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Antonio Ortega

Publications and source records attributed to Antonio Ortega.

At least 19 recordsLinked to original sources

SMILE: Bridging Continuous Optimization and Discrete Symbolic Recovery

Symbolic regression (SR) discovers closed-form mathematical expressions from data, offering interpretability beyond black-box models. Existing methods suffer from slow convergence in combinatorial search spaces and lack mechanisms to exploit compositional structure in the data. We introduce SMILE (Sine, Multiplication, Identity, Logarithm, Exponential), a hybrid framework that unifies continuous gradient-based optimization with discrete symbolic recovery through three stages: structural analysis of the data to identify the compositional hierarchy of the target expression, continuous optimization to learn parameters of a network that encodes the target expression using interpretable activations, and symbolic recovery through structured pruning, coefficient optimization, and rounding. This final stage distills the learned network into a compact expression with exact symbolic constants. We evaluate SMILE on SRBench across ground-truth and black-box datasets, with ablation studies validating each component. SMILE achieves the highest symbolic solution rate at the largest noise levels, demonstrating strong robustness where competing methods degrade substantially. It consistently lies on the Pareto front of accuracy versus complexity, recovering significantly simpler expressions in a fraction of the time required by the competing methods.

cs.LG

Geometry-Aware Graph Construction via Adaptive Spectral Bandwidth Control

Kernelized graph methods - spectral clustering, diffusion maps, and sparse kernel -regression graphs - that use Gaussian kernels depend on the choice of Gaussian bandwidth sigma, which governs the spectral character of the local kernel operator. When sigma is too small, the kernel overestimates local complexity and treats each sample as an independent direction; when sigma is too large, the kernel collapses multiple directions together, the condition number diverges, and all geometric discrimination is lost. We propose a choice of scale to make the spectral complexity of the kernel consistent with the intrinsic complexity of the underlying manifold. We propose a per-node bandwidth criterion that operationalizes this principle by jointly matching the kernel's effective rank to the local intrinsic dimension estimated via minimum spanning tree, anchoring the search in the manifold-consistent log-log scaling regime. We evaluate SSL embeddings from six encoders on CIFAR-100, showing that adaptive bandwidth consistently improves leave-one-out (LOO) classification and label propagation (LP) accuracy over fixed-bandwidth methods and competing adaptive methods.

cs.LG

Spend Bits Where Queries Look: KV Cache Vector Quantization with Attention-Preserving Transforms

Long-context LLM decoding reads the key-value (KV) cache at every step. Loading it takes longer than computing attention over it, so throughput is bandwidth-bound. Hence, reducing the cache size can raise both decoding speed and serving capacity. The challenge is to reduce cache size while preserving the attention products, keeping reconstruction cheap, and using a fixed per-token bit count. At two bits per element, the most competitive methods rely on orthogonal transforms. However, existing techniques are either data-oblivious or use the query statistics without deriving the transform from a distortion criterion. Moreover, they rely on transforms built on top of random or Hadamard rotations, which equalize variances across entries rather than compacting energy, and fixed-width scalar quantizers, which are suboptimal at low rates. In this paper, we formulate KV cache quantization as a transform coding problem in which distortion is the error in the attention products. We derive closed-form optimal transforms for keys and values from calibration statistics, under a high-resolution model. We show that the optimal key transform is not orthogonal and satisfies a generalized Parseval relation: the attention-aware distortion becomes mean-squared error (MSE) in the transform domain. Thus, we can use MSE-optimal vector quantizers applied directly to the transformed key coefficients. To meet the fixed-width layout requirement, we show that grouping coefficients into equal-volume partitions makes equal-size codebooks attain the variable-rate optimum under the same high-resolution model. At two bits per element, our method, termed NOVA-KV, recovers most of the long-context retrieval accuracy lost by scalar quantization methods at comparable throughput.

cs.LG

Lossy compression of weighted graph adjacency matrices by transform coding

In this paper, we propose a compression framework for weighted graphs in which the graph topology is transmitted losslessly and edge weights are compressed lossily. A challenge in the lossy compression of edge weights is that the underlying relationships between edges are ambiguous. To address this issue, we first transform the unweighted graph into the corresponding line graph, whose nodes represent the edges of the original graph and whose edges encode the relationships between them. The line graph transform allows us to regard edge weights as a graph signal defined on the line graph. Instead of transmitting the edge-weight vector, we first transform it with a graph filter bank on the line graph. Then, quantization and entropy coding are performed on the transformed coefficients of the edge weight vector. In addition to the lossy compression method, we formalize edge smoothness on the line graph and show that it serves as a measure of the difficulty of compression. The proposed smoothness measure can be easily calculated without converting to a line graph. This provides insight into the expected compression performance of a given weighted graph. Experiments on synthetic and real-world data validate the effectiveness of the proposed method by comparing it with existing matrix preprocessing methods.

