming (MIP) formulation of SMTT. We compare their performance against state-of-the-art heuristics and exact methods across various job sizes (20, 100, 200, and 500 jobs). For instances with more than 100 jobs, exact methods such as MIP and dynamic programming become computationally intractable. Up to 500 jobs, EDDC improves upon the classic EDD rule and another widely used algorithm in the literature. MDDC consistently outperforms traditional heuristics and remains competitive with exact approaches, particularly on larger and more complex instances. This study shows that human-LLM collaboration can produce scalable, high-performing heuristics for NP-hard constrained combinatorial optimization, even under limited resources when effectively configured.

cs.AI↗