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Bernard Ghanem

Publications and source records attributed to Bernard Ghanem.

At least 199 records · Page 11Linked to original sources

Improving Visual Question Answering Models through Robustness Analysis and In-Context Learning with a Chain of Basic Questions

Deep neural networks have been critical in the task of Visual Question Answering (VQA), with research traditionally focused on improving model accuracy. Recently, however, there has been a trend towards evaluating the robustness of these models against adversarial attacks. This involves assessing the accuracy of VQA models under increasing levels of noise in the input, which can target either the image or the proposed query question, dubbed the main question. However, there is currently a lack of proper analysis of this aspect of VQA. This work proposes a new method that utilizes semantically related questions, referred to as basic questions, acting as noise to evaluate the robustness of VQA models. It is hypothesized that as the similarity of a basic question to the main question decreases, the level of noise increases. To generate a reasonable noise level for a given main question, a pool of basic questions is ranked based on their similarity to the main question, and this ranking problem is cast as a LASSO optimization problem. Additionally, this work proposes a novel robustness measure, R_score, and two basic question datasets to standardize the analysis of VQA model robustness. The experimental results demonstrate that the proposed evaluation method effectively analyzes the robustness of VQA models. Moreover, the experiments show that in-context learning with a chain of basic questions can enhance model accuracy.

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PIVOT: Prompting for Video Continual Learning

Modern machine learning pipelines are limited due to data availability, storage quotas, privacy regulations, and expensive annotation processes. These constraints make it difficult or impossible to train and update large-scale models on such dynamic annotated sets. Continual learning directly approaches this problem, with the ultimate goal of devising methods where a deep neural network effectively learns relevant patterns for new (unseen) classes, without significantly altering its performance on previously learned ones. In this paper, we address the problem of continual learning for video data. We introduce PIVOT, a novel method that leverages extensive knowledge in pre-trained models from the image domain, thereby reducing the number of trainable parameters and the associated forgetting. Unlike previous methods, ours is the first approach that effectively uses prompting mechanisms for continual learning without any in-domain pre-training. Our experiments show that PIVOT improves state-of-the-art methods by a significant 27% on the 20-task ActivityNet setup.

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Online Distillation with Continual Learning for Cyclic Domain Shifts

In recent years, online distillation has emerged as a powerful technique for adapting real-time deep neural networks on the fly using a slow, but accurate teacher model. However, a major challenge in online distillation is catastrophic forgetting when the domain shifts, which occurs when the student model is updated with data from the new domain and forgets previously learned knowledge. In this paper, we propose a solution to this issue by leveraging the power of continual learning methods to reduce the impact of domain shifts. Specifically, we integrate several state-of-the-art continual learning methods in the context of online distillation and demonstrate their effectiveness in reducing catastrophic forgetting. Furthermore, we provide a detailed analysis of our proposed solution in the case of cyclic domain shifts. Our experimental results demonstrate the efficacy of our approach in improving the robustness and accuracy of online distillation, with potential applications in domains such as video surveillance or autonomous driving. Overall, our work represents an important step forward in the field of online distillation and continual learning, with the potential to significantly impact real-world applications.

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Re^2TAL: Rewiring Pretrained Video Backbones for Reversible Temporal Action Localization

Temporal action localization (TAL) requires long-form reasoning to predict actions of various durations and complex content. Given limited GPU memory, training TAL end to end (i.e., from videos to predictions) on long videos is a significant challenge. Most methods can only train on pre-extracted features without optimizing them for the localization problem, consequently limiting localization performance. In this work, to extend the potential in TAL networks, we propose a novel end-to-end method Re2TAL, which rewires pretrained video backbones for reversible TAL. Re2TAL builds a backbone with reversible modules, where the input can be recovered from the output such that the bulky intermediate activations can be cleared from memory during training. Instead of designing one single type of reversible module, we propose a network rewiring mechanism, to transform any module with a residual connection to a reversible module without changing any parameters. This provides two benefits: (1) a large variety of reversible networks are easily obtained from existing and even future model designs, and (2) the reversible models require much less training effort as they reuse the pre-trained parameters of their original non-reversible versions. Re2TAL, only using the RGB modality, reaches 37.01% average mAP on ActivityNet-v1.3, a new state-of-the-art record, and mAP 64.9% at tIoU=0.5 on THUMOS-14, outperforming all other RGB-only methods.

