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Alexander Wolff

Publications and source records attributed to Alexander Wolff.

At least 19 recordsLinked to original sources

Outerplanar and Forest Storyplans

We study the problem of gradually representing a complex graph as a sequence of drawings of small subgraphs whose union is the complex graph. The sequence of drawings is called \emph{storyplan}, and each drawing in the sequence is called a \emph{frame}. In an (outer)planar storyplan, every frame is (outer)planar; in a forest storyplan, every frame is acyclic. Binucci, Di Giacomo, Lenhart, Liotta, Montecchiani, Nöllenburg, and Symvonis [JCSS 2024] proved that every graph of treewidth at most 3 admits a planar storyplan and that deciding whether a given graph admits a \emph{planar} storyplan is NP-complete. They also presented two FPT algorithms, one parameterized with respect to the vertex cover number and one with respect to the feedback edge set number of the input graph. We first prove that deciding whether a given graph admits an outerplanar storyplan (or a forest storyplan) is NP-complete. Then, we show that the FPT algorithms of Binucci et al. also work for our problem variants with small modifications. We identify graph families that admit outerplanar and forest storyplans and graph families for which such storyplans do not always exist. In the affirmative case, we present efficient algorithms that produce storyplans with straight-line edges.

cs.CG

On the Recognition of Outerplanar Graphs with Queue Number 1

A linear layout of a graph is defined as a total order of the vertices and a partition of the edges to pages. In a stack (queue) layout, no two edges on the same page may cross (nest). The stack (queue) number of a graph is the minimum number of pages required in a stack (queue) layout. This paper focuses on characterizing and recognizing graphs that have both stack number 1 and queue number 1. It is known that the graphs with stack number 1 are exactly the outerplanar graphs. We show that (i) deciding whether a given outerplanar graph has queue number 1 is NP-hard; (ii) deciding whether a given maximal outerplanar graph has queue number 1 can be done in linear time. Moreover, we investigate the interplay between outerpaths with queue number 1 and their maximum vertex degree.

cs.CG

Navigating Posets with Few Maps

We study two new parameters for finite posets motivated by the problem of efficiently determining the set of successors of a given element. A plane map of a poset $P=(X,\leq)$ is an injective mapping of $X$ into the Cartesian plane $\mathbb{R}^2$. Given two different points $a$ and $b$ in the plane, we say that $b$ dominates $a$ if $a<b$ coordinatewise. We say that an element $x$ of $P$ is tight in a plane map $μ$ if the following holds: $x<y$ in $P$ if and only if $μ(y)$ dominates $μ(x)$. Note that, by definition, every 2-dimensional poset admits a map such that every element of the poset is tight. For any poset $P$, we define the mapability of $P$, $\mathrm{dmap}(P)$, to be the maximum number of elements that are tight in a single map, and we define the atlas thickness of $P$, $\mathrm{at}(P)$, to be the size of the smallest collection of maps such that every element is tight in at least one map of the collection. We relate these parameters to the classical notions of dimension and width: for every poset $P$, we show that $\mathrm{dim}(P) \le 2\mathrm{at}(P) \le \mathrm{width}(P)+1$. On the other hand, there exists a sequence of posets $(P_n)_{n \ge 1}$ such that the atlas thickness of $P_n$ is doubly exponential in the dimension of $P_n$. On the computational side, we prove that it is NP-complete, for a given poset $P$, to compute the mapability of $P$ and to decide whether $\mathrm{at}(P) \le 2$. In contrast to the latter, we show that computing the mapability of a poset is fixed-parameter tractable with respect to the natural parameter.

math.CO

Minimum Monotone Spanning Trees

Given a finite set $S$ of points in the plane and a finite set $\mathcal{D}$ of directions, a geometric spanning tree~$T$ of~$S$ is $\mathcal{D}$-monotone if every path in $T$ is monotone with respect to some direction in $\mathcal{D}$. We study the problem of computing, for a given point set $S$ and a given set $\mathcal{D}$ of directions, a minimum-length $\mathcal{D}$-monotone spanning tree of~$S$. We present a quadratic-time algorithm for two directions. More generally, we show that the problem belongs to the complexity class XP when parameterized by the number of directions. We further study, for a given positive integer $k$ and point set~$S$, the problem of finding a minimum-length $\mathcal{D}$-monotone spanning tree of $S$ over all possible sets~$\mathcal{D}$ of $k$ directions. We prove that this problem, too, is in XP when parameterized by~$k$, and present two algorithms that run in $O(n^2 \log n)$ and $O(n^6)$ time for $k=1$ and $k=2$, respectively, where $n$ is the number of points in~$S$. Finally, in contrast to the classical Euclidean minimum spanning tree of a set of points, whose vertex degree is bounded by six, we show that for every even integer~$k$, there exists a point set~$S_k$ and a set $\mathcal{D}_k$ of $k$ directions such that any minimum-length $\mathcal{D}_k$-monotone spanning tree of $S_k$ has maximum vertex degree~$2k$.

