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Bernard Ghanem

Publications and source records attributed to Bernard Ghanem.

At least 217 records · Page 12Linked to original sources

Estimating more camera poses for ego-centric videos is essential for VQ3D

Visual queries 3D localization (VQ3D) is a task in the Ego4D Episodic Memory Benchmark. Given an egocentric video, the goal is to answer queries of the form "Where did I last see object X?", where the query object X is specified as a static image, and the answer should be a 3D displacement vector pointing to object X. However, current techniques use naive ways to estimate the camera poses of video frames, resulting in a low query with pose (QwP) ratio, thus a poor overall success rate. We design a new pipeline for the challenging egocentric video camera pose estimation problem in our work. Moreover, we revisit the current VQ3D framework and optimize it in terms of performance and efficiency. As a result, we get the top-1 overall success rate of 25.8% on VQ3D leaderboard, which is two times better than the 8.7% reported by the baseline.

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OWL (Observe, Watch, Listen): Audiovisual Temporal Context for Localizing Actions in Egocentric Videos

Egocentric videos capture sequences of human activities from a first-person perspective and can provide rich multimodal signals. However, most current localization methods use third-person videos and only incorporate visual information. In this work, we take a deep look into the effectiveness of audiovisual context in detecting actions in egocentric videos and introduce a simple-yet-effective approach via Observing, Watching, and Listening (OWL). OWL leverages audiovisual information and context for egocentric temporal action localization (TAL). We validate our approach in two large-scale datasets, EPIC-Kitchens, and HOMAGE. Extensive experiments demonstrate the relevance of the audiovisual temporal context. Namely, we boost the localization performance (mAP) over visual-only models by +2.23% and +3.35% in the above datasets.

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Certified Robustness in Federated Learning

Federated learning has recently gained significant attention and popularity due to its effectiveness in training machine learning models on distributed data privately. However, as in the single-node supervised learning setup, models trained in federated learning suffer from vulnerability to imperceptible input transformations known as adversarial attacks, questioning their deployment in security-related applications. In this work, we study the interplay between federated training, personalization, and certified robustness. In particular, we deploy randomized smoothing, a widely-used and scalable certification method, to certify deep networks trained on a federated setup against input perturbations and transformations. We find that the simple federated averaging technique is effective in building not only more accurate, but also more certifiably-robust models, compared to training solely on local data. We further analyze personalization, a popular technique in federated training that increases the model's bias towards local data, on robustness. We show several advantages of personalization over both~(that is, only training on local data and federated training) in building more robust models with faster training. Finally, we explore the robustness of mixtures of global and local~(i.e. personalized) models, and find that the robustness of local models degrades as they diverge from the global model

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Decoupled Mixup for Generalized Visual Recognition

Convolutional neural networks (CNN) have demonstrated remarkable performance when the training and testing data are from the same distribution. However, such trained CNN models often largely degrade on testing data which is unseen and Out-Of-the-Distribution (OOD). To address this issue, we propose a novel "Decoupled-Mixup" method to train CNN models for OOD visual recognition. Different from previous work combining pairs of images homogeneously, our method decouples each image into discriminative and noise-prone regions, and then heterogeneously combines these regions of image pairs to train CNN models. Since the observation is that noise-prone regions such as textural and clutter backgrounds are adverse to the generalization ability of CNN models during training, we enhance features from discriminative regions and suppress noise-prone ones when combining an image pair. To further improve the generalization ability of trained models, we propose to disentangle discriminative and noise-prone regions in frequency-based and context-based fashions. Experiment results show the high generalization performance of our method on testing data that are composed of unseen contexts, where our method achieves 85.76\% top-1 accuracy in Track-1 and 79.92\% in Track-2 in the NICO Challenge. The source code is available at https://github.com/HaozheLiu-ST/NICOChallenge-OOD-Classification.

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MovieCuts: A New Dataset and Benchmark for Cut Type Recognition

Understanding movies and their structural patterns is a crucial task in decoding the craft of video editing. While previous works have developed tools for general analysis, such as detecting characters or recognizing cinematography properties at the shot level, less effort has been devoted to understanding the most basic video edit, the Cut. This paper introduces the Cut type recognition task, which requires modeling multi-modal information. To ignite research in this new task, we construct a large-scale dataset called MovieCuts, which contains 173,967 video clips labeled with ten cut types defined by professionals in the movie industry. We benchmark a set of audio-visual approaches, including some dealing with the problem's multi-modal nature. Our best model achieves 47.7% mAP, which suggests that the task is challenging and that attaining highly accurate Cut type recognition is an open research problem. Advances in automatic Cut-type recognition can unleash new experiences in the video editing industry, such as movie analysis for education, video re-editing, virtual cinematography, machine-assisted trailer generation, machine-assisted video editing, among others. Our data and code are publicly available: https://github.com/PardoAlejo/MovieCuts}{https://github.com/PardoAlejo/MovieCuts.