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Multi-Modal Few-Shot Temporal Action Detection

Few-shot (FS) and zero-shot (ZS) learning are two different approaches for scaling temporal action detection (TAD) to new classes. The former adapts a pretrained vision model to a new task represented by as few as a single video per class, whilst the latter requires no training examples by exploiting a semantic description of the new class. In this work, we introduce a new multi-modality few-shot (MMFS) TAD problem, which can be considered as a marriage of FS-TAD and ZS-TAD by leveraging few-shot support videos and new class names jointly. To tackle this problem, we further introduce a novel MUlti-modality PromPt mETa-learning (MUPPET) method. This is enabled by efficiently bridging pretrained vision and language models whilst maximally reusing already learned capacity. Concretely, we construct multi-modal prompts by mapping support videos into the textual token space of a vision-language model using a meta-learned adapter-equipped visual semantics tokenizer. To tackle large intra-class variation, we further design a query feature regulation scheme. Extensive experiments on ActivityNetv1.3 and THUMOS14 demonstrate that our MUPPET outperforms state-of-the-art alternative methods, often by a large margin. We also show that our MUPPET can be easily extended to tackle the few-shot object detection problem and again achieves the state-of-the-art performance on MS-COCO dataset. The code will be available in https://github.com/sauradip/MUPPET

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Rethinking Learning-based Demosaicing, Denoising, and Super-Resolution Pipeline

Imaging is usually a mixture problem of incomplete color sampling, noise degradation, and limited resolution. This mixture problem is typically solved by a sequential solution that applies demosaicing (DM), denoising (DN), and super-resolution (SR) sequentially in a fixed and predefined pipeline (execution order of tasks), DM$\to$DN$\to$SR. The most recent work on image processing focuses on developing more sophisticated architectures to achieve higher image quality. Little attention has been paid to the design of the pipeline, and it is still not clear how significant the pipeline is to image quality. In this work, we comprehensively study the effects of pipelines on the mixture problem of learning-based DN, DM, and SR, in both sequential and joint solutions. On the one hand, in sequential solutions, we find that the pipeline has a non-trivial effect on the resulted image quality. Our suggested pipeline DN$\to$SR$\to$DM yields consistently better performance than other sequential pipelines in various experimental settings and benchmarks. On the other hand, in joint solutions, we propose an end-to-end Trinity Pixel Enhancement NETwork (TENet) that achieves state-of-the-art performance for the mixture problem. We further present a novel and simple method that can integrate a certain pipeline into a given end-to-end network by providing intermediate supervision using a detachable head. Extensive experiments show that an end-to-end network with the proposed pipeline can attain only a consistent but insignificant improvement. Our work indicates that the investigation of pipelines is applicable in sequential solutions, but is not very necessary in end-to-end networks. \RR{Code, models, and our contributed PixelShift200 dataset are available at \url{https://github.com/guochengqian/TENet}

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Real-Time Evaluation in Online Continual Learning: A New Hope

Current evaluations of Continual Learning (CL) methods typically assume that there is no constraint on training time and computation. This is an unrealistic assumption for any real-world setting, which motivates us to propose: a practical real-time evaluation of continual learning, in which the stream does not wait for the model to complete training before revealing the next data for predictions. To do this, we evaluate current CL methods with respect to their computational costs. We conduct extensive experiments on CLOC, a large-scale dataset containing 39 million time-stamped images with geolocation labels. We show that a simple baseline outperforms state-of-the-art CL methods under this evaluation, questioning the applicability of existing methods in realistic settings. In addition, we explore various CL components commonly used in the literature, including memory sampling strategies and regularization approaches. We find that all considered methods fail to be competitive against our simple baseline. This surprisingly suggests that the majority of existing CL literature is tailored to a specific class of streams that is not practical. We hope that the evaluation we provide will be the first step towards a paradigm shift to consider the computational cost in the development of online continual learning methods.