cs.IT

Reduced-complexity Adaptive Loop Filtering via Input-dependent Graph Filters

Adaptive Loop Filtering is an important tool for suppressing compression artifacts in modern video codecs. In the enhanced compression model (ECM), a software test model used for experimenting with video coding tools beyond Versatile Video Coding, fixed filters are trained offline and achieve high signal adaptivity via a fine-grained gradient-based classifier, resulting in a large number of fixed filters that introduce redundancy and increased implementation complexity. Reducing this redundancy without compromising artifact suppression, therefore, remains a key challenge. This paper proposes an alternative graph-based fixed-filtering framework for adaptive loop filtering. By using a graph to encode pixel-intensity relationships, our approach captures local structural information more effectively than gradient-based classification alone. Fixed filters are learned as polynomial graph filters, enabling structurally similar local patterns to share common filtering behavior. Experimental results demonstrate that the proposed approach achieves a comparable performance to the ECM baseline while reducing the number of required filters by an order of magnitude.

eess.IV

Motion Estimation Techniques for Volumetric Video Attribute Compression

Point cloud compression relies on techniques to compress both geometry and attributes. Motion-based approaches for dynamic solid point cloud geometry compression within the geometry-based point cloud compression (G-PCC) framework have achieved significant reductions in geometry rate. However, motion-based techniques for attribute compression remain underexplored, making it challenging to achieve significant reductions in the temporal redundancy of attributes. Firstly, this paper proposes a geometry-based inter-coding scheme to compress the attributes of dynamic solid point clouds. Secondly, a graph-based motion-estimation scheme for point-cloud attribute compression is proposed. Thirdly, an interpolation-free fractional-voxel motion estimation method is proposed to refine motion accuracy to fractional-voxel precision. Our experimental results on the MPEG point cloud dataset show that the proposed scheme outperforms G-PCC, GeS-TM, and V-PCC in lossless and lossy geometry conditions. We achieve average bitrate savings of $55.3\%$, $42.3\%$, and $16.5\%$ over G-PCC, GeS-TM, and V-PCC, respectively, under lossy-geometry conditions.

eess.IV

Low-rank Updates in Slowly Time-varying Graphs for Spatial-Temporal Signal Interpolation

A crucial assumption in graph signal processing (GSP) is the existence of an underlying graph that captures the pairwise similarities between nodes, allowing filters to be designed based on this graph for tasks such as denoising. For spatial-temporal data in which node-to-node similarities evolve over time, a static spatial graph is insufficient. In this paper, to represent slowly time-varying pairwise relationships, we model the graph changes in two consecutive adjacency matrices $P = W^{(2)} - W^{(1)}$ across time as a low-rank matrix. % Specifically, given an initial adjacency matrix $W^{(1)}$ at time $t=1$, we jointly interpolate a signal $x_2$ and estimate $W^{(2)}$ at $t=2$ using both a graph signal smoothness prior for $x_2$ and a low-rank prior on $\P$. We alternate optimization steps. With $W^{(2)}$ fixed, $x_2$ is interpolated by solving a linear system. Alternatively, holding $x_2$ fixed, $W^{(2)}$ is updated via proximal gradient descent (PGD). The proximal mapping of the rank term $Gamma(W^{(2)} - W^{(1)})$ is approximated in linear time using a fast orthogonal matching pursuit (OMP) algorithm that selects a sparse combination of atoms from a dictionary $cR$ formed by the outer products of $W^{(1)}$'s eigenvectors. We unroll iterations of our algorithm into layers to build a lightweight neural network for limited data-driven parameter tuning. Experiments show that our joint optimization achieves better signal interpolation compared to existing time-varying graph models.

eess.SP

GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds

Dynamic 3D Gaussian Splatting (3DGS) holds great promise as a 3D video streaming technology since it can represent complex 3D scenes with high fidelity. In this approach, every frame in a 3D video represents the environment as a collection of Gaussians with position and other attributes such as scale, rotation, opacity, and color. Frames capture fine details, permit views from any arbitrary perspective, but are an order of magnitude, or more, larger than 2D video frames. A line of recent work has explored how to compress dynamic 3DGS frames, but these approaches are often slow, in part because their compression techniques are not amenable to efficient acceleration. GS-NFS accelerates dynamic 3DGS compression and decompression on a GPU, to the point where it can encode and decode at full frame rate. It achieves this by developing novel GPU-based parallelizations of existing algorithms for encoding both positions and attributes of Gaussians. As a result, it is 1-2 orders of magnitude faster than the state-of-the-art in encoding and decoding a frame, while offering competitive compression performance and rendering quality.