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Egocentric Video-Language Pretraining

Video-Language Pretraining (VLP), which aims to learn transferable representation to advance a wide range of video-text downstream tasks, has recently received increasing attention. Best performing works rely on large-scale, 3rd-person video-text datasets, such as HowTo100M. In this work, we exploit the recently released Ego4D dataset to pioneer Egocentric VLP along three directions. (i) We create EgoClip, a 1st-person video-text pretraining dataset comprising 3.8M clip-text pairs well-chosen from Ego4D, covering a large variety of human daily activities. (ii) We propose a novel pretraining objective, dubbed EgoNCE, which adapts video-text contrastive learning to the egocentric domain by mining egocentric-aware positive and negative samples. (iii) We introduce EgoMCQ, a development benchmark that is close to EgoClip and hence can support effective validation and fast exploration of our design decisions in EgoClip and EgoNCE. Furthermore, we demonstrate strong performance on five egocentric downstream tasks across three datasets: video-text retrieval on EPIC-KITCHENS-100; action recognition on Charades-Ego; natural language query, moment query, and object state change classification on Ego4D challenge benchmarks. The dataset and code are available at https://github.com/showlab/EgoVLP.

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PointNeXt: Revisiting PointNet++ with Improved Training and Scaling Strategies

PointNet++ is one of the most influential neural architectures for point cloud understanding. Although the accuracy of PointNet++ has been largely surpassed by recent networks such as PointMLP and Point Transformer, we find that a large portion of the performance gain is due to improved training strategies, i.e. data augmentation and optimization techniques, and increased model sizes rather than architectural innovations. Thus, the full potential of PointNet++ has yet to be explored. In this work, we revisit the classical PointNet++ through a systematic study of model training and scaling strategies, and offer two major contributions. First, we propose a set of improved training strategies that significantly improve PointNet++ performance. For example, we show that, without any change in architecture, the overall accuracy (OA) of PointNet++ on ScanObjectNN object classification can be raised from 77.9% to 86.1%, even outperforming state-of-the-art PointMLP. Second, we introduce an inverted residual bottleneck design and separable MLPs into PointNet++ to enable efficient and effective model scaling and propose PointNeXt, the next version of PointNets. PointNeXt can be flexibly scaled up and outperforms state-of-the-art methods on both 3D classification and segmentation tasks. For classification, PointNeXt reaches an overall accuracy of 87.7 on ScanObjectNN, surpassing PointMLP by 2.3%, while being 10x faster in inference. For semantic segmentation, PointNeXt establishes a new state-of-the-art performance with 74.9% mean IoU on S3DIS (6-fold cross-validation), being superior to the recent Point Transformer. The code and models are available at https://github.com/guochengqian/pointnext.

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SoccerNet 2022 Challenges Results

The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.

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ANCER: Anisotropic Certification via Sample-wise Volume Maximization

Randomized smoothing has recently emerged as an effective tool that enables certification of deep neural network classifiers at scale. All prior art on randomized smoothing has focused on isotropic $\ell_p$ certification, which has the advantage of yielding certificates that can be easily compared among isotropic methods via $\ell_p$-norm radius. However, isotropic certification limits the region that can be certified around an input to worst-case adversaries, i.e., it cannot reason about other "close", potentially large, constant prediction safe regions. To alleviate this issue, (i) we theoretically extend the isotropic randomized smoothing $\ell_1$ and $\ell_2$ certificates to their generalized anisotropic counterparts following a simplified analysis. Moreover, (ii) we propose evaluation metrics allowing for the comparison of general certificates - a certificate is superior to another if it certifies a superset region - with the quantification of each certificate through the volume of the certified region. We introduce ANCER, a framework for obtaining anisotropic certificates for a given test set sample via volume maximization. We achieve it by generalizing memory-based certification of data-dependent classifiers. Our empirical results demonstrate that ANCER achieves state-of-the-art $\ell_1$ and $\ell_2$ certified accuracy on CIFAR-10 and ImageNet in the data-dependence setting, while certifying larger regions in terms of volume, highlighting the benefits of moving away from isotropic analysis. Our code is available in https://github.com/MotasemAlfarra/ANCER.