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Don't FREAK Out: A Frequency-Inspired Approach to Detecting Backdoor Poisoned Samples in DNNs

In this paper we investigate the frequency sensitivity of Deep Neural Networks (DNNs) when presented with clean samples versus poisoned samples. Our analysis shows significant disparities in frequency sensitivity between these two types of samples. Building on these findings, we propose FREAK, a frequency-based poisoned sample detection algorithm that is simple yet effective. Our experimental results demonstrate the efficacy of FREAK not only against frequency backdoor attacks but also against some spatial attacks. Our work is just the first step in leveraging these insights. We believe that our analysis and proposed defense mechanism will provide a foundation for future research and development of backdoor defenses.

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FreeDoM: Training-Free Energy-Guided Conditional Diffusion Model

Recently, conditional diffusion models have gained popularity in numerous applications due to their exceptional generation ability. However, many existing methods are training-required. They need to train a time-dependent classifier or a condition-dependent score estimator, which increases the cost of constructing conditional diffusion models and is inconvenient to transfer across different conditions. Some current works aim to overcome this limitation by proposing training-free solutions, but most can only be applied to a specific category of tasks and not to more general conditions. In this work, we propose a training-Free conditional Diffusion Model (FreeDoM) used for various conditions. Specifically, we leverage off-the-shelf pre-trained networks, such as a face detection model, to construct time-independent energy functions, which guide the generation process without requiring training. Furthermore, because the construction of the energy function is very flexible and adaptable to various conditions, our proposed FreeDoM has a broader range of applications than existing training-free methods. FreeDoM is advantageous in its simplicity, effectiveness, and low cost. Experiments demonstrate that FreeDoM is effective for various conditions and suitable for diffusion models of diverse data domains, including image and latent code domains.

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Re-ReND: Real-time Rendering of NeRFs across Devices

This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is designed to achieve real-time performance by converting the NeRF into a representation that can be efficiently processed by standard graphics pipelines. The proposed method distills the NeRF by extracting the learned density into a mesh, while the learned color information is factorized into a set of matrices that represent the scene's light field. Factorization implies the field is queried via inexpensive MLP-free matrix multiplications, while using a light field allows rendering a pixel by querying the field a single time-as opposed to hundreds of queries when employing a radiance field. Since the proposed representation can be implemented using a fragment shader, it can be directly integrated with standard rasterization frameworks. Our flexible implementation can render a NeRF in real-time with low memory requirements and on a wide range of resource-constrained devices, including mobiles and AR/VR headsets. Notably, we find that Re-ReND can achieve over a 2.6-fold increase in rendering speed versus the state-of-the-art without perceptible losses in quality.

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Constrained Clustering: General Pairwise and Cardinality Constraints

We study constrained clustering, where constraints guide the clustering process. In existing works, two categories of constraints have been widely explored, namely pairwise and cardinality constraints. Pairwise constraints enforce the cluster labels of two instances to be the same (must-link constraints) or different (cannot-link constraints). Cardinality constraints encourage cluster sizes to satisfy a user-specified distribution. Most existing constrained clustering models can only utilize one category of constraints at a time. We enforce the above two categories into a unified clustering model starting with the integer program formulation of the standard K-means. As the two categories provide different useful information, utilizing both allow for better clustering performance. However, the optimization is difficult due to the binary and quadratic constraints in the unified formulation. To solve this, we utilize two techniques: equivalently replacing the binary constraints by the intersection of two continuous constraints; the other is transforming the quadratic constraints into bi-linear constraints by introducing extra variables. We derive an equivalent continuous reformulation with simple constraints, which can be efficiently solved by Alternating Direction Method of Multipliers. Extensive experiments on both synthetic and real data demonstrate when: (1) utilizing a single category of constraint, the proposed model is superior to or competitive with SOTA constrained clustering models, and (2) utilizing both categories of constraints jointly, the proposed model shows better performance than the case of the single category. The experiments show that the proposed method exploits the constraints to achieve perfect clustering performance with improved clustering to 2%-5% in classical clustering metrics, e.g. Adjusted Random, Mirkin's, and Huber's, indices outerperfomring other methods.