cs.CG

Towards the Recognition of Oriented Interval Graphs

Oriented interval graphs, a recent generalization of interval graphs introduced by Gutowski et al. [GD 2022], are intersection graphs of intervals, each of which is oriented either left or right. Such a representation defines a mixed intersection graph: overlapping intervals with the same orientation define a (directed) arc; nested intervals (irrespective of the orientations of the intervals) and overlapping intervals of opposite orientations define an (undirected) edge. An oriented interval representation of a mixed graph $G$ can be described combinatorially by the combination of (i) an orientation $φ\colon V(G) \to \{-1,1\}$ of all intervals, (ii) a clique ordering $σ$, and (iii) a set $E_\mathrm{cont} \subseteq E(G)$ of containment edges, which are represented by nested intervals. The non-trivial dependencies between these three ingredients make the recognition of oriented interval graphs a challenging problem. In this paper, we take steps towards a general recognition algorithm by studying how orientation, clique ordering, and containment edges influence and restrict each other. We characterize the orientations that are consistent with a given set of containment edges as well as the clique orderings that are consistent with a given orientation. Based on these characterizations, we give linear-time algorithms for two constrained versions of the recognition problem where, in addition to the mixed input graph $G$, either the set of containment edges $E_\mathrm{cont}$ or the orientation $φ$ is prescribed. This improves a quadratic-time algorithm of Gutowski et al. for the case that all vertices have the same orientation; an assumption that determines both the orientation and the containment edges. In particular, this also solves the recognition problem for oriented proper (or unit) interval graphs.

cs.CG

Beyond Outerplanarity

We study straight-line drawings of graphs where the vertices are placed in convex position in the plane, i.e., \emph{convex drawings}. We consider two families of graph classes with convex drawings: \emph{outer $k$-planar} graphs, where each edge is crossed by at most $k$ other edges; and \emph{outer $k$-quasi-planar} graphs, where no $k$ edges can mutually cross. We show that the outer $k$-planar graphs are $\lfloor3.5\sqrt{k}\rfloor$-degenerate, and consequently that every outer $k$-planar graph can be colored with $\lfloor3.5\sqrt{k}\rfloor + 1$ colors. We further show that every outer $k$-planar graph has a balanced vertex separator of size at most $2k+3$. For each fixed $k$, these small balanced separators allow us to test outer $k$-planarity in quasi-polynomial time, e.g., this implies that none of these recognition problems is NP-hard unless the Exponential Time Hypothesis fails. We also show that the class of outer 3-quasi-planar graphs and the class of planar graphs are incomparable. Finally, we restrict outer $k$-planar and outer $k$-quasi-planar drawings to \emph{full} drawings (where no crossing appears on the boundary of the outer face) and to \emph{closed} drawings (where the vertex sequence on the boundary of the outer face is a Hamiltonian cycle in the graph). For each $k$, we express \emph{closed outer $k$-planarity} and \emph{closed outer $k$-quasi-planarity} in extended monadic second-order logic. Since every outer $k$-planar graph has treewidth $O(k)$, Courcelle's theorem implies that closed outer $k$-planarity is linear-time testable. We leverage this result to further show that full outer $k$-planarity can also be tested in linear time.

cs.DM

Modelling Network Resilience: The Complexity of Some Graph Division Games

Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited number of controllers on graph vertices, while an attacker deletes a limited number of vertices. The defender score is the total number of surviving vertices reachable from any remaining controller. We formalize the computational problems associated with various game dynamics (defender plays first; attacker plays first; players play simultaneously; pure or mixed strategies). We show that these natural problems are $\mathsf{NP}$-complete or $Σ^\mathsf{P}_2$-complete, depending on the specific variant. These hardness results provide limitations for optimal controller placement algorithms under different notions of quality of a solution. Finally, we present structural insights that yield efficient algorithms for restricted graph classes (namely interval graphs and graphs of bounded treewidth).