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On the Decision Boundaries of Neural Networks: A Tropical Geometry Perspective

This work tackles the problem of characterizing and understanding the decision boundaries of neural networks with piecewise linear non-linearity activations. We use tropical geometry, a new development in the area of algebraic geometry, to characterize the decision boundaries of a simple network of the form (Affine, ReLU, Affine). Our main finding is that the decision boundaries are a subset of a tropical hypersurface, which is intimately related to a polytope formed by the convex hull of two zonotopes. The generators of these zonotopes are functions of the network parameters. This geometric characterization provides new perspectives to three tasks. (i) We propose a new tropical perspective to the lottery ticket hypothesis, where we view the effect of different initializations on the tropical geometric representation of a network's decision boundaries. (ii) Moreover, we propose new tropical based optimization reformulations that directly influence the decision boundaries of the network for the task of network pruning. (iii) At last, we discuss the reformulation of the generation of adversarial attacks in a tropical sense. We demonstrate that one can construct adversaries in a new tropical setting by perturbing a specific set of decision boundaries by perturbing a set of parameters in the network.

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Egocentric Video-Language Pretraining @ Ego4D Challenge 2022

In this report, we propose a video-language pretraining (VLP) based solution \cite{kevin2022egovlp} for four Ego4D challenge tasks, including Natural Language Query (NLQ), Moment Query (MQ), Object State Change Classification (OSCC), and PNR Localization (PNR). Especially, we exploit the recently released Ego4D dataset \cite{grauman2021ego4d} to pioneer Egocentric VLP from pretraining dataset, pretraining objective, and development set. Based on the above three designs, we develop a pretrained video-language model that is able to transfer its egocentric video-text representation or video-only representation to several video downstream tasks. Our Egocentric VLP achieves 10.46R@1&IoU @0.3 on NLQ, 10.33 mAP on MQ, 74% Acc on OSCC, 0.67 sec error on PNR. The code is available at https://github.com/showlab/EgoVLP.

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Negative Frames Matter in Egocentric Visual Query 2D Localization

The recently released Ego4D dataset and benchmark significantly scales and diversifies the first-person visual perception data. In Ego4D, the Visual Queries 2D Localization task aims to retrieve objects appeared in the past from the recording in the first-person view. This task requires a system to spatially and temporally localize the most recent appearance of a given object query, where query is registered by a single tight visual crop of the object in a different scene. Our study is based on the three-stage baseline introduced in the Episodic Memory benchmark. The baseline solves the problem by detection and tracking: detect the similar objects in all the frames, then run a tracker from the most confident detection result. In the VQ2D challenge, we identified two limitations of the current baseline. (1) The training configuration has redundant computation. Although the training set has millions of instances, most of them are repetitive and the number of unique object is only around 14.6k. The repeated gradient computation of the same object lead to an inefficient training; (2) The false positive rate is high on background frames. This is due to the distribution gap between training and evaluation. During training, the model is only able to see the clean, stable, and labeled frames, but the egocentric videos also have noisy, blurry, or unlabeled background frames. To this end, we developed a more efficient and effective solution. Concretely, we bring the training loop from ~15 days to less than 24 hours, and we achieve 0.17% spatial-temporal AP, which is 31% higher than the baseline. Our solution got the first ranking on the public leaderboard. Our code is publicly available at https://github.com/facebookresearch/vq2d_cvpr.

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End-to-End Active Speaker Detection

Recent advances in the Active Speaker Detection (ASD) problem build upon a two-stage process: feature extraction and spatio-temporal context aggregation. In this paper, we propose an end-to-end ASD workflow where feature learning and contextual predictions are jointly learned. Our end-to-end trainable network simultaneously learns multi-modal embeddings and aggregates spatio-temporal context. This results in more suitable feature representations and improved performance in the ASD task. We also introduce interleaved graph neural network (iGNN) blocks, which split the message passing according to the main sources of context in the ASD problem. Experiments show that the aggregated features from the iGNN blocks are more suitable for ASD, resulting in state-of-the art performance. Finally, we design a weakly-supervised strategy, which demonstrates that the ASD problem can also be approached by utilizing audiovisual data but relying exclusively on audio annotations. We achieve this by modelling the direct relationship between the audio signal and the possible sound sources (speakers), as well as introducing a contrastive loss. All the resources of this project will be made available at: https://github.com/fuankarion/end-to-end-asd.