cs.MM

FaSST: Fast Sparsifying Secondary Transform

Data-dependent secondary transforms, which aim to decorrelate coefficients of a separable primary transform, can improve residual coding efficiency; however, their deployment is often constrained by computational complexity. Recent video codecs use variants of the low-frequency non-separable transform (LFNST), which discards some high-frequency secondary transform coefficients, limiting achievable coding gains. Moreover, existing data-dependent secondary transforms lack explicit rate-distortion (RD) optimal design criteria. In this work, we propose a framework for designing low-complexity data-dependent secondary transforms, termed Fast Sparsifying Secondary Transforms (FaSSTs). Our approach approximates data-driven sparse orthonormal transforms (SOTs) by factorizing them into a sequence of Givens rotations. The rotations are efficiently determined using an alternating minimization strategy combined with an approximate Givens factorization procedure. Our method adapts the number of rotations based on the prediction mode, further reducing computational complexity. We design mode-dependent secondary transforms for intra-prediction residuals in AV2 using FaSST. Experimental results show that mode-adaptive FaSST matches the RD performance of LFNST while reducing the number of computations by 83.67%. Moreover, by avoiding fixed-coefficient truncation, FaSST achieves up to 1.80% BD-rate savings relative to LFNST while operating at 66.24% lower complexity.

eess.IV

L2G-Net: Local to Global Spectral Graph Neural Networks via Cauchy Factorizations

Despite their theoretical advantages, spectral methods based on the graph Fourier transform (GFT) are seldom used in graph neural networks (GNNs) due to the cost of computing the eigenbasis and the lack of vertex-domain locality in the resulting representations. As a result, most GNNs rely on local approximations such as polynomial Laplacian filters or message passing, which limit their ability to model long-range dependencies. In this paper, we introduce an exact factorization of the GFT into operators acting on subgraphs, which are then combined via a sequence of Cauchy matrices. Building on this factorization, we propose a new class of spectral GNNs, termed L2G-Net (Local to Global Net). Unlike existing spectral methods, which are either fully global (when using the GFT) or local (when using polynomial filters), L2G-Net operates by processing the spectral representations of subgraphs and then combining them via structured matrices. Our algorithm avoids full eigendecompositions, exploiting graph topology to construct the factorization with quadratic complexity in the number of nodes, scaled by the maximum cut size between subgraphs. Experiments stressing long-range dependencies on large graphs show that L2G-Net scales to regimes out of reach for the standard GFT, and is competitive with state-of-the-art methods with orders of magnitude fewer learnable parameters.

cs.LG

Rate-Distortion Optimization for Ensembles of Non-Reference Metrics

Non-reference metrics (NRMs) can assess the visual quality of images and videos without a reference, making them well-suited for the evaluation of user-generated content. Nonetheless, rate-distortion optimization (RDO) in video coding is still mainly driven by full-reference metrics, such as the sum of squared errors, which treat the input as an ideal target. A way to incorporate NRMs into RDO is through linearization (LNRM), where the gradient of the NRM with respect to the input guides bit allocation. While this strategy improves the quality predicted by some metrics, we show that it can yield limited gains or degradations when evaluated with other NRMs. We argue that NRMs are highly non-linear predictors with locally unstable gradients that can compromise the quality of the linearization; furthermore, optimizing a single metric may exploit model-specific biases that do not generalize across quality estimators. Motivated by this observation, we extend the LNRM framework to optimize ensembles of NRMs and, to further improve robustness, we introduce a smoothing-based formulation that stabilizes NRM gradients prior to linearization. Our framework is well-suited to hybrid codecs, and we advocate for its use with overfitted codecs, where it avoids iterative evaluations and backpropagation of neural network-based NRMs, reducing encoder complexity relative to direct NRM optimization. We validate the proposed approach on AVC and Cool-chic, using the YouTube UGC dataset. Experiments demonstrate consistent bitrate savings across multiple NRMs with no decoder complexity overhead and, for Cool-chic, a substantial reduction in encoding runtime compared to direct NRM optimization.