cs.CC

The Parameterized Complexity of Coloring Mixed Graphs

A mixed graph contains (undirected) edges as well as (directed) arcs, thus generalizing undirected and directed graphs. A proper coloring $c$ of a mixed graph $G$ assigns a positive integer to each vertex such that $c(u)\neq c(v)$ for every edge $\{u,v\}$ and $c(u)<c(v)$ for every arc $(u,v)$ of $G$. As in classical coloring, the objective is to minimize the number of colors. Thus, mixed (graph) coloring generalizes classical coloring of undirected graphs and allows for more general applications, such as scheduling with precedence constraints, modeling metabolic pathways, and process management in operating systems; see a survey by Sotskov [Mathematics, 2020]. We initiate the systematic study of the parameterized complexity of mixed coloring. We focus on structural graph parameters that lie between cliquewidth and vertex cover, primarily with respect to the underlying undirected graph. Unlike classical coloring, which is fixed-parameter tractable (FPT) parameterized by treewidth or neighborhood diversity, we show that mixed coloring is W[1]-hard for treewidth and even paraNP-hard for neighborhood diversity. To utilize the directedness of arcs, we introduce and analyze natural generalizations of neighborhood diversity and cliquewidth to mixed graphs, and show that mixed coloring becomes FPT when parameterized by mixed neighborhood diversity. Further, we investigate how these parameters are affected if we add transitive arcs, which do not affect colorings. Finally, we provide tight bounds on the chromatic number of mixed graphs, generalizing known bounds on mixed interval graphs.

cs.CC

One-Sided Local Crossing Minimization

Drawing graphs with the minimum number of crossings is a classical problem that has been studied extensively. Many restricted versions of the problem have been considered. For example, bipartite graphs can be drawn such that the two sets in the bipartition of the vertex set are mapped to two parallel lines, and the edges are drawn as straight-line segments. In this setting, the number of crossings depends only on the ordering of the vertices on the two lines. Two natural variants of the problem have been studied. In the one-sided case, the order of the vertices on one of the two lines is given and fixed; in the two-sided case, no order is given. Both cases are important yet NP-hard subproblems in the so-called Sugiyama framework for drawing layered graphs with few crossings. For the one-sided case, Eades and Wormald [Algorithmica 1994] introduced a median heuristic and showed that it has an approximation ratio of 3. In recent years, researchers have focused on a local version of crossing minimization, where the aim is to minimize the maximum number of crossings per edge instead of the total number of crossings. Kobayashi, Okada, and Wolff [SoCG 2025] investigated the complexity of local crossing minimization parameterized by the natural parameter. They conjectured that one-sided local crossing minimization is NP-hard. In this work, we confirm their conjecture by showing that the problem is NP-hard even for forests of high-degree stars. In fact, more strongly, the reduction yields a tight lower bound, which excludes the existence of subexponential-time algorithms assuming the Exponential-Time Hypothesis. In contrast, we present a quadratic-time algorithm for the special case of forests of stars of maximum degree 2. Finally, we provide a median heuristic with a carefully designed tie-breaking scheme and prove that it has an approximation ratio of 3 in the local setting.

cs.DS

Further Results on Rendering Geometric Intersection Graphs Sparse by Dispersion

Removing overlaps is a central task in domains such as scheduling, visibility, and map labelling. This can be modelled using graphs, where overlap removals correspond to enforcing a certain sparsity constraint on the graph structure. We continue the study of the problem Geometric Graph Edit Distance (GGED), where the aim is to minimise the total cost of editing a geometric intersection graph to obtain a graph contained in a specific graph class. For us, the edit operation is the movement of objects, and the cost is the movement distance. We present an algorithm for rendering the intersection graph of a set of unit circular arcs edgeless and $k$-clique-free in $O(n\log n)$ time, where $n$ is the number of arcs. The algorithm can be also used to solve an open case of the points-spreading problem on cyclic domains [Li \& Wang, CGT 2025]. We also show that GGED remains strongly NP-hard on unweighted interval graphs, solving an open problem of Honorato-Droguett et al. [WADS 2025]. We complement this result by showing that GGED is strongly NP-hard on sets of $d$-balls and $d$-cubes, for any $d\ge 2$. Finally, we present an XP algorithm (parameterised by the number of maximal cliques) that removes all edges from the intersection graph of a set of weighted unit intervals.