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Voint Cloud: Multi-View Point Cloud Representation for 3D Understanding

Multi-view projection methods have demonstrated promising performance on 3D understanding tasks like 3D classification and segmentation. However, it remains unclear how to combine such multi-view methods with the widely available 3D point clouds. Previous methods use unlearned heuristics to combine features at the point level. To this end, we introduce the concept of the multi-view point cloud (Voint cloud), representing each 3D point as a set of features extracted from several view-points. This novel 3D Voint cloud representation combines the compactness of 3D point cloud representation with the natural view-awareness of multi-view representation. Naturally, we can equip this new representation with convolutional and pooling operations. We deploy a Voint neural network (VointNet) to learn representations in the Voint space. Our novel representation achieves \sota performance on 3D classification, shape retrieval, and robust 3D part segmentation on standard benchmarks ( ScanObjectNN, ShapeNet Core55, and ShapeNet Parts).

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Look, Listen, and Attack: Backdoor Attacks Against Video Action Recognition

Deep neural networks (DNNs) are vulnerable to a class of attacks called "backdoor attacks", which create an association between a backdoor trigger and a target label the attacker is interested in exploiting. A backdoored DNN performs well on clean test images, yet persistently predicts an attacker-defined label for any sample in the presence of the backdoor trigger. Although backdoor attacks have been extensively studied in the image domain, there are very few works that explore such attacks in the video domain, and they tend to conclude that image backdoor attacks are less effective in the video domain. In this work, we revisit the traditional backdoor threat model and incorporate additional video-related aspects to that model. We show that poisoned-label image backdoor attacks could be extended temporally in two ways, statically and dynamically, leading to highly effective attacks in the video domain. In addition, we explore natural video backdoors to highlight the seriousness of this vulnerability in the video domain. And, for the first time, we study multi-modal (audiovisual) backdoor attacks against video action recognition models, where we show that attacking a single modality is enough for achieving a high attack success rate.

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Check Your Other Door! Creating Backdoor Attacks in the Frequency Domain

Deep Neural Networks (DNNs) are ubiquitous and span a variety of applications ranging from image classification to real-time object detection. As DNN models become more sophisticated, the computational cost of training these models becomes a burden. For this reason, outsourcing the training process has been the go-to option for many DNN users. Unfortunately, this comes at the cost of vulnerability to backdoor attacks. These attacks aim to establish hidden backdoors in the DNN so that it performs well on clean samples, but outputs a particular target label when a trigger is applied to the input. Existing backdoor attacks either generate triggers in the spatial domain or naively poison frequencies in the Fourier domain. In this work, we propose a pipeline based on Fourier heatmaps to generate a spatially dynamic and invisible backdoor attack in the frequency domain. The proposed attack is extensively evaluated on various datasets and network architectures. Unlike most existing backdoor attacks, the proposed attack can achieve high attack success rates with low poisoning rates and little to no drop in performance while remaining imperceptible to the human eye. Moreover, we show that the models poisoned by our attack are resistant to various state-of-the-art (SOTA) defenses, so we contribute two possible defenses that can evade the attack.