eess.IV

Uncertainty Principle for Vertex-Time Graph Signal Processing

We present an uncertainty principle for graph signals in the vertex-time domain, unifying the classical time-frequency and graph uncertainty principles within a single framework. By defining vertex-time and spectral-frequency spreads, we quantify signal localization across these domains. Our framework identifies a class of signals that achieve maximum concentration in both the spatial and temporal domains. These signals serve as fundamental atoms for a new vertex-time dictionary, enhancing signal reconstruction under practical constraints, such as intermittent data commonly encountered in sensor and social networks. Furthermore, we introduce a novel graph topology inference method leveraging the uncertainty principle. Numerical experiments on synthetic and real datasets validate the effectiveness of our approach, demonstrating improved reconstruction accuracy, greater robustness to noise, and enhanced graph learning performance compared to existing methods.

eess.SP

Wrapper-Aware Rate-Distortion Optimization in Feature Coding for Machines

Feature coding for machines (FCM) is a lossy compression paradigm for split-inference. The transmitter encodes the outputs of the first part of a neural network before sending them to the receiver for completing the inference. Practical FCM methods ``sandwich'' a traditional codec between pre- and post-processing neural networks, called wrappers, to make features easier to compress using video codecs. Since traditional codecs are non-differentiable, the wrappers are trained using a proxy codec, which is later replaced by a standard codec after training. These codecs perform rate-distortion optimization (RDO) based on the sum of squared errors (SSE). Because the RDO does not consider the post-processing wrapper, the inner codec can invest bits in preserving information that the post-processing later discards. In this paper, we modify the bit-allocation in the inner codec via a wrapper-aware weighted SSE metric. To make wrapper-aware RDO (WA-RDO) practical for FCM, we propose: 1) temporal reuse of weights across a group of pictures and 2) fixed, architecture- and task-dependent weights trained offline. Under MPEG test conditions, our methods implemented on HEVC match the VVC-based FCM state-of-the-art, effectively bridging a codec generation gap with minimal runtime overhead relative to SSE-RDO HEVC.

eess.IV

INT-DTT+: Low-Complexity Data-Dependent Transforms for Video Coding

Discrete trigonometric transforms (DTTs), such as the DCT-2 and the DST-7, are widely used in video codecs for their balance between coding performance and computational efficiency. In contrast, data-dependent transforms, such as the Karhunen-Lo\`eve transform (KLT) and graph-based separable transforms (GBSTs), offer better energy compaction but lack symmetries that can be exploited to reduce computational complexity. This paper bridges this gap by introducing a general framework to design low-complexity data-dependent transforms. Our approach builds on DTT+, a family of GBSTs derived from rank-one updates of the DTT graphs, which can adapt to signal statistics while retaining a structure amenable to fast computation. We first propose a graph learning algorithm for DTT+ that estimates the rank-one updates for rows and column graphs jointly, capturing the statistical properties of the overall block. Then, we exploit the progressive structure of DTT+ to decompose the kernel into a base DTT and a structured Cauchy matrix. By leveraging low-complexity integer DTTs and sparsifying the Cauchy matrix, we construct an integer approximation to DTT+, termed INT-DTT+. This approximation significantly reduces both computational and memory complexities with respect to the separable KLT with minimal performance loss. We validate our approach in the context of mode-dependent transforms for the VVC standard, following a rate-distortion optimized transform (RDOT) design approach. Integrated into the explicit multiple transform selection (MTS) framework of VVC in a rate-distortion optimization setup, INT-DTT+ achieves more than 3% BD-rate savings over the VVC MTS baseline, with complexity comparable to the integer DCT-2 once the base DTT coefficients are available.

eess.IV

Avoiding Quality Saturation in UGC Compression Using Denoised References

Video-sharing platforms must re-encode large volumes of noisy user-generated content (UGC) to meet streaming demands. However, conventional codecs, which aim to minimize the mean squared error (MSE) between the compressed and input videos, can cause quality saturation (QS) when applied to UGC, i.e., increasing the bitrate preserves input artifacts without improving visual quality. A direct approach to solve this problem is to detect QS by repeatedly evaluating a non-reference metric (NRM) on videos compressed with multiple codec parameters, which is inefficient. In this paper, we re-frame UGC compression and QS detection from the lens of noisy source coding theory: rather than using a NRM, we compute the MSE with respect to the denoised UGC, which serves as an alternative reference (D-MSE). Unlike MSE measured between the UGC input and the compressed UGC, D-MSE saturates at non-zero values as bitrates increase, a phenomenon we term distortion saturation (DS). Since D-MSE can be computed at the block level in the transform domain, we can efficiently detect D-MSE without coding and decoding with various parameters. We propose two methods for DS detection: distortion saturation detection (DSD), which relies on an input-dependent threshold derived from the D-MSE of the input UGC, and rate-distortion saturation detection (RDSD), which estimates the Lagrangian at the saturation point using a low-complexity compression method. Both methods work as a pre-processing step that can help standard-compliant codecs avoid QS in UGC compression. Experiments with AVC show that preventing encoding in the saturation region, i.e., avoiding encoding at QPs that result in QS according to our methods, achieves BD-rate savings of 8%-20% across multiple different NRMs, compared to a na\"ive baseline that encodes at the given input QP while ignoring QS.