cs.CG

Grounded String Representations of Series-Parallel Graphs without Transitive Edges

In a {\em grounded string representation} of a graph there is a horizontal line $\ell$ and each vertex is represented as a simple curve below $\ell$ with one end point on $\ell$ such that two curves intersect if and only if the respective vertices are adjacent. A grounded string representation is a {\em grounded L-reverseL-representation} if each vertex is represented by a 1-bend orthogonal polyline. It is a {\em grounded L-representation} if in addition all curves are L-shaped. We show that every biconnected series-parallel graph without edges between the two vertices of a separation pair (i.e., {\em transitive edges}) admits a grounded L-reverseL-representation if and only if it admits a grounded string representation. Moreover, we can test in linear time whether such a representation exists. We also construct a biconnected series-parallel graph without transitive edges that admits a grounded L-reverseL-representation, but no grounded L-representation.

cs.CG

Morphing Graph Drawings in the Presence of Point Obstacles

A crossing-free morph is a continuous deformation between two graph drawings that preserves straight-line pairwise noncrossing edges. Motivated by applications in 3D morphing problems, we initiate the study of morphing graph drawings in the plane in the presence of stationary point obstacles, which need to be avoided throughout the deformation. As our main result, we prove that it is NP-hard to decide whether such an obstacle-avoiding 2D morph between two given drawings of the same graph exists. In fact, this statement remains true even in the severely restricted special case where only three vertices have to change positions. This is in sharp contrast to the classical case without obstacles, where there is an efficiently verifiable (necessary and sufficient) criterion for the existence of a morph. Further, we provide several combinatorial results related to conditions under which the existence of a morph between two drawings of a graph can or cannot be prevented by the placement of a given number of point obstacles.

cs.CG

Visualization of Event Graphs for Train Schedules

Train timetables can be represented as event graphs, where correspond to a train passing through a location at a certain point in time. A visual representation of an event graph is important for many applications such as dispatching and (the development of) dispatching software. A common way to represent event graphs are time-space diagrams. In such a diagram, key locations are visualized on the y-axis and time on the x-axis of a coordinate system. A train's movement is then represented as a connected sequence of line segments in this coordinate system. This visualization allows for an easy detection of infrastructure conflicts and safety distance violations. However, time-space diagrams are usually used only to depict event graphs that are restricted to corridors, where an obvious ordering of the locations exists. In this paper, we consider the visualization of general event graphs in time-space diagrams, where the challenge is to find an ordering of the locations that produces readable drawings. We argue that this means to minimize the number of turns, i.e., the total number of changes in y-direction. To this end, we establish a connection between this problem and Maximum Betweenness. Then we develop a preprocessing strategy to reduce the instance size. We also propose a parameterized algorithm and integer linear programming formulations. We experimentally evaluate the preprocessing strategy and the integer programming formulations on a real-world dataset. Our best algorithm solves every instance in the dataset in less than a second. This suggests that turn-optimal time-space diagrams can be computed in real time.

cs.CG

Optimizing Wiggle in Storylines

A storyline visualization shows interactions between characters over time. Each character is represented by an x-monotone curve. Time is mapped to the x-axis, and groups of characters that interact at a particular point $t$ in time must be ordered consecutively in the y-dimension at $x=t$. The predominant objective in storyline optimization so far has been the minimization of crossings between (blocks of) characters. Building on this work, we investigate another important, but less studied quality criterion, namely the minimization of wiggle, i.e., the amount of vertical movement of the characters over time. Given a storyline instance together with an ordering of the characters at any point in time, we show that wiggle count minimization is NP-complete. In contrast, we provide algorithms based on mathematical programming to solve linear wiggle height minimization and quadratic wiggle height minimization efficiently. Finally, we introduce a new method for routing character curves that focuses on keeping distances between neighboring curves constant as long as they run in parallel. We have implemented our algorithms, and we conduct a case study that explores the differences between the three optimization objectives. We use existing benchmark data, but we also present a new use case for storylines, namely the visualization of rolling stock schedules in railway operation.