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R-DFCIL: Relation-Guided Representation Learning for Data-Free Class Incremental Learning

Class-Incremental Learning (CIL) struggles with catastrophic forgetting when learning new knowledge, and Data-Free CIL (DFCIL) is even more challenging without access to the training data of previously learned classes. Though recent DFCIL works introduce techniques such as model inversion to synthesize data for previous classes, they fail to overcome forgetting due to the severe domain gap between the synthetic and real data. To address this issue, this paper proposes relation-guided representation learning (RRL) for DFCIL, dubbed R-DFCIL. In RRL, we introduce relational knowledge distillation to flexibly transfer the structural relation of new data from the old model to the current model. Our RRL-boosted DFCIL can guide the current model to learn representations of new classes better compatible with representations of previous classes, which greatly reduces forgetting while improving plasticity. To avoid the mutual interference between representation and classifier learning, we employ local rather than global classification loss during RRL. After RRL, the classification head is refined with global class-balanced classification loss to address the data imbalance issue as well as learn the decision boundaries between new and previous classes. Extensive experiments on CIFAR100, Tiny-ImageNet200, and ImageNet100 demonstrate that our R-DFCIL significantly surpasses previous approaches and achieves a new state-of-the-art performance for DFCIL. Code is available at https://github.com/jianzhangcs/R-DFCIL

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On the Robustness of Quality Measures for GANs

This work evaluates the robustness of quality measures of generative models such as Inception Score (IS) and Fréchet Inception Distance (FID). Analogous to the vulnerability of deep models against a variety of adversarial attacks, we show that such metrics can also be manipulated by additive pixel perturbations. Our experiments indicate that one can generate a distribution of images with very high scores but low perceptual quality. Conversely, one can optimize for small imperceptible perturbations that, when added to real world images, deteriorate their scores. We further extend our evaluation to generative models themselves, including the state of the art network StyleGANv2. We show the vulnerability of both the generative model and the FID against additive perturbations in the latent space. Finally, we show that the FID can be robustified by simply replacing the standard Inception with a robust Inception. We validate the effectiveness of the robustified metric through extensive experiments, showing it is more robust against manipulation.

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Data-Dependent Randomized Smoothing

Randomized smoothing is a recent technique that achieves state-of-art performance in training certifiably robust deep neural networks. While the smoothing family of distributions is often connected to the choice of the norm used for certification, the parameters of these distributions are always set as global hyper parameters independent from the input data on which a network is certified. In this work, we revisit Gaussian randomized smoothing and show that the variance of the Gaussian distribution can be optimized at each input so as to maximize the certification radius for the construction of the smooth classifier. Since the data dependent classifier does not directly enjoy sound certification with existing approaches, we propose a memory-enhanced data dependent smooth classifier that is certifiable by construction. This new approach is generic, parameter-free, and easy to implement. In fact, we show that our data dependent framework can be seamlessly incorporated into 3 randomized smoothing approaches, leading to consistent improved certified accuracy. When this framework is used in the training routine of these approaches followed by a data dependent certification, we achieve 9% and 6% improvement over the certified accuracy of the strongest baseline for a radius of 0.5 on CIFAR10 and ImageNet.

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UnrealNAS: Can We Search Neural Architectures with Unreal Data?

Neural architecture search (NAS) has shown great success in the automatic design of deep neural networks (DNNs). However, the best way to use data to search network architectures is still unclear and under exploration. Previous work has analyzed the necessity of having ground-truth labels in NAS and inspired broad interest. In this work, we take a further step to question whether real data is necessary for NAS to be effective. The answer to this question is important for applications with limited amount of accessible data, and can help people improve NAS by leveraging the extra flexibility of data generation. To explore if NAS needs real data, we construct three types of unreal datasets using: 1) randomly labeled real images; 2) generated images and labels; and 3) generated Gaussian noise with random labels. These datasets facilitate to analyze the generalization and expressivity of the searched architectures. We study the performance of architectures searched on these constructed datasets using popular differentiable NAS methods. Extensive experiments on CIFAR, ImageNet and CheXpert show that the searched architectures can achieve promising results compared with those derived from the conventional NAS pipeline with real labeled data, suggesting the feasibility of performing NAS with unreal data.

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Contrastive Language-Action Pre-training for Temporal Localization

Long-form video understanding requires designing approaches that are able to temporally localize activities or language. End-to-end training for such tasks is limited by the compute device memory constraints and lack of temporal annotations at large-scale. These limitations can be addressed by pre-training on large datasets of temporally trimmed videos supervised by class annotations. Once the video encoder is pre-trained, it is common practice to freeze it during fine-tuning. Therefore, the video encoder does not learn temporal boundaries and unseen classes, causing a domain gap with respect to the downstream tasks. Moreover, using temporally trimmed videos prevents to capture the relations between different action categories and the background context in a video clip which results in limited generalization capacity. To address these limitations, we propose a novel post-pre-training approach without freezing the video encoder which leverages language. We introduce a masked contrastive learning loss to capture visio-linguistic relations between activities, background video clips and language in the form of captions. Our experiments show that the proposed approach improves the state-of-the-art on temporal action localization, few-shot temporal action localization, and video language grounding tasks.

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