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On Robust Learning from Noisy Labels: A Permutation Layer Approach

The existence of label noise imposes significant challenges (e.g., poor generalization) on the training process of deep neural networks (DNN). As a remedy, this paper introduces a permutation layer learning approach termed PermLL to dynamically calibrate the training process of the DNN subject to instance-dependent and instance-independent label noise. The proposed method augments the architecture of a conventional DNN by an instance-dependent permutation layer. This layer is essentially a convex combination of permutation matrices that is dynamically calibrated for each sample. The primary objective of the permutation layer is to correct the loss of noisy samples mitigating the effect of label noise. We provide two variants of PermLL in this paper: one applies the permutation layer to the model's prediction, while the other applies it directly to the given noisy label. In addition, we provide a theoretical comparison between the two variants and show that previous methods can be seen as one of the variants. Finally, we validate PermLL experimentally and show that it achieves state-of-the-art performance on both real and synthetic datasets.

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ETAD: Training Action Detection End to End on a Laptop

Temporal action detection (TAD) with end-to-end training often suffers from the pain of huge demand for computing resources due to long video duration. In this work, we propose an efficient temporal action detector (ETAD) that can train directly from video frames with extremely low GPU memory consumption. Our main idea is to minimize and balance the heavy computation among features and gradients in each training iteration. We propose to sequentially forward the snippet frame through the video encoder, and backward only a small necessary portion of gradients to update the encoder. To further alleviate the computational redundancy in training, we propose to dynamically sample only a small subset of proposals during training. Moreover, various sampling strategies and ratios are studied for both the encoder and detector. ETAD achieves state-of-the-art performance on TAD benchmarks with remarkable efficiency. On ActivityNet-1.3, training ETAD in 18 hours can reach 38.25% average mAP with only 1.3 GB memory consumption per video under end-to-end training. Our code will be publicly released.

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SegNeRF: 3D Part Segmentation with Neural Radiance Fields

Recent advances in Neural Radiance Fields (NeRF) boast impressive performances for generative tasks such as novel view synthesis and 3D reconstruction. Methods based on neural radiance fields are able to represent the 3D world implicitly by relying exclusively on posed images. Yet, they have seldom been explored in the realm of discriminative tasks such as 3D part segmentation. In this work, we attempt to bridge that gap by proposing SegNeRF: a neural field representation that integrates a semantic field along with the usual radiance field. SegNeRF inherits from previous works the ability to perform novel view synthesis and 3D reconstruction, and enables 3D part segmentation from a few images. Our extensive experiments on PartNet show that SegNeRF is capable of simultaneously predicting geometry, appearance, and semantic information from posed images, even for unseen objects. The predicted semantic fields allow SegNeRF to achieve an average mIoU of $\textbf{30.30%}$ for 2D novel view segmentation, and $\textbf{37.46%}$ for 3D part segmentation, boasting competitive performance against point-based methods by using only a few posed images. Additionally, SegNeRF is able to generate an explicit 3D model from a single image of an object taken in the wild, with its corresponding part segmentation.

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Diffusion-Based Scene Graph to Image Generation with Masked Contrastive Pre-Training

Generating images from graph-structured inputs, such as scene graphs, is uniquely challenging due to the difficulty of aligning nodes and connections in graphs with objects and their relations in images. Most existing methods address this challenge by using scene layouts, which are image-like representations of scene graphs designed to capture the coarse structures of scene images. Because scene layouts are manually crafted, the alignment with images may not be fully optimized, causing suboptimal compliance between the generated images and the original scene graphs. To tackle this issue, we propose to learn scene graph embeddings by directly optimizing their alignment with images. Specifically, we pre-train an encoder to extract both global and local information from scene graphs that are predictive of the corresponding images, relying on two loss functions: masked autoencoding loss and contrastive loss. The former trains embeddings by reconstructing randomly masked image regions, while the latter trains embeddings to discriminate between compliant and non-compliant images according to the scene graph. Given these embeddings, we build a latent diffusion model to generate images from scene graphs. The resulting method, called SGDiff, allows for the semantic manipulation of generated images by modifying scene graph nodes and connections. On the Visual Genome and COCO-Stuff datasets, we demonstrate that SGDiff outperforms state-of-the-art methods, as measured by both the Inception Score and Fréchet Inception Distance (FID) metrics. We will release our source code and trained models at https://github.com/YangLing0818/SGDiff.

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