cs.DS

Parameterized Approaches to Orthogonal Compaction

Orthogonal graph drawings are used in applications such as UML diagrams, VLSI layout, cable plans, and metro maps. We focus on drawing planar graphs and assume that we are given an \emph{orthogonal representation} that describes the desired shape, but not the exact coordinates of a drawing. Our aim is to compute an orthogonal drawing on the grid that has minimum area among all grid drawings that adhere to the given orthogonal representation. This problem is called orthogonal compaction (OC) and is known to be NP-hard, even for orthogonal representations of cycles [Evans et al., 2022]. We investigate the complexity of OC with respect to several parameters. Among others, we show that OC is fixed-parameter tractable with respect to the most natural of these parameters, namely, the number of \emph{kitty corners} of the orthogonal representation: the presence of pairs of kitty corners in an orthogonal representation makes the OC problem hard. Informally speaking, a pair of kitty corners is a pair of reflex corners of a face that point at each other. Accordingly, the number of kitty corners is the number of corners that are involved in some pair of kitty corners.

cs.CG

The Price of Upwardness

Not every directed acyclic graph (DAG) whose underlying undirected graph is planar admits an upward planar drawing. We are interested in pushing the notion of upward drawings beyond planarity by considering upward $k$-planar drawings of DAGs in which the edges are monotonically increasing in a common direction and every edge is crossed at most $k$ times for some integer $k \ge 1$. We show that the number of crossings per edge in a monotone drawing is in general unbounded for the class of bipartite outerplanar, cubic, or bounded pathwidth DAGs. However, it is at most two for outerpaths and it is at most quadratic in the bandwidth in general. From the computational point of view, we prove that testing upward-$k$-planarity is NP-complete already for $k=1$ and even for restricted instances for which upward planarity testing is polynomial. On the positive side, we can decide in linear time whether a single-source DAG admits an upward 1-planar drawing in which all vertices are incident to the outer face.

cs.CG

Unbent Collections of Orthogonal Drawings

Recently, there has been interest in representing single graphs by multiple drawings; for example, using graph stories, storyplans, or uncrossed collections. In this paper, we apply this idea to orthogonal graph drawing. Due to the orthogonal drawing style, we focus on 4-graphs, that is, graphs of maximum degree 4. We restrict ourselves to plane graphs, that is, planar graphs whose embedding is fixed. Our goal is to represent any plane 4-graph $G$ by an unbent collection, that is, a collection of orthogonal drawings of $G$ that adhere to the embedding of $G$ and ensure that each edge of $G$ is drawn without bends in at least one of the drawings. We investigate two objectives. First, we consider minimizing the number of drawings in an unbent collection. We prove that every plane 4-graph can be represented by a collection with at most three drawings, which is tight. We also give necessary and sufficient conditions for a graph to admit an unbent collection of size $2$. Second, we consider minimizing the total number of bends over all drawings in an unbent collection. We show that this problem is NP-hard and give a 3-approximation algorithm. For the special case of plane triconnected cubic graphs, we show how to compute minimum-bend collections in linear time.

cs.CG

The Parameterized Complexity of Computing the Linear Vertex Arboricity

The \emph{linear vertex arboricity} of a graph is the smallest number of sets into which the vertices of a graph can be partitioned so that each of these sets induces a linear forest. Chaplick et al. [JoCG 2020] showed that, somewhat surprisingly, the linear vertex arboricity of a graph is the same as the \emph{3D weak line cover number} of the graph, that is, the minimum number of straight lines necessary to cover the vertices of a crossing-free straight-line drawing of the graph in $\mathbb{R}^3$. Chaplick et al. [JGAA 2023] showed that deciding whether a given graph has linear vertex arboricity 2 is NP-hard. In this paper, we investigate the parameterized complexity of computing the linear vertex arboricity. We show that the problem is para-NP-hard with respect to the parameter maximum degree. Our result is tight in the following sense. All graphs of maximum degree 4 (except for $K_4$) have linear vertex arboricity at most 2, whereas we show that it is NP-hard to decide, given a graph of maximum degree 5, whether its linear vertex arboricity is 2. Moreover, we show that, for planar graphs, the same question is NP-hard for graphs of maximum degree 6, leaving open the maximum-degree-5 case. Finally, we prove that, for any $k \ge 1$, deciding whether the linear vertex arboricity of a graph is at most $k$ is fixed-parameter tractable with respect to the treewidth of the given graph.

cs.CC