eess.IV

Region-Adaptive Learned Hierarchical Encoding for 3D Gaussian Splatting Data

We introduce Region-Adaptive Learned Hierarchical Encoding (RALHE) for 3D Gaussian Splatting (3DGS) data. While 3DGS has recently become popular for novel view synthesis, the size of trained models limits its deployment in bandwidth-constrained applications such as volumetric media streaming. To address this, we propose a learned hierarchical latent representation that builds upon the principles of "overfitted" learned image compression (e.g., Cool-Chic and C3) to efficiently encode 3DGS attributes. Unlike images, 3DGS data have irregular spatial distributions of Gaussians (geometry) and consist of multiple attributes (signals) defined on the irregular geometry. Our codec is designed to account for these differences between images and 3DGS. Specifically, we leverage the octree structure of the voxelized 3DGS geometry to obtain a hierarchical multi-resolution representation. Our approach overfits latents to each Gaussian attribute under a global rate constraint. These latents are decoded independently through a lightweight decoder network. To estimate the bitrate during training, we employ an autoregressive probability model that leverages octree-derived contexts from the 3D point structure. The multi-resolution latents, decoder, and autoregressive entropy coding networks are jointly optimized for each Gaussian attribute. Experiments demonstrate that the proposed RALHE compression framework achieves a rendering PSNR gain of up to 2dB at low bitrates (less than 1 MB) compared to the baseline 3DGS compression methods.

eess.IV

Transfer Learning via Lexical Relatedness: A Sarcasm and Hate Speech Case Study

Detecting hate speech in non-direct forms, such as irony, sarcasm, and innuendos, remains a persistent challenge for social networks. Although sarcasm and hate speech are regarded as distinct expressions, our work explores whether integrating sarcasm as a pre-training step improves implicit hate speech detection and, by extension, explicit hate speech detection. Incorporating samples from ETHOS, Sarcasm on Reddit, and Implicit Hate Corpus, we devised two training strategies to compare the effectiveness of sarcasm pre-training on a CNN+LSTM and BERT+BiLSTM model. The first strategy is a single-step training approach, where a model trained only on sarcasm is then tested on hate speech. The second strategy uses sequential transfer learning to fine-tune models for sarcasm, implicit hate, and explicit hate. Our results show that sarcasm pre-training improved the BERT+BiLSTM's recall by 9.7%, AUC by 7.8%, and F1-score by 6% on ETHOS. On the Implicit Hate Corpus, precision increased by 7.8% when tested only on implicit samples. By incorporating sarcasm into the training process, we show that models can more effectively detect both implicit and explicit hate.

cs.CL

Structure-Preserving Medical Image Generation from a Latent Graph Representation

Supervised learning techniques have proven their efficacy in many applications with abundant data. However, applying these methods to medical imaging is challenging due to the scarcity of data, given the high acquisition costs and intricate data characteristics of those images, thereby limiting the full potential of deep neural networks. To address the lack of data, augmentation techniques leverage geometry, color, and the synthesis ability of generative models (GMs). Despite previous efforts, gaps in the generation process limit the impact of data augmentation to improve understanding of medical images, e.g., the highly structured nature of some domains, such as X-ray images, is ignored. Current GMs rely solely on the network's capacity to blindly synthesize augmentations that preserve semantic relationships of chest X-ray images, such as anatomical restrictions, representative structures, or structural similarities consistent across datasets. In this paper, we introduce a novel GM that leverages the structural resemblance of medical images by learning a latent graph representation (LGR). We design an end-to-end model to learn (i) a LGR that captures the intrinsic structure of X-ray images and (ii) a graph convolutional network (GCN) that reconstructs the X-ray image from the LGR. We employ adversarial training to guide the generator and discriminator models in learning the distribution of the learned LGR. Using the learned GCN, our approach generates structure-preserving synthetic images by mapping generated LGRs to X-ray. Additionally, we evaluate the learned graph representation for other tasks, such as X-ray image classification and segmentation. Numerical experiments demonstrate the efficacy of our approach, increasing performance up to $3\%$ and $2\%$ for classification and segmentation, respectively.

eess.IV